It's showtime! Come on! Dante Combo Thread -Will be updated to UMvC3 standards soon.-

:eek:…I think I should learn Sentinel

It seems Drones’ best part is being able to add another Sky Dance into a linked Beehive for extra damage. I cant think of any other ways to utilize it efficiently. Call Drones, Million Carats, Sky Dance works without TKing it which is probably why your’s is whiffing (TKing makes it come out closer to the ground than usual). Sky Dance has LARGE hitbox so just jump after Million Carats (dont wait for Drones to end because the last drone doesnt always hit).

I have a fancy corner combo for Drones assist but…wait you play Magneto? How the hell dont you have good execution?

LOL I played Mags in vanilla, and practiced the hell out of his basic bnb, and had DHC glitch etc. My execution isn’t totally worthless, but I play on a 6-face button pad with buttons close together, so certain stuff is less practical than it should be (and no interest in switching to stick). I can make the Stinger BC Volcano stuff work, I just didnt have to before, so it’s like I’m now starting to ‘learn’ Dante is all. I’m great at landing the hit, but it’s meaningless if it only garners 300k each.

What is generally used instead of the usual volcano starter when catching an airborne opponent from the ground? Valcano shoots airborne opponents too far away for me to continue the combo.

More XF3 madness.

Flying screen J.S->teleport->j.HHHHHHHHH->volcanoxxbeehivexx works.

j.HHHHH->killer bee works on standing opponents

Volcanoxxbeehivexx->j.HHHHHHH->volcanoxxbeehivexx works.

sj.HS works for a much longer period of time in XF3. You can even do it after a relaunch combo.

Drive recovers SUPER fast.

Raw fireworks combos into STINGER on grounded opponents (wtf?)

Reverb->fireworks->st.LS works midscreen. It’s just a little tighter than it is in the corner.

XF3 Dante is the most stylish character in the game BAR NONE.

Drones adding so much damage to Dante combos is why I use Sentinel. You get another Skydance > Beehive and you get another Stinger as well. This is the combo I do with Sentinel assist if I haven’t already used it to get in. This is the corner one:

j.H MH 6H BC 623M j.H j.236M j.H st.S Clay Pidgeon~Prop Shredder 236LL j.H j.236LL 623MM 44 S 6H BC j.236H 623MM 6H (call Sentinel assist) BC 214M j.236H 623MM 6H BC 214H mash H.

Builds like 2.5 meter and does 540K+ meterless. This is my corner BnB and works midscreen as well. Sometimes you have to leave out the acid rain though depending on how far from the corner you are.

I’ll try to get a vid sometime soon.

Awesome, thanks! So just remove acid rain and it’s now a midscreen as well? Also, check the team building thread, as I asked another drones-Dante question you may have some good info on. And unlike this one here, I had some answers as well to offer, just requested additional answers to have more tools to play with. Thanks again :slight_smile:

Quick Q I read it months ago but it’s been lost amongst the posts, what exactly is the follow up to 2 reps of the acid rain loop? Using Ryuenjin to give it that easy height, 2 acid rain but then there’s no time to j.H is it some really tight timing with dp.M JC j.H or something?

You should be able to do Volcano jc jS but their height depends on how soon you do it.

Just a few things

-How are you able to get Sky Dance to fully connect after 44 S 6H BC j.236H? I know it works, but 80% of the time I do it, Dante crosses up making Sky Dance whiff.
-Cant really understand whats going on here “236LL j.H j.236LL” Im guesing the first part is Acid Rain so are you sjing into a jH afterwards and linking a Hammer?
-I’ve tested this a few times (I’ll test again) but Im pretty sure Volcano xx Beehive always does more meter/dmg than Jet Stream.

236LL j.H j.236LL is an acid rain, jump j.H, then quick Hammer yeah. I know VolcanoxxBeehive does more damage, but Stinger > Jet Stream gives more meter.

The trick to getting Sky Dance to not whiff is to wait until they fall a bit after the VolcanoxxBeehive. They should be falling back down to the ground by the time you 44 then do a quick S in the middle of them backdash. That’s the best way I can explain it. You wait like a second or two before doing the backdash, then quick backdash then S, then upshots Stinger BC and they should be in front of you. You should also delay the skydance a little so they’re not too high above you otherwise the last hit misses.

i know it is a noob request, but could somebody show me some combos midscreen, corner, random S/Hammer hit on midscreen/corner without using bold cancel ? i really dont give a fuck anymore to try to learn this thing.

i basicly do the same combo

mid screen

L, M, S, air M, air H, killer bee, land, Devil Trigger, S, air M, air H, vortex, S (this is almost guaranteed to carry to the corner), otg shots, stinger, bold, air S, volcano/beehive , million dollars

random S/Hammer Mid screen

volcano/beehive, jump cancel air M, air H, killer bee, land,.Devil Trigger, S , air M, air H, vortex, S (this is almost guaranteed to carry to the corner), otg shots, stinger, bold, air S, volcano/beehive , million dollars

corner combo without devil triger

L, M, S, air M, air H, killer bee, land, S, little delay, air M, air H, Sky Dive, otg shots, stinger, bold, air S, volcano/beehive , million dollars

corner combo with devil triger

L, M, S, air M, air H, killer bee, land,.Devil Trigger, S , air M, air H, lighting ( i really dont remember the name of this move, lol), vortex, S,otg shots, stinger, bold, air S, volcano/beehive , million dollars

Random S/hammer corner

is the same thing with/without devil trigger, just need to do volcano/beehive, jump cancel air M, air H, killer bee initial part

all these combos are reeeeeeally reliable, works with everyone and all combos does 700----800 k damage

so… somebody knows a better combo mid screen without my devil trigger dependence and without bold cancel ?

thanks for the help

If you’re not gonna bold cancel don’t play Dante. I can’t really see how you’d go about playing him without it. It’s not even that hard.

bold cancel is some kind, imo, a bug.
dante is not suposed to cancel his moves with others or with teleports like vergil, and bold cancel is used only to do some fancy but not reliable/very damaging combos.

bold cancel is not used in any way to rushdown, run away, to mix ups, zoning… so… i can use him normally without bold cancel

No, it isn’t a bug it’s a jump cancel. It’s the same thing every other character has except Stinger can be canceled by it. You’re cancelling the beginning of the jump into a move. Ever played SSF4? That’s how Ibuki combos into ultra from her target combo.

It’s been in the game since Vanilla and the game encourages you to do it. It’s been in his mission mode combos from Vanilla. They know it exists and it’s not going anywhere. So you think spending meter to extend combos with Devil Trigger is reliable but pressing 2 buttons and a DP motion isn’t?

Yeah…you have no idea what you’re talking about. Stinger > BC > Reverb is one of his most important tools for getting in and applying pressure from half screen, Stinger > BC > Teleport is extremely important for any kind of real mixup, that’s not even the end of all the stuff you can do with it. It just sounds like you’re lazy. I won’t say you have ass execution because I know people with ass execution and they can bold cancel. If you want to derp around on sword hitboxes with an easy character go play Vergil or something.

if your exemple that “it was in vanilla” is his mission 10, the game asked to bold and while in the air, do killer bee, not do a super fast tk motion , and you can do the pressure stinger > H (doing the multistabs) 1 hit > Reverb, know what is better ? you can normally combo after, case the hit confirm the multistabs, im not obligated to use Reverb unlike with bc.

and to call assist + teleport , its also not necessary to use BC, so yeah, i can and i play dante, my combos just spend some times extra meter to in order to use devil triger and they are shorter and not flashy, but reliable and damaging

Well that’s your choice. If you’re fine with being mediocre that’s okay.

My apologies for this BCE, but those combos are ass. Both in reliability and practicality.

Good day to you sir. :china:

Momo and lanari and right man. DT sucks in combos because it’s a waste of meter. It’s best used to zone and to mix up. Bold cancelling is incredibly helpful because of all the reasons momo listed. Your response to stinger>BC>reverb shock is impractical.

So I’ve been thinking about swapping out Iron Fist for Dante in my main team for a while, at least for use in ranked matches and tournaments. I feel like I understand Dante’s moves fairly well, and I’ve been practicing Bold Cancels… I just can’t for the life of me figure out his combos! I can get 500k at most with one meter. Can you guys help me out? I’m looking for reliable BnBs that aren’t too complicated and do good damage. Thanks lots.

Who else is on the team?

It’s the first one in my sig. Super-Skrull is the anchor, and Nova is flexible in the first or second slot. I’d rather have him on point, though; actually, another good question is how Dante’s assists work for Nova.

My most damaging Nova BnB is about 700k with one bar, so I’d like to hit around that mark with Dante.