Noel’s jB/C comes out fast so if you time your jB’s late you get stuffed and will eat a random 236C after that. It’s a decent chunk out of your life off of a random hit so you can’t IAD jB, jC as much as other characters. The height she gets from her jumps also makes jB for zoning more troublesome as she can get in above you out of jB’s range and do more damage.
Noel’s starters into her BnB’s will always be hit confirming 5A so they can do 6A into BnB or land an overhead with 6B to go into her other BnB so blocking becomes annoying as she’s got a lot of hi/low mix ups with her normals and drives. If you see Noel doing jD rush in but don’t immediately attack as a good Noel player will do 2,8D for Flash Kick into BnB. Instead bait that out IB it then punish.
Noel’s 3C will also cleanly beat out Jin’s 5D if spaced right and timed at the same time Jin pulls out 5D so zoning with 5D is also a problem. You can still use it just don’t get predictable with it.
Played some really solid Litchi players last night and I am so glad I read up on the matchup as well as how her pressure game works. Ended up coming out on top with that information.
I think the key to the match up is understanding Litchi’s options with and without the staff. With the staff she dominates the mid range game but has a weak up close game. Be careful with your zoning when she has the staff as she’s looking to nail a counter hit, which will wall bounce and lead into her BnB’s in the corner or score a knockdown into a BnB. Once she has you in the corner your now in her game as she’s got enough mix ups to clinch the match. She only has 1 overhead with the staff so you’re pretty safe blocking low. You want to get in and apply pressure. Without the staff her up close game is better but her mid range game is gone so it’s pretty good if you can pressure her without the staff. Just be extremely careful with her DP. It has insane priority and can be done after she IB’s an attack. Getting hit by her DP will lead into her BnB. If you find yourself getting pressured in the corner you’ll have to keep an eye on her mix ups and try to IB and punish. Always neutral tech if you’ve been combo’d into the corner. Teching forward or backwards will always guarantee them a hit into a new combo. Staying on the ground will also give them a relaunch. Neutral tech eliminates that issue but it’s still unfavorable as you now havea 50/50 guess on hi/low. Most of the time though it’s a hi attack (the flip kick) so block high and punish. Her combos while flashy looking deals about the same amount of damage as one of jin’s easier BnB’s.
EDIT: Sorry, I should rephrase some of this as it’s just bad practice saying most of the time the mix up is high. Obviously, this will be dependant on your opponent and how they play so always keep an eye on what they are doing and block accordingly. In my experience and from what I’ve seen in match vids most Litchi players that finish their combo in the corner will have the Matenbou planted. The normal thing for them to do is to call back the staff with D or do Shishin forcing you to block allowing them to make a second assault with a high/low mix up game. Neutral tech and block the matenbou retrieval and then look at the Litchi player. If you see her doing the back flip she’s going for a High attack so block appropriately. This part gets tricky as most Litchi players will attempt for a follow up to score a counter hit but out of the 5 Litchi players I played last night (All within the 30-40 level range) I was able to counter hit with 5B and deal an equal amount of damage with a Jin BnB. Now if they have the Matenbou in hand I wouldn’t be surprised if they could DP CH into BnB for game or do the super where the Cane takes shape and starts punching wildly. I’ll have to see if I run into more Litchi players tonight and see what they do and review what are Litchi’s options in the corner. I almost want to test out C Fubuki in these scenarios but the timing seems strick unless you IB and even then it’s a pretty risky move maybe D Fubuki would be better.