While there is a wishlist thread, it hasn’t been seen activity in over two months. I thought we could start a new thread focused more on his confirmed changes and any new tech/matchup information as its discovered.
List of changes from Combofiend Jan 30. If there is a more recent list, let me know:
Ultra changes:
-Close Standing Heavy Punch: First attack’s hitbox extended downwards hitting crouching characters much more consistently
-Far Standing Heavy Kick: Attack comes out faster (14F->13F)
-Far Standing Heavy Kick: Attack is active longer (2F->3F)
-EX Falling Sky: Attack is active longer (2F->3F)
-EX Falling Sky: Extended Invincibility on Upper Body (6-7F to 6-8F)
-Heartless: Attack is active longer (2F->4F)
-Soulless: Ultra now connects when performed after crouching HP with opponent in the corner
I’m picking up Abel in Ultra and I hope others are too. A grappler with decent movement, pokes and oki sounds good to me. For the long time Abel players, are you staying loyal to the Frenchman?
I feel like Abel will lose a LOT of his left/right oki due to delayed wakeup. I feel like he’s going to have to rely more on proper footsies/fundamentals. No more burst damage from a random hit into knockdown unless you guess correctly and adjust your setup beforehand.
In theory, air resets may become more potent now… 2009 Vanilla roll reset Abel = top tier?
For left right ok, you have to predict that your opponent will not delay wake up.
I’m a lot used to the delay and while its true Abel’s Oki is a lot weaker, so is everyone else’s. And there’s a lot less random dp though I have not nd not seen anyone punish dpfadc forward. I blame that on years on lateching.
I sometime use delay tt or delay c.lk but its so risky against mashing 3 framers.
I think Abel’s Oki is now to connect with step kick instead of left/right. Eg fs-backdash-I see tech-clp-stepkick.
I use a lot of delay crossup on serial delay standing because neither of us knows where it’ll hit. Lol.
The only way I can see this happening is if you use CoD xx 2nd Low as a poke (terrible) or as a meaty (even more terrible), which is why I don’t understand the reasoning behind this change. Maybe I’m missing something.
How close does it leave you? I guess if you use it as a desperation mixup you can then link in a fst.lp (or if you’re close enough, a st.hp) and go into EX CoD (or just CoD if you get a st.hp). Or maybe if they focus the first hit of CoD you can just second low to catch the backdash?