As for now, i’m with Chris and Wesker cause i love their gameplan. I don’t really have a third.
Chris and wesker goes well together but not a top relationship either (no reliable DHC for chris, no air control assist for chris).
My main problem online with chris is air control. When they lose half of their life bar with magnum shot, they understand they have to jump. I’d like to take advantage of that. confusing them with air attack and a rushdown character.
So i’m searching for a character with air assist, hyper on the ground (for DHC chris)
Hell, I still can’t find a team I want. I’ve been trying so many different things and nothing has seemed right for me. I rather stick to characters I’m comfortable with. Tron, Dorm, Doom, Trish, Haggar, I’m not. I like Haggar but I can’t do crap with him. I haven’t really taken the time to learn any other characters yet so it’s hard trying to figure out how to make them work together. I think I might start using Amaterasu. Once again another character I’m not really good with. Only started using her today but she seems well rounded for everything. I for the most part have got Chris’ combos down, now it’s just applying it to battle. Whenever I play someone online I have trouble getting into an attack. So that’s something I’m working on. I saw someone using a video with Spencer and I tried that out and I suck with him. I know you should have some good synergy between your team but I’m going with whatever feels comfortable to me. Sure some other characters may fit Chris better than some but they are not characters I can really work with. I’m sticking with Chris and Amaterasu. Now if I can just find a 3rd that I feel comfortable with.
I tried haggar too, but i think we have to be used to mid range with the pipe and enter in the enemy defense. it’s difficult wih all those rushdown character that cover screen in no time. I abandon him too.
I don’t think we have to know how to attack with chris. long range is an advantage. I learn my combos only for punish after a block. I turtle a lot.
When i feel overwhelmed i like to switch with wesker. A lot of confusion for the guy who try to rush me for the past 30 seconds.
I think i’ll search a rushdown character that cover chris weakness. Change style with each character is a thing i like even if i totally suck now.
I am currently running Chris (Gun Fire), Dante (Jam Session), and Ironman (Unibeam). Chris can DHC with Dante and Ironman pretty well. Also Jam Session covers air and rush down while Unibeam gives me enough time to throw out a grenade.
I normally try to keep Chris out as long as possible, chipping and building up meter. Chris is an insane battery and can do lots of damage without using meter. Dante is great because I feel like he covers matchups that destroy Chris due to the reach of his normals and variety of moves. Ironman is the ace in the hole, I normally only use him on point if both Chris and Dante are dead, I level 3XF and go tri-jump crazy.
I’m not going to lie, I lost my first 30 matches with this team, maybe more, but slowly but surely I learning when to call what assist, when to place which grenade, when to prone, tk shotgun or just spam machine gun. Now I am finding great success and Chris is staying out on point for most of the match.
Alternatively Tron (Fire) and Doom (Beam) are also great assist for Chris. I’ve read in the strategy that Storm can be good because her assist pushes back even on block but I found that she jumps too far in front of the point character when you call her, leaving her too vulnerable for what little health she has.
Yea storm is a lil difficult to get to grips with, but once you do her assist is really good. It destroys almost every projectile, while pushing anyone who came to close back out. It works kinda similar to akumas tatsu except its a hell of a lot safer imo since she isn’t throwing her body out there.
I’ve gone through a LOT of Chris team permutations at this point and the only thing I feel really strongly about is that Chris really really needs a good defensive assist. Time will tell on this one if there’s a best choice, but after running through Dante, Tron, Haggar, and Hulk I feel that Hulk’s is the most effective in terms of pure defense. You get some extra utility out of Dante Jam Session and the possibility of more damage from a successful Haggar or Tron hit but Hulk AA Gamma Charge excels at “GET OFF ME” due to the speed, armor, and the angle of it. Chris’s ability to control space seems to be weakest right in front of him (especially above his head) which is only covered directly by Hulk assist (and other Shoryuken-travel-arc type attacks, but I don’t know if any others are worth talking about compared to Hulk).
Having Hulk in the second slot also gives Chris access to some very powerful DHC combos, especially near the corner where Sweep Combo can give the full hits of Hulk’s Gamma Crush (an insanely damaging Hyper combo for 1 bar). Chris’ assists don’t compliment Hulk especially well but Chris does have basically the only Capcom “beam” and beams are always a good thing in this game.
Wesker in the last spot makes a ton of sense if you’re using Hulk because Samurai Edge, as a low-hitting OTG assist, opens up easy post-throw combos with both Chris (air and ground) and Hulk (off Hulk’s command and air throws), adding a lot of damage. Personally I think throws are a huge part of Chris’ defensive game so having an assist that gives you reliable combos from those opportunities is pretty important. Having a low hitting assist also means potential “unblockable” setups with Chris or Hulk!
Essentially with this team if you land a throw or other combo starter with Chris anywhere near a corner you can combo to Sweep combo easily, DHC to Hulk Gamma Crush for 700K+ damage, and then you’ve got Hulk on top of them with a low assist to help open them up. Can’t say this is the strongest Chris-oriented team or anything but I sure like it!
I’ve been running with Chris (machine gun), Doom (Missles), and Hulk (Gamma Wave). I use that set up only because hidden missles works really well with hulk. I think it’s a pretty good team if you run Hulk on point but it kind of defeats the purpose of chris since hes such a good battery.
So instead Ive been using doom (Beam) and Hulk (AA) when I use Chris (Bomb) on point. Those two assists really help cover a lot of Hulks weaknesses.
Thing is having hidden missle assist is so damn helpful for both Chris and Hulk, but having no AA assist with Chris means youre gonna have to have really good D if and when they get in on you.
This team has a combo to DHC that you can do anywhere that does around 800k+ dmg. grenade launcher, sphere flame, then gamma crush. Tricky thing is having to combo the grenade launcher after his QCB+L, L, M since the timing is super strict
So first team (Chris machine gun, Doom missle, Hulk wave) is good if you feel like gambling since you have no AA for chris , second team (Chris mine, Doom beam, Hulk AA) is probably a lot more solid.
Chris is on gunfire
Spencer on slant shot/armor piercer
Zero on Ruenjin (spelling?)
I use spencer’s assist because I can use it to combo after a throw. And also if timing right, it’ll stop people as they are jumping up, or dashing towards me. And that alone gives me free combos. If I’m using Armor piercer that gives me a wall bounce to either combo (if I’m close enough) or magnum to his level 3.
And Zero’s uppercut when the going gets tough and I need to get away. Sometimes I’ll throw, and call Zero assist (after the d.H of course) just to get them away from me.
I’ve been using Chris as main cause I feel like he’s such a great battery. I use his HC’s very often because I don’t feel like they are very worthwhile (compared to Spencer’s bionic punch) and his assist is great for both Zero and Spencer.
My team is Hulk on point, with Gamma wave assist, Spencer with armor pierce, good for extending my combo with Hulk and Chris. as 2nd character also good at stalling X-factor against characters who are weak in the air, Spencer is a insanely good punisher, hits hard and is pretty durable, has a command throw for mixups and can beat wrong called in assists pay hard with bionic arm, Chris I can’t really feel him yet, I use the landmine in the corner when I have Hulk pressuring the other character, or when I killed a character in the corner I call in landmine assist, when should I use his laydown move with Chris? when should I use his flamethrower outside his combo’s? When should I lay mines or throw grenades?
Flamethrower is a good situational anti-air and poke and a fun tool in general for walling. If you catch someone in the corner, you can also use it to chip them until they pushblock. If you actually hit someone with the Flamethrower, you can hitconfirm it and super cancel into Sweep combo (easiest in the corner as well). You could combo into grenade launcher on a grounded opponent, but damage scaling as well as the fact it has to be used on grounded opponents makes it a weaker option.
Chris’s Light Landmine almost literally can and should be used like a shoryuken, as a GTFO move, because it starts up pretty fast. Like, if you’re not sure how else to stop someone from approaching, laying a Landmine in front of you will generally get them off your face and trade favorably with whatever they were attempting to jump at you with. Well, there’s comboing into it too, but that’s not super practical. Grenade tossing imo is only really good if your opponent doesn’t like moving much, though you can detonate them early by shooting them with any gun including the pistol. The Hard grenade toss leaves a puddle of fire that occupies the ground for a while.
My current main team consists of Arthur (Daggers), Ryu (Shoryuken), Chris (Gunfire). My main strategy at the moment is playing Arthur on point with Chris controlling the ground with gunfire and Arthur covering the air with jump daggers. I generally try to do this until I have enough meter to DHC Arthur’s Gold Armor super into Ryu’s Shinku Hadoken, at which point I try to play Ryu on point supported by Arthur’s Gold Dagger assists. A few problems I have is playing Chris on point since outside of Flamethrower and jump pistol he’s low on anti-air options (kinda why I have Ryu for the Shoryuken assist), and my team kinda sucks at dealing with really good rushdown.
My team has been Chris/Hulk/Doom, but I want to change it to Chris/Shuma/Doom on tuesday. Problem is, with Chris on point, I feel I will be losing out on Hulk’s AA and regular Gamma Charge assist, but I really want to play Shuma.
Shuma will probably have mystic ray as an assist but the startup of it makes it hard to use as a get off me move.
I just want to lol at the fact that you main Haggar in every game and yet he isn’t on your team. It’d be funnier if it said pipe though.
Anyways I’ve been using Haggar(lariat)/Dorm(purification)/Chris(boulder punch/gunfire) and I really love it. Pretty much the only team I ever use. Sometimes I should probably run Chris on point, but spamming pipe to beat whole teams feels too good to pass up on. I’m still not in the habit of using assists, but none of them have assists that beg to be spammed (aside from lariat) so it kind of works out anyway.
I’m kinda torn between boulder punch and gunfire as an assist. Chris is usually the anchor and when he is by himself, grab to sweep combo hurts a lot compared to a single hit of his grenade launcher (I grab a lot). His THC’s are generally better with gunfire and gunfire is more useful as an assist, but as a Cross-Over Counter his boulder punch is amazing. When do you guys generally use his gunfire assist? If I switch back to gunfire assist, I’ll need to be a lot more proactive with calling his assist. I’m never really sure when I should use it and when it is safe to call so I hope you guys can give me some ideas.
The Team Hyper combo is better with Combo Punch. Sweep combo > grenade launcher usually. But I don’t find Team Hyper combos really practical most of the time.
Honestly though that’s really the only reason to use Combo Punch imo, although I never use Crossover Counters personally so I dunno what to think about those. Gunfire outside of those things is much better especially if you’re playing keepaway like I do. For example, I will toss aerial daggers as Arthur and have Chris use Gunfire to shoot people on the ground. Gunfire is almost spammable here, as long as you’re paying attention to your opponent’s random hyper combo punish opportunities.
I know someone suggested this before and I’m ashamed I didn’t heed their advice sooner. Tron! I have been searching for the right team for the longest time now. I tried Tron before when someone suggested it to me but I wasn’t really feeling Tron. Huge mistake. I just happened to try her again but this time I loved using her. She has got a great arsenal on her, that works really well for me. But anyways, Flame assist with Tron is ridiculous. My main problem before was never being able to get a combo on someone with Chris, but now with Tron, it comes really easy. Besides her great assist, she is a great all around character. She builds meter really well and easily sets up Chris for DHC’s. I’m upset I missed using her before since she working well with my team. My next character is Sir Arthur. He is another new character I decided to start using as well and I’m loving this team now. Arthur works really great with Chris as well. Just using his assists in conjunction with Gun M does a nice bit of chip damage. Anyways after all this time I actually feel comfortable with the team I’m using and have actually started to see a pattern of how to play. I’ll go more in depth later but I had to share the news. I’m finally happy with my team and sorry to whoever suggested Tron to me earlier, I should have listened.
Has anyone considered using Phoenix as an anchor? I ran Zero/Chris/Phoenix a little over this past weekend and Chris does an excellent job of building that meter. In fact he does such a good job, that you can afford to use a meter here and there. Put him on point with Phoenix on trap (haven’t tried trap assist yet, but in theory should give Chris a little more protection) and maybe Doom on Hidden Missiles and straight lock it down.
here’s my current team’s strategy. chris 1st, trish 2nd, haggar last. i deal keep away damage as much as possible with the occasional trish’s assist as added protection, when the opponent is near i send out haggar to punish a rushdown attempt into a death combo. when chris has low health i get him out with grenade launcher into trish’s roundharvest for safety. i play more keep away with trish and if opponent gets close to her i send haggar out and keep away some more until chris gains enough life back. after chris regains his life back i send him back in by with roundharvest and tag in chris. i repeat the same tactic of using only chris and trish on point. my chris with haggars’s assist is good enough to kill two opponents consistently without using x factor. by the time he dies there isn’t much time left on the clock and trish continues to deal runaway damage and let haggar heal completely and never sending his assist out until he does. she eventually dies but must leave at least a meter behind for haggar. finally there is even less time on the clock with haggar out. i x factor, corner myself to protect against teleports and crossups and block as i have the life lead and won’t take any chip damage. the opponent must try to rush down so i react with lariat into super which will kill just about anyone with level 3 x factor or i keep away with jumping pipe. i always save x factor for last unless i’m fighting a really easy opponent.
that is the plan i have in mind but when i do win it usually doesn’t come down to haggar. and when i do lose it is because i don’t follow the plan. i’m also no where near as good with trish and haggar as i am with chris.
Im sure phoenix will work, only reason why I don’t support the notion is that at the moment at least, it seems chris needs good assist coverage to be played effectively and phoenix is a horrible assist character. But if you can develop a good 2 man team with chris and someone else, then I definitely think your phoenix team will be very effective.
On a the flip side, been considering switching tron bonne out for dante on my team, that would make it chris/dante/akuma(not sure bout the order of the last two yet though). I do this cause I don’t believe I am nearly a good enough player to compensate for trons deficiencies as an anchor. If anyone has any feedback on this idea do share.