Jill fell out of a window. The Chris Redfield Teammates discussion thread

In general, block.

Wesker teleporting? Put down a land mine, anticipate the teleport and punish.

Spencer, block.

Vergil, anticipate the teleport and punish or the rapid slash, block in the reverse (though this can be tricky if you are cornered and you will have to block normally; not reversed.).

Zero, play keep away while using air shots while planting grenades on the ground. Air throw and punish if possible. Watch the video between GCYoshi13 (Chris/Spencer/Sentinel) vs STA WindZero (Chris/Zero/Jill) on Youtube and you’ll get the idea.

Frank West, gunshots, land mines and grenades. Most often than not, your opponent will knee drop into grenades.

yea i notice Franks love that knee drop move. Wesker teleports are a pain especially on point with assists. ill go youtube search for that match I guess. Thanks for all the pointers guys.

I have had this team for a while now, but i want know the communities opinion on my team:
My team: Chris-Machine gun Assist, Trish- Hop Scotch Assist, Morrigan - Dark Harmonizer Assist.

Why Hop Scotch? Peek a Boo was amazing when I used her. Any reason why you chose that assist?

I use Hop Scotch as:

  1. a Combo breaker (rarely)
  2. to extend my combos
  3. to help with spacing
  4. to prevent people from teleporting behind chris
  5. to help out against people who super jump all day
    Those are my reasons lol

I got a question: Is Drones the best assist for Chris?

I don’t think there’s a ‘best’ assist for Chris but I personally think it’s one of the best for him.

Can Dante’s jam session do the job?

I play Chris/Dante/Sentinel with Jam Session and Drones and I like the way it works. It depends on what “job” you want the assist to do though. I have Jam Session to keep people out and Drones to zone and lock down. Jam Session alone for Chris won’t help him zone and Drones alone for Chris won’t help him keep people away and stop rushdown. I think you need assists that are built around those two aspects.

What do you think about Cold Star, is it good compared to Drones?

It’s good for lock down but doesn’t help Chris zone as well as Drones, since the assist doesn’t travel horizontally too much. Still, it helps with combo extensions and I’ve seen it work well with Chris.

So I’m in a bit of a character crisis as of lately. I never was very confident in my Sentinel, but I feel like I haven’t been progressing as much as I should have. Sentinel is without a doubt the weakest link on my team. Because I don’t have that much time to play anymore, I thought that I would be better off dropping the robot and opting for a character that suits my needs. Problem is that I don’t know which character that would be, that’s why I’m reaching out for help.

The team that I used to play was Chris/Spencer/Sentinel (and before that Chris/Haggar/Sentinel). Take away Sentinel and you have a team that is just screaming for an assist that can lock shit down. Which character can fulfil that purpose and also pose as a good anchor? And preferably not have a difficult to grasp neutral game. I’m simply not very good at understanding the way Marvel should be played, execution isn’t that big of an issue though. I personally was considering Taskmaster, but I’m not that confident in his role as an anchor. Spencer could also go anchor, I know Combofiend likes to play him on third. I am however very hesitant to believe that that is a good place for him to be in compared to some of the other characters of the roster.

If character like the one I’m looking for doesn’t exist, I’m willing to drop Spencer although reluctantly. Without Spencer backing up Chris, Chris arguably doesn’t pose as big of a threat. So I’d rather keep that as a last resort.

You consider Doom Missiles? It’s a great lock down assist and covers up top where Chris can’t reach. Doom isn’t awful as an anchor either. I’d say he’s a little better than Taskmaster at that role, but not by too much.

I finally made my team… Chris/Cap/Sentinel, what do you think :smiley:

If you’re going to play Sentinel as anchor, definitely replace Cap with Spencer. Spencer has a lot more to offer Chris.

I have, but I’ve always felt that Doom doesn’t do well without an assist to help him get in. Doom isn’t very fast and he always has to come at you from above, so his movements are usually quite telegraphed. Furthermore, if you’re opponent takes to the air there is very little you can do about it. j.L is really his only air-to-air and butter gun while very good, isn’t going to win the battle by itself. Doom is at his strongest when he can lure his opponent towards him by filling up the screen with FINGERLASERS.

It seems that I’ll have to switch up Spencer too. sigh

I see what you’re saying but before you make a final decision (or anyone does), remember to look at individual anchors in terms of total pay off. I think anchors can be looked at in three aspects; how well the assist benefits Chris mid match, how well the assist extends combo/amplifies resets, and how well said character is as an anchor. In your case, Spencer’s assist isn’t better than Doom’s for Chris’ game play, but Slant Shot is great for Chris’ combos and gives him new reset opportunities and since Spencer is a much better anchor than Doom, Spencer looks to fit, but in general, anyone looking for an anchor should give these three aspects a thought and compare characters that way. Also explore what the assist does for Chris (and get creative) in terms of resets, combos, and ways to zone, lock down, or chip to get a better overall comparison.

You’re completely right and I have thought about it. This is how I went about it:

Chris is on point, that much should be clear. So I’ll leave that for what it is.

Now regarding the 2nd slot and Spencer. Spencer functions really well with meter. He can sneeze and land bionic arm, albeit if off a combo or a punish. The damage of the super itself won’t be that much, but it’s the follow up that piles on the hurt. Chris and Spencer gain a lot more from Doom, than Doom can off of Spencer’s slant shot. The only thing that Doom has over Spencer on the 2nd slot is that Doom has the better TAC combo’s. Hell, Doom probably has the best TAC combo’s of the entire roster.

Lastly the role as anchor. Spencer doesn’t do very well against people who can stay at the top of the screen. He has zipline, but without an assist it’s not going to do much good. Doom however doesn’t have many bad matchups. He’s a jack of all trades and doesn’t particularly excel at anything besides keep away, which isn’t helpful if you have to take out three characters by yourself. I’d say Doom has the advantage over Spencer in the anchor position, although not by much. The mixups from both characters, without assists mind you, are also very basic. Which is why I believe neither character is really suited as anchor. What makes Doom really stand out as an anchor however is his assist. Or should I say assists, because slapping on Doom at the end of any team with whatever assist can make any team beastly.

So my conclusion is that both Spencer and Doom make average anchors. Although Doom is prefered over Spencer because he has more to offer to the team in terms of game-changing assists. But now that I think about it, Sentinel was an average anchor too. So perhaps I’m not tired of Sentinel as such, but I’m just tired of having to work for my wins. I guess I was looking for a herp-derp-anchor, haahahaha.

Try vajra on. See how it feels.

A few things. One, I think Sentinel is a sub-par anchor (assist aside). You rarely ever hear ‘Oh, this is a great match up for Sentinel’. He has to work for his win against almost everyone in the cast. As for the Spencer-Doom thing, I think Spencer is much better. Zip line beats advancing guard which leads to relentless rush down, something huge over Doom’s lack thereof. Spencer also has a command throw and an overhead, so his mix up game is also vicious compared to Doom’s. He also has Bionic Arm which is probably the best super to x-factor out of in the game, literally activating it whenever the opponent presses a button. Spencer also doesn’t have much trouble with characters who fly above him because they eventually come down, and he has no trouble getting to that spot with an already fast zip line getting a speed boost. Doom just seems out right limited when compared to Spencer at the anchor spot in my opinion.

Speaking of strong anchors, I definitely agree with this man.

Lack thereof? Don’t forget that Doom has the ability to cancel his normals into a ground dash. Dash cancelling can be used the same way to combat advancing guard as Spencer’s ziplines. And where Spencer has a command throw and an overhead, Doom has empty triangle jump cr.L, empty triangle jump cross up cr.L, empty triangle jump into backwards throw, triangle jump L and square jump M. So I’d say they’re pretty even mixup wise. Although I do think that Doom’s mobility is a bit stale, because he can’t wavedash. As you already pointed out, Spencer probably has the best punisher super in the game. Combine that with the fact that he can x-factor out of it into UVG, that makes a scary motherf–. So Spencer does probably beat Doom when it comes to fighting efficiency, just not in terms of assists.

You know, I was thinking about that actually. I’m definitely going to give it a try and see how it works out.

edit: thanks for the input fellas.