The Fireball store to low fireball only works on like 18 of the cast, the rest you need to use medium fireball or expinwheel(which is also cast specific, so not even this sometimes).
The super followup whiffs a certain amount of hits on some characters too, example on Deejay it only hits like twice of the 6 hits unless near the corner.
The light punch changeis pretty cool, it opens up a way easier BnB:
cr.lk xx cr.lk xx st.lp xx cr.mk xx pinwheel
This was in regular Super, but it works on alot more characters in AE, the ones it did work on are much easier to use on.
Fuzzy Guard strong works on the twins if you use neutral jump fierce or a really deep neutral jump roundhouse. Best to set it up on a safe jump and Option select the jump in for best results. BnB cr.mk xx fireball xx cr.mk also works on them. They also have nice floaty juggles and big hitboxes for instant divekick, so its easy to link into Ultra 2(a la Ryu).
Actually Dudley has superior wake up options even though it is only mediocre. Dudley’s dp can’t be throw out of at start unlike Juri’s pinwheel. Dudley’s counter stay in place unlike Juri’s which can sometimes auto correct if they go for a cross up and put you in the corner instead of away. The worse part about this is they can recover before you and can take off more then half your life. Dudley’s ultra start up is faster and if you’re air born you get the full animation unlike Juri’s which might whiff, get a few hits, or the full animation. So once again it’s another gamble, that could leave you in a situation of losing more then half of your life. On top of that Dudley also has sway options. None of Juri’s wake up options are reliable so in most cases the best option is to block. There is no substitute for a solid defense.
They go so high when you hit them with a dive kick that I thought the first hit had been buffed. It’s really easy to hit them with U2 if you juggle them with j.MP as well.
Not sure if anyone else has discovered this already, but a single-hit Dive Kick can now juggle into a fireball store.
I noticed it a few times yesterday and today, and tested it out in the original SSFIV, to which I found out that it didn’t work. But it does work in AE. I didn’t try it on the whole cast, just a few characters.
It’s a good way to squeeze in just a bit more damage, and I’m sure some of the more advanced Juri players can probably find a way to maximize the damage on this even more but Dive Kick > Fireball Store works.
I could be wrong and my testing just sucked, but I couldn’t get it to work in the original Super, so I assume it is new.
not useless mike, you can double store and go for mix up. Just another way to build up for mix up for the next turn. You have to find a good balance of guarenteed damage and mix up.
Its terrible but I think it has to be played like the fei long match…force them to cocky mistakes, force whiffs…and punish them hard. Gotta make proper reads in this match up.
Also the light punch change was actually a really good change afterall, Juri can now do:
2x crouching or standing light kick/light punch into st.lp into cr.mk/mp into pinwheel
Its extended her hitconfirm, giving you more time to check if they are standing, if they are you do the above BnB, if not just do 3 lightkicks into pinwheel or chain 4/5 light kicks.
Mike could you please compile a list of all the characters that standing light punch now hits on crouching characters. I would normally do this myself but unfortunately I have no personal access to AE and probably won’t for some time. Either way I always appreciated all the hard work you’ve put into this community.
All the same people as before except now it works all the time on Guile. That is, consistantly, you can for example get it to land sometimes vs Balrog, but not enough to say i would use it all the time.
you can do the light punch BnB i mentioned above on crouching Sagat and Hakan if your close enough, you can do it on crouching Abel, Gief and Hawk if your REALLY close, but not practical because of it.
I need a little help clearing some info. It’s a little confusing when people are mixing up fuhajin release and store into u2. So is it Store into u2? or release into u2 cause release into u2 in no problem, but i don’t see how you can store into u2.
in the video i have in the OP. Negative edge the input to make it happen, look at the input list to know what i mean. I havnt seen anyone use it yet though, i think its actually pretty hard to do in a proper match.
@Aries quickly fished out a match video from youtube, its at 1:09:
as explained before … u do it by using negtive edge …
example … qcf+LK (hold on to LK ) , as her leg goes up press both MK and HK , and at the same time … do qcf,qcf then release all 3 kick buttons
You cannot discredit the use of the fireballs for mix up potential. You have to know when and how. You also are conditioning your opponent and using relatively safe ways to pressure your opponent.
lol what? You arent getting any mixup from the fireball at all, you get the same type of knockdown except you just lost 150 dmg, you have to guess if they tech the knockdown or not so you probably lose said meaty fireball if you guess wrong. Its a pretty weak mixup for skipping out on 150 damage man, come on be realistic.