Just want to note that with Chris at full screen Taskmaster’s Aim Master (Vertical) is ineffective. It is best used at Mid to Mid-Long range to stop Jumps and super jumps.
I prefer keeping them as far away as possible, so I’m gonna try to use Parabolic and see how that goes.
That’s about right. The timing for Flamethrower into Sweep Combo is a little specific, but it’s the best way to do it after Dante’s Jam Session pulls the opponent up.
On a similar note, I’m also thinking that Chris and Hulk were meant to fight together, they synergise so well. Hulk has that amazing “get away from me” assist and even has an ending together with Chris. I’m however reluctant to play Hulk because he’s so easy to use imo. Thoughts?
So I’m wondering. With Haggar once I get in. Push block is annoying as hell. What Chris assist would be best here to allow Haggar to continue pressuring?
On a side note, I’m still debating between Task’s parabolic and horizontal arrow for getting in. As Chris’ gunfire is kinda slow.
Once inside with Haggar, part of me thinks Gunfire would keep Haggar safe, forcing the opponent to keep blocking… Even setup a long distance tick grab Hoodlum M?
I’ve yet to use boulder punch assist and wonder if it is fast enough or if it goes far enough to do the above.
I’ve also thought about having Chris plant a mine, preventing the opponent from going on the offensive after a pushblock.
Boulder Punch Assist is -20 on block for the Chris assist, which means he is pretty much dead should you not been able to follow up. On Hit, he causes hard knockdown, in which Haggar have no use of, and taskmaster could only follow up with jump Parabolic super arrows, or re launch if you wave dashed twice into H air arrows, or if you are near corners. This team does not make much use of Boulder Punch.
The reason why Gunfire > Horizental arrows for forcing block is because it has more blockstun, more chip damage and is instantaneuos. Even with the slow start up, the push back haggar does with his normals creates distance, and when calling Chris or Task, even with start up differences, chances that Task and Chris’s shots would reach at exact moments. Although on hit, Gun fire scales damage, but wouldnt matter with Haggar awesome damage (still score 520k meterless).
Dont forgot that should you get pushblocked, and called assist, Task would be furthur away, and the opponent can jump the arrows and avoid it altogether (Push block creates that big of a gap). Where as Chris, while you may still get hyper beams, it would counter the Jump due to its instant reach.
I recommend to use L Hoodlum to reach swiftly while they are blocking Gun fire, since the opponent at that moment, would be very very close to Haggar, on blockstun, and on range for instant overhead headbutt or Crouch L mix up, or you can continue preasure with Standing L into L violent Axe.
Tasky with Vertical or Parabolic shots would cover Chris weak angles and prevents opponents from jumping back Haggar. Good luck :D.
That means that all of Chris’s assists, except for Gun Fire, are no use? I pick it because it is usually the best way for some characters to enter, especially when paired with a teleport.
So I’ve been messin’ around with Morrigan, although she’s complex and tough to master. Still, her shadow blade is GTFO for Chris, finishing shower and lvl 3 Morrigan can follow Chris’s sweep combo anywhere on screen and Chris’s lvl 3 can easily follow shadow servant!! Chris’s lvl 3 also can follow finishing shower, if you time it right. Bit problematic, though. Regardless, Morrigan is really interesting and a lot of fun, not to mention Chris’s gunfire helps her out quite a bit as well as the fact that DHC works reasonably well between the two.
Why does my grenade launcher stop comboing in my combo? like the 1st hit freezes but the rest doesn’t add to the combo anymore, same for my sweep combo
For Grenade Launcher, you can only combo it two ways. 1. Hit them with it on their ground stance, because it doesn’t combo in the air and they just drop out after 1st hit. 2. Juggle the Grenade Launcher with a good assist in the corner. After your BNB and they’re on the ground in the corner, call your assist and then OTG with Grenade Launcher. Not all assists work, you just have to find out which ones do. I personally use Akuma’s Tatsu, which is good at everything.
As for Sweep Combo, you can only have one Ground Bounce in each combo. So if you use Chris’ Air Magnum to OTG, it uses up a Ground Bounce, and Sweep Combo uses a Ground Bounce so they will just drop out. My Sweep Combo combo in the corner: Magic series, Air Machine Gun OTG (no Ground Bounce but specific timing and delay), Magic Series, Down-Forward H Gun OTG, Akuma Tatsu, Flamethrower, Cancel to Sweep Combo.
A friend of mine was putting in some nasty NASTY stuff with Chris Shuma Trish combos galore with 2 man tag supers to make sure Chris ends combos with full Grenades.
Tried Taskmaster (whatever) Haggar (Pipe) Chris (Grenade) and had some success. people seem to forget about the landmine. and Haggar’s pipe assist isn’t too bad as ground bounce helps chris.
with good push blocking Pipe assist helped chris get some work in too.
Use a medium grenade and quickly do Grenade Launcher hyper; that’ll allow an air juggle GL hyper. They’ll bounce higher. In the corner, you have time to launch them and do an air combo after grenade launcher, when it is done in this fashion.
No TripleTKA, I used my Spencer assist to get them standing, use flamethrower > into grenade launcher, it freezes them standing like 750k damage, then it resets…
Glad to see a couple other people exploring the chris/hulk synergy, as I posted above I really like TAC’ing (although it’s risky) after Chris’ relaunch into Hulk since it’s so easy to OTG into his supers…It’s a shame his OTG assist is so slow.
I feel like with Chris/Hulk/Ryu I’m not really getting enough synergy out of assists other than using them as a ‘gtfo’ measure.
Also tried messing with C.Viper second, her otg assist is kinda slow too :3