It's Showtime: The Snake Thread

Snake has so many cool moves but his style is different from all the other characters. I didn’t play much melee, but for most veterans, they tell me that Snake is just too different for them.

Snake has a lot of moves, but he isn’t cheaps. I mean seriously, his f-tilt smash takes so much time to take out. yeah it does damage but hey, if your opponent isn’t quick enough to react, his lost.

I guess the gayest thing about Snake is his infinite Up-B. To do this, after you Up-B once, drop a C-4 and detonate it on yourself. This will cause you to be able to UP-B once more. Yeah it does damage to yourself, but you have to understand that as Snake takes damage, the higher his Up-B can go. (best way to avoid Lucario’s Final Smash!).

Shield Canceling your grenade is so amazing! its the best defense!

A question for everyone. I understand that if you make contact w/ Snakes dash, you can cancel into his Up-Smash (the Mortar Slide). Has anyone has here been able to do this without making contact with your opponent?

I wish the brawl forum for shoryuken was more organized (like it is for 3s).

anyways, My brawl # is 2578-2805-2055 I would love to see how I play against other people. (I normally go 4 stock, no items; Final destination) PM me w/ your brawl #

No.

Snake is cheap.

Accept it and move on.

After playing today in a tournament in norcal, I now understand why EmblemLord hates Snake.

That is all.

There was a tournament…?

Not exactly an infinite now is it? lol

Couple of things I found that I like doing with snake.

If I want room to breath, I’ll launch a mortar and then do down smash to lay a claymore. The mortar covers you long enough to get the claymore in place, then you can start zoning.

You can plant C4 on a blocking opponent. You can even use it to punish rolls if they roll into you. Kinda leaves you open but once it’s there, it’s a free kill almost.

Charged mortar into up throw or keep them in the choke to let the mortar land on them is sexy.

f.tilt’s first hit seems to have a lot of hit stun. Sometimes you can do f.tilt AAA for a combo or f.tilt throw.

Regular jump into immediate dair and cross behind your opponent is some nice safe shield pressure and the easiest way to land all the hits.

If you’re getting raped in the air, just pull out a grenade and hold it. You can atleast trade hits with them and get some room to breath.

u.tilt is retarded anti air. It’s hitbox is much bigger than you would expect, beats out most characters air approaches.

Yeah I found out about it last minute, it was in Santa Clara hosted by someone from the smash boards.

Was psycho midget there?

You guys got any tips for playing Snake in the air? I have a hell of a time trying to get down on the ground safely without having my ass handed to me.

Air dodge / Grenade Jihad, don’t bother attacking in the air unless they’re in bair range.

I beat someone at a tournament because a Diddy Kong player tripped right on my C4 as soon as I ignited it.

I had lots of lulz and it costed him the match ;o

How awesome would it be if running over C4 increased the chance for people to trip, lol.

If you’re at a high percentage, though, the mine trick gets REALLY risky. Those things pack a punch, and if you’re at around 100% you might blow yourself right off the screen.

Was just reading over on Smashboards about a pretty interesting technique:

Basically, if you throw a grenade and your opponent picks it up, you can prime another grenade and shield. Doing so will make your opponent drops his grenade. If they toss it at you, and you shield, it will drop like a dead weight onto the stage. The important thing is that this can only be done when there are two ‘active’ grenades out.

Let the mind games begin!

Wow. That’s interesting. I guess I have one more thing to work on.

Ah, yes.
I <3 doing this, especially when the opponent tries to be a hero and grabs the grenade as I’m ledge guarding, only to drop it down on the ledge they were trying to grab, lulz cakes ;o

Also, here is something I’ve been running into.
Whats going on is that whenever I would do a run A and do my up-smash cancel (which I’m sure everyone is familiar with by now), for some odd reason there has been times when I would do a running A and cancel my run with a shield, even after hitting the opponent.

i’m not too sure how I’ve been doing this, but there has been times when the opponent was at low percentage and I was able to chain throw right after it.

More testing is needed!!! ;o

Hrm, neato. Keep us posted.

Also I was messing around with a tactic that is definitely not practical, but can surprise people once and awhile.

As you know you can cancel the Nikita, it drops straight down, and does less damage. If you get hit while controlling it though, the missile goes on the last known course it had before you lost control. The missile can also be redirected by projectiles and explosives around it.

Well I primed a grenade, shield canceled, picked it up, activated Nikita and piloted the thing straight up. The grenade goes off, I take damage, and lose control of everyone’s favorite remote-controlled-missile. But then quite a few seconds later it plummeted back down onto the stage. You can even have another one out while waiting for the first one to drop. Is it worth the damage you take from your own grenade? Absolutely not.

Sure is fun though.

I remember playing a match against a friend of mine on FD, and I had sent out the Nikita by mistake instead if flying back on, close to the left side of the stage. With that said, it flew straight up into the air at a VERY slight angle, close to the stage.

Well, about 45 seconds into the match, my friend was ledge guarding me after knocking me out with something random, only to eat the missile I launched 45 seconds ago.

I had lots of lulz.
Snake is more random than tripping, lol ;o

OMFG make a vid showing this…FREEEEE!!!

Man this is golden, @ 1:08 in:

[media=youtube]Xzg6XwMOfUA[/media]

Haha.