Juri in v2012

^ If thats the case, broken. You still have some of your ultra left and you did 495 damage.

I’m not sure how i feel about this really. Why would anyone not wanna use Ultra 1 then?

Still need 2 bars and enough time to active + get close to punish. Lots of space for human error to occour, you drop the combo (notably at the 2 frame st.mp) or reduce its damage by not letting the second hit of Close hk connect or doing FADC on the first hit of Hk pinwheel instead of the second.

Oh so you need to be able to do combos. Got it.

:3.

with the right reads and execution, juri can be the ultimate comeback character wit u1 lol

I can’t wait for 2012. I was having a few ranked matches earlier today. vs Fei Long I had him cornered with FSE going for the kill but then he escaped my pressure with his EX Chicken Wing. Right there I thought: “Man, you’re SSOOOO not going to get away with that in 2k12!”

Every time I activate FSE now I’m constantly thinking about that godlike dash. It’s going to be an awesome year for Juri. :slight_smile:

The game changer for me wouldve been fixing the FSE bugs, if they made st.mp 5 frame startup like it should be, that pinwheel link would be EZ, but instead its a 2 frame link. Seriously guys i keep saying it but this video: http://www.youtube.com/watch?v=BNAmqwpcBDs&feature=channel_video_title

Throw it at capcom staff twitter, i need that shit fixed, to be fair though i wouldnt mind if it got on the front page of somewhere now, because ill be pissed if this doesnt get fixed next iteration.

Okay I just finished recording a whole bunch of shit for a video. Here’s what I have so far

  • Showing how the recovery of OH is too much. Recorded 22 characters and some examples of their punish.
    -Showing how far st. HK during FSE wont connect during a combo even if they are standing on some characters, also cr. MP not combo’ing after OH on Balrog
    edit: I wonder if I should show that combo where sweep doesnt hit on Balrog?

-Show how EX/MK PW whiffs on hit causing Juri to be punished, a better position is not plausable to avoid it
.
-show the need for at least 1 other PW version to juggle after close st.HP, basically how you are forced to use your FB if you have one stored instead of saving it for more pressure on their wake up. Either that or you are forced to use meter.

-picked 5 characters and showed how her jump in attack can be blocked from both directions. The whole cast can do this.

-I tried to do the lvl2 focus-dash fwd into st.LK blockstring to show how spacing changes everything and surprisingly it is different than it was in super. Admittedly I had never tested it in AE, it looks like they already tweaked the focus. Still I showed a comparison to Ryu’s same blockstring hoping they will adjust Juri’s by 1 frame to be on par w/ his.

I think thats all I got. If anyone can think of something I should include in the vid let me know and I’ll try to replicate and record it.

if you guys making a vid on juri not working right, feel free to use any of my footage of her u2 whiffing

You guys do realize that they’re in the middle of the 2nd(last?) loc-test right now, right? If you want to send any videos to sway their tweaks to Juri, my advice would be to send whatever you have NOW!

Honestly mike. The more I think about it as annoying as the fse bugs are they gave us a fix. There’s no need for that to be fixed with the changes given. I feel that fse just became… Broken. I feel now I can actually combo for a majority of my ultra… With 4 bars my combos are stupid long seeing as I still lead off with 2 fireballs.

It would be nice though. Admittedly.

With that said. If not fixed I will go through with my last resort. That’s the book. I’ll be compiling a matchup book. I’m going to need your help. I suggest everyone also keeps notes as we csnt afford a loss due to a fse error or dropped ultra 2 setup.

It sucks but learning yun in 3s showed me that learning specific combos for a specific character is just something you gotta do. Learning fse is just the burden we carry for this character.

I’m super pissed that people are going to jump on juri. Jago apparently is suppose to learn juri. Fuck. Now he’s going to be the “best juri on east coast.” because he’s known. Fuck that.

Its needed, because ffs its actually not working properly, its legitly a result of sloppy programming in the most prominantly played tournament fighting game on the market right now.

So Juri can actually get a decent amount of damage by spending meter along with her actual Ultra, unlike characters who will get bare 400 damage by doing their ultra anyway, and to top it off it still relies on your execution, its not broken, you need meter + revenge meter + an initial hit + execution, its still shit tons of work. Dudley can hitconfirm off an overhead into big damage too, and he doesnt need an ultra to do it, and hes no where near broken.

I already have matchups written down on word documents and spreadsheets, its my hard work, im not spoon feeding that to anybody, the minimum and fundamentals is all people really need to know.

Well if you just willy nilly share your information with everybody it makes picking up a character that much easier, and Jago is a solid player so all it takes is abit of time in training mode, some reading, youtube vids, combined with solid fundamentals, and he will do well in tournament with the character. Someone i really admire as such is Arturo since for example, his Seth is gutter trash, always drops combos and doesnt know any advanced tactics or setups, but you only ever need to make good reads to do well with a character like Seth, which is what he does and it works for him, respect.

What i read in that sentance instead is “i wanted to be best Juri in east coast, but now im going to get fucked over by new people picking up Juri”, but Jago has accomplished stuff like beating Daigo and placing high at various tournaments, it doesnt matter what character these people play, or fighting game for that matter, if they are a strong player then they are going to excel and it doesnt matter what medium of character or game they play to do so. So yes simply based on that he would be best Juri on East Coast, same as if Alioune picked up Juri, he would probably be best in EU with her, only has to place high once to do so. Tournament results are all that matter at the end of the day.

FADC HK pinwheel into more combo damage seems kinda… too good to me? I don’t think Juri needs more damage… her punish damage is average on purpose, IMO.

Also, which 2-frame link is difficult? I’m not sure 2-frame links can be called difficult anymore, unless I’m missing something here.

If FSE becomes bust, I welcome it.

And, if Juri gets more players, I see it as a good thing. To me, more Juri players=more chances of seeing interesting high level Juri play.

in FSE st.mp is 7 frame startup, pinwheel FADC is +8, so 2 frame link from a move that your trying especially hard to FADC on the second hit to maximize damage output, if you do it too early it might throw your timing off. Im just theorizing, but fireball FADC cr.hp is a 3 frame link and i plenty a time miss it even with plinking, point is theres more room for human error, thats all im trying to say.

Same thing man.

The problem with Juri is all of her meaningful combo requires a fireball store, which makes you either lose the ability of throw or focus attack before landing a hit. In short, when she has a fireball charged she has a hard time to get in. When she doesn’t then her bnb combo doesn’t do much damage and very unsafe. So yes, she needs more damage to balance that risk / reward ratio. I’m not even talking about her defense here.

BTW I can’t see that FSE bug being a signification issue to be honest. Care to explain more about it mike? Why do you need to do links during FSE when you can just target combo all your normals?

Its not for links, the close mk and mp startup affects frametraping and makes them really weak moves to use, so i can no longer use them as i would outside FSE. Ive lost a couple of matchs because of Far mp not cancelling into a special when i wanted it to. And i cant count how many times Far Hk whiffing on crouchers has landed me in major fucking shit.

OK I get it, you are talking about frametraps not combos. That makes sense.
But why do you have to stick with those 2 moves while you can simply go low low overhead frametraps (also a low high mix up) during FSE?

I dont stick to those 2 moves, because they suck in FSE, im saying they would be useable again if their startup didnt suck ass. Also if they fixed the shortened hitbox of close mp it wouldnt whiff as much as it does mid combo. You say why not go for high/low, but this is just an extra way of opening someone up, this way you have high/low/frametrap/grab, you need to play your opponent and if hes the type to mash 3 frame low shorts, i no longer have a way of exposing him for this because my 1/2 frame gap frame trap no longer exists.

Mike. What I meant by the jago comment is that he’s going to be known as a better player of the character based on who he is. If any pro picks up a character they’re automatically better than others… Even though theyre not.

So. Time is now for me to make my move.

And fuck that I share info because i want others to learn and share info. This is why there’s frustration in playing the character because people reach their plateau. I’ve been there.

But whatever mike. I’ll find my way. Keep your info to yourself… I mean… Who wants advice?!

What are you going to do?