I've covered wars y'know - Frank West thread

Franks looking good. Or atleast viable.

Anyone feel kind of perverted when thinking of playing him though? Getting drunk and taking photos of your victims, especially the women. Add the leopard print suit and we have one sleazy frank.

Just another day at work for Frank. We are talking about a guy that’s taken erotic pictures of zombies after all.

Day -5/6 Level 5 combos? Score 1 for Frank!!

Oh Marvel.

… No?

I agree completely.

BTW, for those who haven’t seen it, sephi said that what he tested was cart super xx X-Factor, camera. Though he did mention someone who said that Honzo said that a link into camera was possible.

Anyway, thoughts on the slide? Keits compared it to She-Hulk’s on the front page, but I think that’s a misleading comparison.

It doesn’t look as good as Vanilla She-Hulk’s, but it looks a lot better than Ultimate She-Hulk’s.

Took this from Justin Wong’s twitter:

Aw yeah.

Got my hands on him for a few hours yesterday and played him non stop.My thoughts about him and little notes:

-When you start at lvl 1, it’s rather tough to fight until reaching lvl 2. The CvS2 roll is you main tool for doing mix ups along with your overhead (qcf+H), Suggest using a lock down assist
-Camera Shot can hit both the point or assist character, possible to stop hypers from coming out using the camera (example start up on ryu’s beam hyper)
-Shopping Cart as Justin says is like Akuma’s tatsu, can be interrupted as soon as he reaches the ground
-You can extend your combos by relaunch your opponent after using qcf+H in air then do cr.H, st. S to launch them back up in the air
-His hyper (qcb+ PP) doesn’t have any invincibility on start up until your higher in lvl (Probably need lvl 3-4), but even at lvl 4. He’s invincible only half screen (see Captain America’s vanilla Charaging Star hyper for ideal range)
-The Zombies are good zoning tool, can use it ala Guile’s boom style. Low priority projectile unless doing the heavy version which is I think a Med priority.
-F+H (throw pie/juice) is a projectile. Low priority projectile
-cr.H slide covers ridiculous range.
-In Air D+H (Knee Drop) is too good, staggers opponent if counter hit, kinda like Jill’s knee drop without the slow startup, safe on block

Self Taught Combo:
st. L, st. M, cr. H, st. S, in air M, M, H, qcf+H, cr. H, st. S, in air M, qcf+L, M, S, qcf+S (optional: end it with qcb+PP after the Camera Shot, difficult to me)
st. L, st. M, cr. H, st. S, in air M, M, H, qcf+M (wall bounces), st. S, in air M, M, qcf+L, S, qcf+S

Could you elaborate a bit more on this? Thanks!

His Knee Drop is safe in block?
Holy darn. He sounds to have incredible mixups at level 2 and above.

Can you say how many zombies you can summon on screen? Maximillian’s Assist Me video showed you could summon 2 zombies in a row, I wonder if you can throw more.

Oh, man, missed that detail.

Might be a good way to get Frank in there, then.

Dante+Frank new BFFs?! Nah.

Shopping Cart is soooooooo godlike, but it doesn’t cause soft knockdown like Tatsu. :confused:

Also, not only is Kneee Drop safe on block, but if you are at Level 2 or higher, you can cancel knee drop with dodge roll.

Throwing pies is godlike, shopping cart is godlike, level 5 is godlike, Frank’s definitely look solid as a character, but would be best as a second slot or on point. GOTTA LEVEL UP.

As i said again, although he can get to lvl 5 with a good set up on point, it will be very hard to go against the top point characters. They will have more mobility, range, speed, just bec frank does not have the roll at lvl 1, but although i say a beam assist will do him well ( call beam assist then :H: Zombie then make ur way in) he still dont have the roll to mix up.

Having him on second slot takes away all that pressure of getting to lvl 5 by dealing with a zoning, faster, more mobile point, by letting an a way better point do the dirty job for him. Thats why i really want to see some hard knock down combos etc and bringing frank in to camera shot, I want to put Chun li point but still dont know how i will bring in frank for a camera shot bec u cant camera shot after cart super…

I’m just typing right now without reading, but I just got the game and I’m messing around. It looks Frank has instant over head with jump M at level 4. You can combo it with a jump S for a full combo. Yikes!

Edit : Looks like it might only work on larger characters. It does work on Taskmaster.Back to the lab…

Leveled-up Frank sounds scarier every day.

Can Frank cancel his slide into his TVC roll.

Cause he would have so many options against keep-away.

Can he Instant Overhead with Knee drop?

When he slides, he goes about She Hulk slide range in mvc3

Was only able to get 2 out when full screen; starting with L version and then H version. Maybe with a bit of charge partitioning you could get 3.

Yes he can.