Okay Dante has too many combos, and I’m picking him up now so I need some help deciding what to prioritize.
Would anyone be kind enough to make a small list of the ones that are the most practical combos to learn for actually using in a fight?
Okay Dante has too many combos, and I’m picking him up now so I need some help deciding what to prioritize.
Would anyone be kind enough to make a small list of the ones that are the most practical combos to learn for actually using in a fight?
TitaniumBeast Combo 2 on the first page throw in some assists depending on your team. That’s pretty much what everyone uses, unless you’re limited by execution.
I just got my arcade stick 2 days ago, so I’m limited by execution on pretty much everyone. Might as well learn something new while I’m at it =D
wait where did all the combos on the first page go?
Nowhere? I still see 'em.
whaaat? must be some stupid add on…my bad
Dunno how known this is(pretty old tech i’ve been using) but on anti air strings, instead of going for killer bee> stuff, you can actually delay the anti air string to make it so that the launcher will connect into charge shots>prop>Blablabla long ass combo.
A bit easier than the optimall A confirms(anti air string>weasel shot or anti air string>volcano>launch) but leads to a lot more damage and meter than the day 1 string.
I cant get the acid rain down any tips to make it easier?
Nini Heart is CHEAP
What are you struggling with exactly.
You made a cheaper team than mine somehow… Not sure how I feel about that
I cant get it come out. Like im putting he inputs for acid rain but its not working.
What do you get? If you’re trying to do prop shredder>acid rain, you need to SJC the input. So instead of 236L236L, it should be 2369L236L.
When you fuck it up, you either get a super jump L, killer bee or Twister
If you’re talking about raw acid rain, then you’re probably doing it too slow
im talking about prop shredder acid rain and im trying it wont work.
Around the last hit, you should be hitting 2369L. Just work on that, it should come with a bit of practice. If multilock comes out, it means you’re getting there
Im just getting super jump -sighs-
Then keep practicing until you can tiger knee that bitch.
People I have a problem here. my team is zero/dante so I can make use of the DHC glitch, but I can’t quite do the stinger xx grapple tech yet, so I’ve been doing it with either a hammer or a jumping S into wild stomp xx stinger bold cancel revolver into grapple (which is corner only faik). The thing is, it seems to be character specific whether the groundbounce from revolver will connect (works on zero and ammy, doesn’t work on sent, works on hulk, seem random against akuma, won’t connect on mags or wesker, etc). My question is, is there any kind of way to make this universal? Like, walk a bit behind so or do something differently to make this work? This just seems a lot easier to pull off than stinger bold cancel grapple so I’d like to work with this. What can I do to make this work on the whole cast, if there is any way at all? Thanks in advance!
Just combo into Revolver in a different way. After Million Carats works. So you could probably do OTG guns, stinger BC Million Carats into Revolver, or even straight into Grapple without Revolver. But the Million Carats has to hit really late. I think after the wall bounce it will hit late enough for at least Revolver to connect correctly.
Alternatively, you can go from stinger into mash 6H (which will miss), and cancel that into revolver. Though that one has been a little inconsistent for me as well (at some distances the mash 6H will hit them).
What I’ve been doing is comboing into acid rain->Million Carats->Revolver. Though I’ve definitely gotta start doing Evil_Toaster’s suggestion.
Isn’t it a little late to be worrying about learning the DHC glitch?