It's showtime! Come on! Dante Combo Thread -Will be updated to UMvC3 standards soon.-

My motion looks like :dp::f:(Hold forward like a split second):m::d::df::f::m:

And it’s not near as fast as you think. It isn’t CVS2 Bison loop.

Also, Bold canceling into a :qcf: is much harder than :d::df: (Since :f: is being held)

so basically what you’re saying is…forward then do 2 hadokens?

also, what about bold canceling? i never even use it so can you teach it?

Absolutely easier that way, only thing you’ve gotta do is train yourself not to accidentally hit :d:+:l:+:s:, :d:+:l:+:s: otherwise all you get is a BC, j.S.

Been trying to work in Dante’s S~H loop to my game lately, but I’m still really inconsistent with it. I was also trying to figure out a way to start the loop from either j.S or The Hammer since I seem to land a good many of them. So far all I’ve gotten is:

j.:s:/The Hammer, :df:+:h::h::h:~:s:, :qcf::uf:+:l:xx:qcf:+:l:, :s:, :qcf::uf:+:m:, :s:~:h::h:, :s:~:h::h:, :s:~:h::h:

From there I drop it, and I can’t tell if it’s due to hitstun scaling or me being scrubby. Maybe some of you guys with better execution can find a proper ender for this.

I forgot but you can also start the loop from j.:s:/The Hammer, :dp:+:m:, j.:h:xx:qcf:+:m:, j.:h:, :s:~:h:…
But the most reps I’ve gotten here is 4, once again, not sure if it’s because of stun deterioration or me just dropping the loop as they get closer to the ground…

You can also do j.:s:/The Hammer, :df:+:h::h::h:~:s:, :qcf::uf:+:l:xx:qcf:+:l:, :s:, :qcf::uf:+:m:xx:qcf:+:m:, :qcf:+:h:xx:qcf:+:h:xxDevil TriggerxxDHC to start the DHC reset without using up your ground or wall bounce. To make it easier you can omit the Acid Rain, and slightly delay the Million Carats.

When I do it with Trish’s Round Harvest it doesn’t allow for much of a combo afterwards, though you can still hit 900+ easilly, not sure if switching Dante back in to combo from RH effects his stun scaling or not.

I think it also has to do with hitstun deterioration because of all the previous hits in the combo. I find that when you go for the AA charged shots, just press H once so he only shoots twice, then wait a breath for them to fall and then cancel into prop shredder. I find that if I do more than the initial 2 AA charged shots from pressing H, they will fall out of prop shredder.

With regards to combo 5 (shines own bnb),

Any tips for linking Cold Shower and Stinger together, or am I just missing the timing?

Also, how to Bold Cancel into into Air Trick?

Hit me up on facebook or something pms. I didn’t know you were playing dante, I have a bunch of things to show you.

DHC trick from j.S?

j.S>volcano>j.H>killer bee>5h>5s>delay>j.MMH>sky dance>3hhh>stinger cancel>grapple>DT>DHC

should be around 520k by itself

ok i just dont understand the bold cancel then teleport thing…bold move makes you jump and you need to be on the ground to do air trick(teleport) someone explain?

When you jump you can cancel the jump with a special or super. Bold cancelling cancels the stinger into a jump, and then you cancel your prejump into the other special, in this case a teleport.

When you input the command for a jump, be it command inputs like BM or simply pressing up there is a start up time like with all actions. That time is known as your Pre-Jump Frames, during those pre-jump frames you are considered grounded, which lets you perform actions limited to the ground even though you will soon be considered airborn.
You cancel Stinger with the Bold Move command, and then finish the input for the teleport before those few pre-jump frames have ended and the jump has actually “activated”.

The input should look like: :f:+:h:xx:d:+:l:+:s:, :d:+:s:

Solid, but it uses both your ground bounce, a special ground bounce, and your wall bounce preventing potentially stronger combos after the reset.

made a long write up for someone who wanted to play dante but is banned from srk (’-’)

Spoiler

Ground Bounce=Bee hive last hit, sky dance, killer bee, revolver, j.2s TAC
Wall Bounce=Stinger cancel from gunshots, j.4s/j.6s TAC


Corner ender after knockdown (j.S, hammer)

No ground/wall bounce used
3hhh>stinger cancel>million carats>stinger>volcano>bee hive>stinger>jet stream>fireworks>super

Wall bounce used
Volcano>bee hive>stinger>jet stream>fireworks>super

Ground bounce used
3hhh>stinger cancel>million carats>stinger>jet stream>fireworks>super

Wall and ground bounce used
3hhh>reverb shock>fireworks>super


**
Mid screen ender after knockdown**

No ground/wall bounce used
3hhh>stinger cancel>air trick (teleport)>j.S/hammer>volcano>bee hive>jet stream>fireworks>super

Ground bounce used
3hhh>stinger cancel>air trick>j.S/hammer>3hhh>reverb shock>fireworks>super
*
Wall bounce used*
3hhh>volcano>beehive>jet stream>fireworks>super

Wall and ground bounce used
3hhh>reverb shock>fireworks>super or volcano>beehive>super


Extra
(corner) 3hhh>stinger>million carats>DT>acid rain>5s>j.S>volcano>beehive>stinger>jet stream>fireworks>super

volcano>beehive>3hhh>stinger cancel>grapple>DT>DHC glitch


best combo from j.S/hammer (720k~ mid screen, 750k~ corner)

j.S/hammer>volcano>j.H>killer bee>5h>5s>delay>j.MMH>sky dance>3hhh>stinger cancel>million carats>stinger>jet stream>fire works>super

j.S/hammer>volcano>j.H>killer bee>5h>5s>delay>j.MMH>sky dance>3hhh>stinger cancel>teleport>j.S/hammer>3hhh>reverb shock>fireworks>super


Notes
You don’t have to teleport after 3hhh>stinger cancel mid screen if they’re near the corner - just do bold move into airdash j.S

3hhh>reverb shock>fire works is character specific, use volcano>beehive if it won’t work

Stinger>jet stream after million carats will sometimes cross up, giving you jam session (which is comboable) or hysteric (not comboable, but creates a silly cross up situation). Avoid by doing carats+stinger faster.

after LMH>stinger in corner, you can either jump backwards and do j.H air play j.H, or do volcano>jump>delay j.H>delay air play>delay j.H>5s when they’re about to touch the ground

On a jumping oponent, if you get a st.L you can only do an extremely basic combo (bee, launch, j.H, skydance, super (reverb in corner)). If you get a st.M you can do the sky dance last hit whiff combo, and if you get a st.H you can go into the killer bee+acid rain route which is: 5h>5s>j.H>killer bee>st.H>5s>prop shredder>acid rain xN>hammer>ender. The damage is a bit better than skydance whiff if you get 2 acid rains in, and it can work off a raw killer bee as well.

The best ground combo starter is probably | LMH>stinger>>volcano>optional j.M>j.H>airplay>j.H>dash 5s>prop shredder.

From here. you can either do acid rain xN into knockdown+ender, or you can try the isedelica 06 combo (AA charge shot>5s xN, ender is stinger cancel from shots>million carats>j.S>volcano>beehive>stinger>jetstream>fireworks, should be about 850k). 2 acid rains into corner ender is about 810k-820k and usually very consistent compared to the isedelica 06 combo (850k, but a little execution/spacing heavy), so I use acid rain route instead, lol.

for million dollars>xfc>million dollars, use million dollars>xfc before last hit>j.S>ender. if no bounces available, just do carats>stinger>jet stream>fireworks>million dollars instead of j.S.

got it, thanks

also this bold cancel can be used for more than teleport obviously…but what would be the combination for say, bee hive?

You have to style cancel volcano into bee hive so it would be the forward h xx l+s, dp.m dp.m really, really fast

I’ve gotten beehive to come out before volcano hits once by accident, so if you’re going for stinger straight into beehive good luck. otherwise, its just volcano xx beehive.

If you mean canceling Stinger into Volcano>Beehive you’d just do: :f:+:h:xx:l:+:s:, :dp:+:m:xx:dp:+:m:

As has been said several times, you can buffer the Bold Move input right after you input the command for Stinger which gives you quite a bit of leniency to input the :dp:, or what ever command you want to input.

Great write up, cheers

much thanks to the OP for a great and concise combo thread. good shit.

characters that 3hhh>reverb shock does not work on without XF

jill
wesker
dormammu
zero
task
dante
deadpool
magneto

can you do this… l>m>h>S>(slight pause so last hit on sky dance wiffs)j.m>j.m>h.m>sky dance>volcano>j.h>killer bee>reverb shock>fireworks>million dollars

i get up to j.h>killer bee and he jump out of it…when i do just volcano>j.h>killer bee>reverb shock>fireworks>million dollars it works fine but is it possible to add the beginning part and im just slow? or is it not even possible?

Well, 1) hitstun deterioration makes it drop, and 2) sky dance takes the ground bounce, so even if you do connect the killer bee the combo will drop.

ok so i’m having trouble with the combo l,m,h,stinger,volcano,jh,air play, jh, h,SxxHxxS, they keep falling out of propshredder so it doesn’t launch mean while im buffering my teleport could there be something im overlooking? anyone else have this problem?

after air play i try to delay the jh to keep them close to the ground but to no avail