INTRODUCTION:
In the grand tradition of World Heroes Perfect, it’s time to break down yet another hidden gem most of you haven’t played! First, a little Q&A:
OK, so what the heck is this?
Jackie Chan in Fists of Fire is a 2-D fighting game with digitized graphics developed in 1995 by Kaneko, who had previously made a couple other bad fighters (e.g. Shogun Warrior, Blood Warrior). It’s actually sort of a “Champion Edition” to an earlier game of theirs called Jackie Chan - The Kung-Fu Master; both have the same backgrounds and music, but Fists of Fire expanded the engine, added new moves & changed some old ones, and made the 3 versions of Jackie Chan playable.
Wait, what? 3 versions of Jackie Chan? And you couldn’t even play as him in the first one?
Yes, these games have 3 “Jackie Chan” characters which are based on his characters in Drunken Master, Spiritual Kung-Fu, and Project A. For some bizarre reason Kaneko thought it was a good idea to make them unplayable bosses in the first one, but no need to worry - the game we’re dealing with here is the one that has them right on the character-select screen!
I heard this game was unreleased. Is this true?
Nope, although it is extremely rare. You can find people who remember playing this in the arcade, and the Japanese arcade Mikado has it.
OK, so how do I play this?
You’ll need a newer version of MAMEUI (the new name for MAME32).
Is there any way to play this online?
Unfortunately, not at the moment. FBA (the emulator used for GGPO and 2DF) supports some other Kaneko games, and one of the developers has said he will consider it in the future since it uses similar hardware to Blood Warrior.
So if there’s no online why would I want to play this?
Because if you know anyone else IRL who likes fighting games at all and you try this, you’ll be hooked. It seriously takes almost no effort to get good at this game, yet it’s ridiculously fun.
BASIC GAMEPLAY/SYSTEM INFO:
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This is a 4-button game, SNK-style: LP, HP, LK, HK.
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The timer is only 30 seconds. That sounds dumb until you learn how fast-paced and high-damage this game is; time-out wins are still the exception and not the rule.
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Throws are 1-button, HP or HK or both depending on character. Kim-Maree’s air frankensteiner is the only airthrow in the game.
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This game has chain combos with the same basic idea as Marvel: LP -> LK -> HP -> HK. One unique addition here is the ability to chain HK into HP if you hadn’t previously used HP in the chain, which is useful for certain juggles. You can also chain into a command normal if you hadn’t already used its button.
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In addition to this, each character has one canned combo string performed by mashing LP repeatedly and a special combo string with different button sequences. As far as I can tell, all of these are useless except for Sam’s special string.
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The juggle system is most similar to the SF EX series: After a launch, you can juggle with one move or one “series” of moves (e.g. a short chain into a special move).
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The wakeup system is kind of like Darkstalkers but with some additions. The downed player must rotate the stick and mash buttons rapidly to get up, and you can “roll” to the left or right or even get up with an invincible rising attack (mash LK or HK as you get up). The player who scored the knockdown can OTG with various normals (multiple OTG hits are possible) or perform a ground pounce with up+HP. Ground pounces are actually like a lot of old SF2 throws (Balrog etc.), in that you can mash buttons to continue the attack and your opponent has to mash to escape it.
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Every character has an overhead command normal, and a couple can combo from them. Remember that you can chain to overheads from low short!
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Each character has one super, and meter is built by doing just about anything, even whiffing jabs & shorts! Again, this sounds bad on paper but the pace of the game won’t let you get away with too much of it. The supers themselves mostly tend to be more powerful versions of specials, but there are a couple unique ones.
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You can charge your super meter like in old KOFs or S-Groove by holding HP or HK. You can also press HP+HK to taunt and reduce your opponent’s super meter. Again, however, it will be rare for you to have enough time to do either of these things. Although one time I taunted after winning a round and reduced their meter…will have to look into this.
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Jumping is terrible. Seriously, if you thought SF4 jumps were floaty, wait till you see this…
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On the flip side, this game has the craziest ground dashes I’ve ever seen. Both forward and backdashes cover huge amounts of ground in a short time, and the forward dash can be canceled at any time. You can even dash up and instantly throw without having to stop first. More than anything else, it’s the dashes that give this game its character, as they lead to powerful low short/throw mixups and cracked-out footsies.
MOVE LIST:
This should be complete now, thanks BBH!
LAU:
Throw 1 ? f or b+HP when close
Throw 2 ? f or b+HK when close
Combo String 1 ? LP-LP-LP-LP
Combo String 2 ? LP-LP-HP-HP-LP+HP
Overhead Kick ? f+HK
Air Screw ? qcf+P
Air Cutter ? dp+P
Air Kick ? qcf+K
SUPER ? qcf+LP+HP
YEUNG:
Throw ? f or b+HP when close
Combo String 1 ? LP-LP-LP-LP
Combo String 2 - d+HK-HK-HP-HP
Bo Thrust ? f+HP
Senton Splash ? f+HK
Crow Shot ? qcf+P
Crane Wings ? hcb+P
Swallow Kick ? hcf+K
SUPER ? hcb+LP+HP
THORSTEN:
Throw ? f or b+HP when close
Combo String 1 ? LP-LP-LP-LP-LP-LP
Combo String 2 ? LP-LP-HP-HP-HP-HK-HK-LK+HK
Overhead Fist ? f+HP
Mid Kick ? f+HK
Jackknife Storm ? b,f+K
Slash Sword ? d/b,f+P
Gatling Kick ? d,u+K
Teleport ? d,u+P
SUPER ? f,b,f+LK+HK
?DRUNKEN MASTER? JACKIE CHAN (yellow outfit):
Throw ? f or b+HP when close
Combo String 1 ? LP-LP-LP-LP-LP-LP
Combo String 2 - LP-HK-HP-LK-LP-HP
Overhead Kick ? f+HK
Pot Bomb ? qcf+P
Drunk Dragon ? hcb+P
Reversing Attack ? d,u+P
Trick Kick ? qcf+K
SUPER ? hcb+LP+HP
?SPIRITUAL KUNG-FU? JACKIE CHAN (red outfit):
Throw ? f or b+HP when close
Combo String 1 ? LP-LP-LP-LP
Combo String 2 - LP-HP-HP-HK-HK-LK+HK
Hopkick ? f+LK
Backward Hopkick ? b+LK
One-Two Punch ? f+HP
Overhead Kick ? f+HK
Tiger Fist ? hcf+P
Crush Kick ? qcf+K
Frantic Kick - hcb+K when close
SUPER ? hcf+LP+HP
?PROJECT A? JACKIE CHAN (white suit):
Throw ? f or b+HK when close
Combo String 1 ? LP-LP-LP-LP-LP
Combo String 2 - f+HK-HP-HK-HK-LK+HK
Overhead Kick ? f+HK
Dragon Attack ? hcf+P
Dragon Kick ? dp+K
Fire Shot ? hcf+P in air
SUPER ? hcf+LP+HP
SAM:
Throw 1 ? f or b+HP when close
Throw 2 ? f or b+HK when close
Combo String 1 ? LP-LP-LP-LP-LP
Combo String 2 ? LP-HP-HK-HK-u+LK+HK (last hit takes timing to combo)
Overhead Ax Kick ? f+HK
Spiral Kick ? qcf+K x 3
Thousand Spear ? qcf+P
Arrow Kick ? qcb+K
SUPER ? qcf+LK+HK
KIM-MAREE:
Throw 1 ? f or b+HP when close
Throw 2 ? f or b+HK when close
Throw 3 - d/f or d/b+HP when close
Combo String 1 ? LP-LP-LP-LP
Combo String 2 - LP-LK-HP-HK-HK-LK+HK
Overhead Kick ? f+HK
Double Frankensteiner ? hcf+K when close
Air Double Frankensteiner ? hcf+K when close to airborne opponent
Death Lariat Drop ? qcf+P
B Bomber ? d,u+P
SUPER ? hcf+LK+HK when close
MYSTERIOUS LION:
Throw ? f or b+HP when close
Combo String 1 ? LP-LP-LP-LP-LP-LP
Combo String 2 - LK-LK-HK-HP-HP-LP+HP
Cape Whip ? f+HP
Overhead Ax Kick ? f+HK
Crazy Bomb ? qcf+P
Mad Crusher ? f,b,f+P
Midnight Escape ? hcb + any button
SUPER ? f,b,f+LP+HP
MATCH VIDEOS:
Mikado Exhibition Matches (really good stuff for Lau, Yeung, Red Jackie, & White Jackie)
Casual matches from LordBBH (not sure about quality but he’s usually good for this stuff):
[media=youtube]WJ1YkYndAb8[/media]
[media=youtube]j0NvzSPJZr0[/media]
[media=youtube]0Q64HsFWM5Y[/media]
[media=youtube]Xz_lOE2xE7U[/media]
[media=youtube]_KKIBysVecw[/media]
[media=youtube]zhselfgDoOM[/media]
Well, I think that’s about it for now! Don’t worry, I’ve done plenty more work on the characters themselves and their combos, and even have a rough idea of a tier list already, so I’ll probably post a bit more tomorrow.