|| Jin Kisaragi || Ride the Icening!

Noel’s jB/C comes out fast so if you time your jB’s late you get stuffed and will eat a random 236C after that. It’s a decent chunk out of your life off of a random hit so you can’t IAD jB, jC as much as other characters. The height she gets from her jumps also makes jB for zoning more troublesome as she can get in above you out of jB’s range and do more damage.

Noel’s starters into her BnB’s will always be hit confirming 5A so they can do 6A into BnB or land an overhead with 6B to go into her other BnB so blocking becomes annoying as she’s got a lot of hi/low mix ups with her normals and drives. If you see Noel doing jD rush in but don’t immediately attack as a good Noel player will do 2,8D for Flash Kick into BnB. Instead bait that out IB it then punish.

Noel’s 3C will also cleanly beat out Jin’s 5D if spaced right and timed at the same time Jin pulls out 5D so zoning with 5D is also a problem. You can still use it just don’t get predictable with it.

Played some really solid Litchi players last night and I am so glad I read up on the matchup as well as how her pressure game works. Ended up coming out on top with that information.

I think the key to the match up is understanding Litchi’s options with and without the staff. With the staff she dominates the mid range game but has a weak up close game. Be careful with your zoning when she has the staff as she’s looking to nail a counter hit, which will wall bounce and lead into her BnB’s in the corner or score a knockdown into a BnB. Once she has you in the corner your now in her game as she’s got enough mix ups to clinch the match. She only has 1 overhead with the staff so you’re pretty safe blocking low. You want to get in and apply pressure. Without the staff her up close game is better but her mid range game is gone so it’s pretty good if you can pressure her without the staff. Just be extremely careful with her DP. It has insane priority and can be done after she IB’s an attack. Getting hit by her DP will lead into her BnB. If you find yourself getting pressured in the corner you’ll have to keep an eye on her mix ups and try to IB and punish. Always neutral tech if you’ve been combo’d into the corner. Teching forward or backwards will always guarantee them a hit into a new combo. Staying on the ground will also give them a relaunch. Neutral tech eliminates that issue but it’s still unfavorable as you now havea 50/50 guess on hi/low. Most of the time though it’s a hi attack (the flip kick) so block high and punish. Her combos while flashy looking deals about the same amount of damage as one of jin’s easier BnB’s.

EDIT: Sorry, I should rephrase some of this as it’s just bad practice saying most of the time the mix up is high. Obviously, this will be dependant on your opponent and how they play so always keep an eye on what they are doing and block accordingly. In my experience and from what I’ve seen in match vids most Litchi players that finish their combo in the corner will have the Matenbou planted. The normal thing for them to do is to call back the staff with D or do Shishin forcing you to block allowing them to make a second assault with a high/low mix up game. Neutral tech and block the matenbou retrieval and then look at the Litchi player. If you see her doing the back flip she’s going for a High attack so block appropriately. This part gets tricky as most Litchi players will attempt for a follow up to score a counter hit but out of the 5 Litchi players I played last night (All within the 30-40 level range) I was able to counter hit with 5B and deal an equal amount of damage with a Jin BnB. Now if they have the Matenbou in hand I wouldn’t be surprised if they could DP CH into BnB for game or do the super where the Cane takes shape and starts punching wildly. I’ll have to see if I run into more Litchi players tonight and see what they do and review what are Litchi’s options in the corner. I almost want to test out C Fubuki in these scenarios but the timing seems strick unless you IB and even then it’s a pretty risky move maybe D Fubuki would be better. :confused:

Lately it’s been mentioned that there are lots of scrubs giving Jin a bad name, so I’d like to help fix this. I’m going to reorganize the first post in such a way that even the most complete newb can understand, hope you all enjoy it.

Edit: Alright, editted first post.

**So Jin is pretty much the ONLY character that I feel comfortable playing (maybe it’s because I played Ky in GG) is there anything that you guys could supply me with tha could make my Jin game go up a couple of levels? I’ve been wreaking havoc on a few of my friends with him but I feel there is more I should be doing. **

I’m having a tough time doing Jin’s B&B air combos. I don’t know a great way to launch them up, but in the rare case I do launch them, I try to follow with air B, C, dj, B, C, D, ice car B. Sometimes the DJ doesn’t come out (is the timing for this really bizarre?), and when it does, they’re almost always too high up for air D to hit. Is this a very situational combo? It seems like air B, C, dj, B, C works most of the time, though, but then they air tech and I don’t really have follow-up options.

This game is so complex, I feel pretty overwhelmed. Hopefully after more practice I’ll get the hang of it. I’m still trying to figure out all of Jin’s options… I still have no idea what other characters can do, and what is safe/unsafe to do against them, heh. I feel so flowchart. :sad:

You should do j.b, j.C, dj, j.C, j.D ice car B. You should be able to hit it in any air combo or air to air situation.

Agreed. The first jumping B is important since it has more range than C, but after the jump cancel you should just do C instead of another B because it will knock them out of range of D and/or Ice Car B.

For some reason, whenever I do that B&B air combo, I never find myself aligned with the opponent in the end, in such a fashion that Ice Car B will almost always miss. :S Must be a jump timing thing.

So I substitute it with D if I didn’t freeze him before, or simply 236B (or 236D if I can spare the Heat) as to hinder his recovery.

@Infil ; best launcher should be 6C --> Dash Cancel and run up to him --> 5C --> Jump Cancel --> Air Combo. You can prolong the string a bit by doing the first 6C, then 2D (ice-spike-out-of-the-ground), then 6C again and go on like you would. 623C can work as a launcher too I believe, albeit its way more difficult to land.

Butters, I love the first post, comical but very informative. I find that a lot of the other character threads are , “not SF-like”, meaning it’s just a huge list of combos without much discussion of ground and air BnBs, antiairs, pokes, detailing mixup options, so I definitely appreciate your effort.

For the 5B, 5C, j.B, j.C, j.D, land, … combo, it feels like the timing for the j.B is kind of tight. Any tips?

i like butters on my french toast!
<3 butters

good shit on the first post homie

I’m still having a hard time even identifying which moves Jin is doing in certain combos.

For example: http://d.hatena.ne.jp/video/niconico/sm6926279

At about 3:34, the black Jin does a combo, then resets into another combo. Could someone help me by describing the moves in each of these two combos?

Thank you!

When you do 6c, you dash cancel into 5c and then jump into a j.b for a combo, right? The timing for that is basically the same as the timing for this, only minus a launcher, so thinking of it that way might help.

Thank you very much! I’m glad that people seem to like it.

j.b, j.c, 5b, 5c, j.b, j.c, j.d, 5c, j.b

2b, 5c, 623a, 5c, 6c, 6d, 6d, 5b, 5c, 3c

Seem complicated? Not really. Let me point something out.

j.b, j.c… 5b, 5c, j.b, j.c, j.d… 5c, j.b

Notice what I bolded? That’s a BnB Jin combo, everything before and after it is pieces from that same combo.

2b, 5c… 623a… 5c, 6c… 6d, 6d… 5b, 5c, 3c

Again, a bunch of BnB combos, with 623a and 6d thrown in due to the fact that it’s the corner and he knows that he can use them in that situation.

The combos that pros use are typically variations of BnB combos. The reason they are really good is because they know WHEN to use each BnB, and focus on what cancels into what, rather than one specific order.

I wanted to see if this helped alot of ppl… When doing air combos (from the ground) for example 6c . dash . c . Jump cancel . b . c . d … the jump cancel needs to be a super jump (down up) or u wont connect the D :)… if this helps 1 person mission accomplished

That’s a minor detail, but an important one, better add that.

IAD jB (Counter Hit), jC, land, dash 5B (2hits), 5C, jB, jC, jD, land, dash 5C, jB is the first combo he did. Typically, you would continue that combo with jC, jD, B Ice Car.

As a mix up he opted to land after jB, to do a 2B, 5C, B Fubuki, 5C, 6C, 6D, 6D, 5B (2 hits), 5C, 3C and then end off with a standard Oki game of 236C.

2 things to keep in mind with these 2 combos. The first 2 hits of the first combo worked only because he landed a counter hit with the IAD jB. Ignoring the first part of that you could still do the rest if you hit confirmed the 5B (2 hits).

Combo 2 only works when you have you and your opponent are near the corner. The B Fubuki will launch them into the air and they can only tech out late into their descent which gives you enough time to land the 5C combo. Both of these are standard combos for Jin. The black Jin must have been Buppa based on that play style.

I can see that mix up being good if you screwed up the timing of the first combo and didn’t land the jB. I’m going to have to remember that one for sure. Otherwise, that’s a bit of a risky play as he sacrificed confirmed damage into a knock down where he can set up oki games. It worked well in this match because he totally out classes that other Jin player.

EDIT: Butters beat me to it. Also, Butters are you sure that was an A Fubuki? I thought they could tech out earlier with an A Fubuki.

I assumed it was an A fubuki since it came out quickly and comboed, but it could also have been a B fubuki. Your reasoning seems sound, so your probably right that it was a B fubuki. Hate to admit it, but fubuki is definitely the biggest weakness in my Jin game right now, I’m still trying to integrate it into my game.

And yeah, I also think that was Buppa. He’s the master of non-launching Jin.

i have trouble trying to link combos when im facing opponents online… the combo i tried doing was the grab to the 4D then to the surfboard but everytime i do that they recover and punish me. also the combo 2A, A, 2B, B, C, 214B and then it messed up later -_-

I love my Fubuki’s. :rock:

That shit is making the Arakune matches much easier to deal with among other things. They can be pretty abusable if you learn to anticipate your opponents moves. I still need to work on my IB Fubuki game as that’ll come in really handy against the Litchi and Taokaka match ups. Already mastered IB Ice Car as too many people abuse it. Unfortunately, I can’t seem to consistently IB it online due to various bits of lag or delay. Works wonders against Jin scrubs who spam that shit 24/7. IB in general seems easier to do in this game then in Guilty Gear.

After reassessing that mix up reset Buppa did in that video I’m starting to realize that it’s actually better than I initially thought. I’d still rather end with confirmed damage but it doesn’t hurt to throw this in once in a while. It’s a pretty good hi/low mixup game as the opponent has to block high for jB, jC while the 2B needs to be blocked low. Considering Jin’s mix up game isn’t the greatest it’s nice to have something new in his repitoire. God I hope he doesn’t get nerfed in the next installment. I can’t suffer another Ky drop like #Reloaded.

Yea, I noticed that too, don’t know if the timing is a bit more lenient, or something, but seems easier, and it adds another nice little layer of strategy to the game.

IB is so crucial on higher level play. For Jin it gives him defensive play options as IB Fubuki is excellent and resetting the pacing of a match if you are getting pressured. IB Fubuki when your opponent is in the corner will net you a free combo for good damage and possible a game clincher. IB Fubuki into Ice Wave super for victory in those close low health rounds.

Obligatory post because my av is funny, so are my title and location

I don’t plan on maining Jin, but I want to learn a few BnB’s on those days when I have trouble with my mains