holhorse basic bnb works 50/50ish, sometimes they fall out of the bullet super and sometimes they don’t. i only fucked with it for like… 15 minutes though. might have something to do with the wall, might have something to do with how high the 236S bullets are juggling.
Just had to pay an extra £25 to get this game out of the parcelforce depot and get it delivered…tomorrow. I WANT IT NOW! T_T
You’re right about TKing not being possible (my bad). Pucci can still do MiH TK Knives I suppose.
You do not ever fall out of sandstorm with Wham if you hit them high enough in the air. Basically, you’re going to replace your enders with DP (delay) super unless you’re going for the meterless oki setup with pillar.
I’m confused about that Jotaro change saying his 214 attack has more recovery, but Jotaro doesn’t have a 214 attack in his arsenal, stand on or off. Anybody know what this is referring to?
I think the guy is referring to jotaro’s 236 attack. The move does have a lot of recovery even before the patch. It just that he can be full punished after it now.
he’s talking about 63214 with stand off. on hit, he recovers a lot slower. Jotaro also recovers a lot slower after a successful throw. star platinum looks like he’s in slow motion during it haha.
So how many people went and uninstalled the patch?
If uninstalling the patch kept jumps not 1f, I would, but no.
I do not understand the doom and gloom about a patch that makes you slightly alter your combos, removes infinites, gives better oki and makes the game a better, more balanced game.
From Final Ultima at Dust Loop (CC2 really should’ve included patch notes): *I’ll add what I’ve observed while messing about with the Kujos, but I’ll omit the stuff everyone already knows like jump start-up and landing recovery being increased and cinematics being sped up across the board.
General notes:
The time it takes for an opponent to wake-up after a hard knockdown seems considerably shorter.
Grounded pushback seems more or less normal, but airborne pushback and gravity hits hard and fast.
Jotaro Kujo:
236+any deals 12 hits as standard and can be mashed up to 20, down from 13 and 23 respectively.
Stand OFF 236+any now deals more damage when mashed compared to unmashed, before they dealt the same amount.
Stand OFF 623+any (PC) > j.H > GHA now impossible due to new jump properties and increased gravity. You have to do 623+any (PC) > (dash) GHA instead.
Double jump-ins now no longer possible during Stand ON 623+any (SR) due to new jump properties.
Stand OFF 63214+any animation has been sped up considerably, but now has majorly increased recovery on hit.
22S now has increased start-up, time stop combos are now impossible off of everything but (s)236+any -> 236+any (PC) > 22S.
Jolyne Kujo:
Stand OFF 236+any, Stand ON 236+any and Stand ON j.236+any now no longer build Heart Heat Gauge on a per hit basis. Instead they only grant meter on the last hit, although this amount has been increased. This means no more meter neutral Puttsun Cancel combos.
Stand ON High Jump backwards and forwards have a greater minimum height requirement before an attack can be thrown out, neutral seems to remain the same. (s)5L > (s)5M > (s)5H > Forward High Jump > (s)j.H is still possible, but is now much tighter and does not work on all non-short characters. Also, the height at which you’re forced to do it makes landing a jump-in afterwards much harder. On other characters, you can either replace Forward High Jump > (s)j.H with Neutral High Jump > (s)j.M or simply opt for (s)236H instead. *
EDIT: Lol, someone’s beefing hard: http://livedoor.4.blogimg.jp/hatima/imgs/2/d/2d2d1d51.jpg
What…they broke their game. Welp okay. I swear the people whining to twitter or tumbler about this game aren’t going to change anything.
I kept the 2 parts I want to comment on,
the change in gravity was bound to change those type of combo, I think it’s sad but hopefully people will discover new tech once they stop bitching about patch and start playing again.
I do not understand the nerf for stopping time, scaling was enough to stop the silly damage but now it feels more like a gimmick, maybe I am missing info about it.
the point is that there is hardly any new tech. there is only tech that is gone. most of the fun and interesting combos that characters could do are severely gimped to the point where characters feel even less different. where they should’ve used a scalpel to remove the problem, they instead chose a sledgehammer.
don’t get me wrong, I still prefer this patch OVERALL because they got rid of 1 frame jump shenanigans, but a lot of the game feels worse. I enjoy the increased utility on dashes and sidesteps, but kokiga is still there, IB is still very strong, guard bar damage is still low, and now combos feel kind annoying to do because of the landing lag. level 2 supers are even less useful now. :\
there’s still a lot to improve.
I think my biggest complaint isn’t the new gravity, but the new jump restrictions removing TKs and instant overheads. Those two mechanics were completely sound and reasonable and did not need to be removed simply because Wham got a touch of death off one TKed move.
A second, smaller gripe has to be how useless a lot of jump-ins have become against crouching characters. Some moves totally miss now despite a limb going straight into the other person’s face. Not as big of a complaint, but still one.
And honestly, the only thing I don’t like about the gravity is just that it makes everyone lose a lot of what makes them unique. Perhaps they can keep the gravity, but change it so that RCs or even Stand Rushes reset the gravity, after all, bodies fall faster the more hits are in the combo.
Regardless of my bitching, I look forward to seeing further patches. CC2 obviously wants this game to be good and they fixed things once, so there’s a good chance they will do it again too.
http://www.youtube.com/watch?v=a__DDRjrt4w&feature=youtu.be
The game is actualy LOT more solid now after the patch. Ppl need to invest more time with their characters, things just work differently.
ImShiwase on YT already posting updated 1.02 combos for characters. Check it out dawgs

the point is that there is hardly any new tech
Hardly new tech after merely 24 hours? Oh no!
The game is a week old… You’ll find new shit to replace the old shit.
Yeah, you lot need to check out ImShiwase’s channel, Mista’s Loop’s still there, Hermes has her loop (not sure if it’s an infinite anymore) and there’s a wicked new Caesar combo video.
So can people finally quit spazzing out and just adjust their combos?