I found the damage, but I didn’t mash Million Dollars in either so the damage would be consistent. Both reach a little over 700K if you mash, but without it:
BnB: 680,000
EDIT: That’s starting with LMH, but if I start with j.H > MH, it comes out to 701,000
OTG combo: 703,200
EDIT: Is it possible you could help me with my corner combo too? It’s quite horrible.
(starter)MH > Stinger xx.BC.xx Volcano xx.JC.xx j.H > Air Play > j.H > Killer Bee > S > j.MMH > QCF-H (what’s it called?) > Call Vajra > Million Carats > (Vajra Hits) Valcano xxxx Beehive xxxx Million Dollars
Does 674,200 unmashed.
I guess the real question is, is it worth it? I suppose I could just get used to varying depending on how much I need meter… Mmm, that sounds difficult and tasty. =)
Doing the first Beehive~Volcano that early lets you use the 4 ground bounces you get from using the Skydance glitch while doing good damage because Volcano~Beehive doesn’t scale as horribly that early on.
So i couldnt really comeup with anything =/ i build a decent amount of meter with the one i came up with (1.66 ishbars woulda been like 3.5 in vanilla -.-) The damagescaling in this gameis so stupid… puting dante at like 5% minimum scaling on EVERY move was such a stupid idea… moving the volcano beehive to before the wall bounce may help but not sure. at least its flashy though right? lol varies between714-721k but thatsmashed interested in the inputs for the combo you’re doing that first one was just an assumption of what you were doing since i didnt see the damage yet when i hit the lab lol
1st combo: IIRC doing Cold Shower into Prop does less dmg and more scaling
2nd and 3rd: I cant see it clearly but Im pretty sure you didnt use a wallbounce and Stinger BC Volcano xx Beehive gives more damage/meter than Jet Stream xx Fireworks
given i only have 1 assist to work with its a little more limited… take in mind i chose to end all my combos in sky dance so i usually save the ground bounce for the end. and cut out the wall bounce if possible. those combos however i tried backdash S clay pidgeon and cold shower > stinger but too much hsd
Ok kaiten. Taken into account and revising. Like I said im a prop shredder whore. Switching it up.a bit and the combo shoul push near 770 I think. Setting up recording rquipment again
does it have to be midscreen or can it be you inside the corner also if absolutely needed Dante’svanillaherp derp bnb still works on most of the cast… after Killer Bee do dash :s:, S.jc immediately then slight delay :h: xx Skydance
I’m not sure if this is what you are looking for, but the first combo in this video has a skydance that wiffs the last hit. I’m personally having a hard time landing it, but I assume that’s just my lack of execution.
the acid rain loop i did was a decent balance between damage and meter gain. sitting on 1.6 meter its just a more self sustained combo that nets you positive. for raw damage though that one is the way to go
I’m looking at dante in a whole new way now. I’m going to try to learn variations of my combos for meter gain and for damage. Shit will be sick. =)
Also, I was trying my combo by ending with beehive > jet stream and then beehive > valcano-beehive, and it seems that jet stream actually does more damage. Unless I did something wrong.