I've covered wars y'know - Frank West thread

You could. It’s just really stupid hard to. I’ve only done it once, and it was accidental.

We still need to find out if the slow portion is still not there when you DHC out though. Hopefully it means you need to delay it, not that it doesn’t stay when you DHC.

the first one may have been just a tad too good. I mean, I think we can agree that Frank may be better than Ryu and Akuma. Him ahving their beams would pretty much take away their saving graces as characters.

As for the Camera assist, its all speculation. Granted, his little “Lvl” bar stays above his head even when hes tagged out, so thats the only hint we have.

OTGs, I see doing a camera OTG and then using an assist to extend the combo. Strictly OTG assists are a bit of a waste if the character has an OTG already. You can use the assist you used to extend the combo (which could be almost anything) outside the combo too, for pressure and such.

Frank is gonna be weak to characters that can zone well. Really weak…

Air projectiles, beams and full screen supers seem like will give him the most problems.

I’m interested in how much projectile durability the camera shot has.

Not confirmed, we’re theory-fighting based speculation.

It’ll depend on the HSD for his OTG moves. If the camera barely causes HSD, it might be a better idea for Frank to do the OTG himself and a assist tkeep the combo going afterwards - not to mention the extra experience.

Well then I guess I suck…lol. I always thought it was difficult combo’ing snapback after Slow.

If the Slow isnt there after DHC, thatd just be dumb, at wouldnt make sense. And it would mess up my whole team’s plan…Guess we’ll find out on Nov 15th!

Shouldn’t the roll take care of those problems though? And the long range paddles should solve the zoning problems.

He could reflect a lot of stuff with the bat in tvc, perhaps he can do the same here.

It’ll also depend on his zombies.

Didn’t the zombie Giant Swing have hyper armor in TvC? Might have here as well.

Spoiler

[media=youtube]pGRG5wPWsIs[/media]

Looks like Frank’s camera flash is indeed blockable.

TvC was slower and that was still not very useful. Don’t expect it to be here, if he can.

Hey Jocelot!

SMILE! SMILE! SMILE! SMILE! SMILE! SMILE! SMILE! SMILE! SMILE! SMILE!

Well glad thats put to rest. Now all we need is to see if it levels him up as an assist…

I’d expect that the vomit is like armor break.

not an arthur player, but my sense says that a super will delay the break but not cancel it.

We have been lied to.

Frank CAN slide at level 1; proof in the second of that user’s videos.

That’s a bit of relieving news to say the least. That slide is really going to help his overall movement when he doesn’t have the roll.

A decent slide, a decent invul roll, and a decent dive kick. This guy’s got all the good movement stuff outside of teleports and airdashes.

This is a big deal if you can and I don’t see why you wouldn’t be able to, it’s also possible that you may be able to tag out before you vomit.

I think if you abuse the drinking you should puke, like in the game. Not after the first time you use it.

I don’t think that tagging out would change things, you’d just vomit when you come back in.

It might go away after tagging, if the camera assist does lvl Frank up. Cause getting double exp from his assist might be a little to good. That’s just a guess though. Sorry if someone already said that.