Trying out some of the stuff here (mainly stuff that will put me on the road to learning the loop like charge cancelling to PC), Julia is shaping up to be the most high execution character I’ve used in this game so far (if not the highest in general 0_0). But that doesn’t deter me. Anyway, I’d like to know, when Julia does Mountain Crusher into wind roll, exactly how much advantage does she have on hit? I know she can link into a jab and even a fierce, but I’d just like a general idea of what I can do before my opponent can even attempt to press buttons. Also I wanna know if doing the wind roll to cr.HP is a 1-framer or not.
i’m sorta in the same position, just practiced like 8 hours straight on her loop stuff… and if this stuff makes it into “viable” territory for tournament play then she’s gotta be the highest execution char in the game. i thought cammy was up there, but I’m able to cl.hk > j.CS very easily now after a couple days. julia’s stuff feels like it’ll take months to be able to do consistently. I didn’t work on plinking this time around though so idk.
I don’t think I’ll ever understand why SF players are so hell-bent on using move names. WTF is wrong with qcb+P and dp+K, it’s universal, everybody is going to understand, and you don’t get miscommunications like this.
yes i have watched that. but hes never at the range where i end up after 2 cr.lp’s. it gets blocked but i dont think it hits at 1 first active frame. making it impossible from a hitconfirm.