I've covered wars y'know - Frank West thread

[media=youtube]guNZxGhIMTw[/media]

HUGE!

I also just found a Hawkeye DHC that works very well to get Frank in and leveled up. I’ll post that shortly.

Does the FFC auto correct, or do you have to switch the input when you see them air tech?

If you notice I pre recorded the combo and then played it back three times. I did this in the original FFC video as well. I did this because it shows that one input handles all three. Since I did SRK+L SRK(then they pass over me) Atk, Atk, it autocorrects the FFC. This also works in the corner, but is inferior to the double tools M as that just plain does more damage.

Good to know. Gonna work on my reset again, see if I can get it to be inescapable. It hinges on them falling out after a Break the Witness assist. Unfortunately, I still do the hyper too early. Need to work on that.

Noel brown’s ffc works similar using standing h xx barrel roll and having the FFC auto correct. Meant to test but his looks like idle techs could potentially blow it up. As for this, I’d find somebody who has a good downwards diagonal button and mash that on the back tech; I imagine they could hit frank out of it 'cause the invincibility would definitely be gone by then.

What’s the optimal combo for level 4-5 Frank in corner and mid-screen?

Ill post mine when I get home (on my phone).

This combo is based off of BlueLightning’s 1.2 mil combo, which I cannot be assed to find right now. It’s around here somewhere.

:a1: Break the Witness

Damage in Level 5: roughly 716K

Meter Built: forgot, lo siento

:m::d::m::h::s: sj.:m::qcf::l::qcf::l::m::qcf::l::h: s.:s: sj.:m::m::h::s: s.:a1: s.:qcf::h:

*you can :d::h: if you’re too far away for a s.:h:, should be able to continue as normal

**cancel as soon as possible to be as low to the ground as possible.

***if at Level 4, you can snapshot instead to reach Level 5

From here, you can go for a FFC reset, which should let you reach 1.25 mil total, or go into Survival Techniques for 800K pre-DHC.

In other news, found a cute set up against incoming characters with Wright. Might work with anyone who has a projectile that doesn’t leave when they DHC out, although the timing might be stricter.

At the right distance, call Maya Smelting, then immediately DHC in to FFC. Do it too close, and Maya will be blocked, and you won’t get your grab.

[media=youtube]rHkH4INnAXw[/media]

^Video he referenced, just in case

That combo is very tight on spacing and I think it only works on big characters.

I prefer this one:
:m:c:m::h:c:h::s: sj :m::m::h:xx:qcf::l: :m:xx:qcf::l: :qcf::l: :m::s: (land) :qcf::h: :qcf::m: :qcf::m:xx:qcb::atk::atk:

Mine or his? I know mine works on normal size characters, although I haven’t tested with small ones yet. Also, mine’s not too tight, you just need to be in range for the s.:h:, and you can :d::h: if you’re not.

Also, Aladar, I honestly don’t have a set midscreen BnB right now. I just go ham with :qcf::l:s and :m:s off a :s: and do okay.

Anyone else have any unblockable setups in incoming characters? Are there any solo ones? Maybe you can do something similar to the Maya trick with zombies. Probably the charge ones.

With no assists at level 4 the combo I listed does: 828,600
If you omit the second :qcf::m: for a knee drop into snapshot and super (to get level 5): 812,600
Level 5: 911,100

That combo works anywhere? Damn, need to step my combo game up. I need to double-check the damage of my combo anyway.

Can you cancel hyper cancel zombies? Nice to know before I try something impossible.

^^

pet peeve of mine. people mashing hypers when there is no benefit to mashing them.

Mashing hypers? Who’s mashing hypers here?

on the video above he mashes throughout the survival skills hyper. lots of people mash vergils hyper as well ive noticed when it makes no difference.

I do it all the time, quite frankly. Habit, I guess.

Corner combo only. Cannot find anything mid screen that does more than magic series, relaunch, magic series.

Edit:
With level 5 Frank if you do :m:c:m::h:c:h::s: sj :m::m::h::s: (land) :qcf::h::h::s: sj :m::m::h::s::dp::h: it does 609,200

I just found a minor modification that gets 637,800

Oh, lol.

Well, gonna go into the lab this weekend.
[LIST]
[]zombie unblockables on incoming characters with FFC
[
]double check my combo damage
[/LIST]