I just broke 1 million on full screen Frank combos.
Why must you make me feel so inferior? [}(
Kappa
Wow. I just ran a combo so long with Frank (it did 984,000 pre super) that I could not cancel tools M into super.
AWESOME!
Edit:
So this is what I have:
Mid screen combo from standing M: 804,400
Full screen combo from standing M: 858,300
Corner combo from standing M: 949,600
Midscreen air to airM: 801,100
Super Jump air to air M: 738,600
Do show it.
Watch, it’s gonna involve that jumping :qcf::h: which I STILL can’t do.
Well I am going to be using these combos in my Frank guide so I likely wont have videos. But I can give you guys the notations:
Mid screen combo from standing M: 804,400: MMHcHS MMHS jQCF+H QCB+L HS MMHS SRK+HxxQCB+AA
Full screen combo from standing M: 858,300: MMHcHS MMHxxQCF+L(cross up) MS jQCF+H QCB+L QCF+M H S sjS SRK+HxxQCB+AA
Corner combo from standing M: 949,600: MMHcHS MMHxxQCF+L MxxQCF+L QCF+L MS jQCF+H QCB+L QCF+M QCF+MxxQCB+AA
Midscreen air to airM: 801,100: MMxxQCF+L M MMHxxQCF+L S HS MMHS SRK+HxxQCB+AA
Super Jump air to air M: 738,600: sjMMHxxQCF+L S MHS MMHxxQCF+M roll SRK+HxxQCB+AA
Frank guide? I wasn’t informed of this! Any ETAs?
And, of course, that :qcf::h: rears its head.
I have a few guides in mind that I am putting together so hopefully Frank gets more play. “The Guide to a Fabulous Frank West” will be a series about what to do in each level and how to effectively use Frank’s supers, DHCs, THCs, assist, etc and then there will be “Frank’s Friends” which will show off his synergy with each character in the game.
Damn. How long is each Frank’s Friends gonna be? I mean, that IS 49 videos!
Frank’s friends will vary, but it will likely only be about 2 minutes per episode.
Makes sense. Would be difficult to do even 10 min per character.
Ooh, glad to hear this guide thingy is finally official.
That “guide per Frank level” sounds great. I know the good buttons when you get up to level 4, but I haven’t explored what level 3 normals can do beyond the obvious.
I’m actually not joking when I say that I’m more confortable playing level 1-2 Frank than level 3. It’s not rare for me to play level 1 because that’s what happens when nova dies without me leveling up, but level 3 I never get in this team. Any combo that levels me up will get me to level 4 99.999% of the times. It’s weird.
So is it me or can Frank not combo off any of his ground throws without help?
In fact, it feels like only his forward throw in the air can do anything beyond picture or srk to super
So I feel like a dumbass. We all know that SRK+M into back dash and picture works right? Did anyone know that you can knee drop and still have time to back dash and picture?
I’m not sure I follow.
When you hit someone with an SRK+M off choice assists it allows you to back dash and take a photo so the opponent cannot neutral tech and punish you. It seems you can also backdash if you hit them with a knee drop in the same instance. This is of course useful if you do not have an assist to cover you or meter to cancel into a super, but its just plain nice to know. Adding that to the guide.
Optimized level 4-5 Frank combos are primarily a matter of good usage of bounces in conjunction with maximizing hitstun decay; there’s a lot of places you can mix 'n match components of those combos and get more or less the same results trying to maximize as much Ms (25-29kish at minimum lvl 4) and standing H/Tools Ls/Tools M (all around 50k at minimum lvl 4). Tools L in your first air series, Tools L >> standing M >> S after your first ground bounce, tacking on two tools M at the end with your wallbounce, etc etc etc. It’s all about finding the best match based on your hit confirm and the decay. That said, you also want to find a combo that’s reliable on different decays so they don’t flip; he does enough damage that you can afford to drop a bit of damage in favor of consistency; they’ll be dead regardless.
Frank can’t combo tools H off either of his back throws. Assists with snapshot or roundhouse can work depending on the assist, though the window is tight. Air throws have enough time to tools H on the ground, forward ground throws he can tools H otg on about 20% of the cast.
On his forward air throw I have managed to Tools H Akuma. I’m not sure if that is a one character deal, but I did it.
Forward Air throw is everybody, just land and do it. It’s the ground throw that’s picky. that said, generally you’re not putting Frank into positions where he can throw.