Someone help get even more style into this, its currently a very practical way to style on someone.
:l:,,:h:,:f::h:xx:s:+:atk:xx:dp:
,j.:h:,:qcf:
, Air Dash,j.:h:,
,:h:,:dp:
,:qcb::ub:
(Jump cancel into Revolver), [:s:~:h::h:] x3, :f::h:xx:s:+:atk:,j.:s:,:dp:
~:dp:
,:qcf::atk:+:atk:.
If started from a jump in, you NEED to omit one of the initial standing attacks before the first stinger (most likely the :l:) otherwise the second Volcano will not combo into Revolver. I only bother doing three reps of the charge shot loop, but would love if someone good at them could do more than that.
In the corner, it is still possible to do a full backdash after revolver and connect three charge shot loops. The combo will always travel full screen, even if you start the combo by teleporting yourself into the corner; after the charge shot ~ stinger xx bold move, you only need to air dash before the j.:s:
You can also completely omit the charge shot loops and instead use j:s: after revolver, then dash into cold shower xx stinger xx bold move -> air dash -> j.s -> volcano~beehive xx blah
Any ideas?
I guess you could also use it as a ghetto dhc glitch setup with revolver -> grapple in the corner.
Also, I only tested this on wolverine, not on anyone smaller. I’m going to go do that now… and maybe post some damage numbers.