"It's show time!" Dee Jay Beginner Thread

can someone explain me please?

when i try crouch light punch then any special moves (it works )
but
crouch light punch then crouch light punch then any special moves (not works why?)

i read about p-link and chain and search it a lot but still dont get it :frowning:

waiting your answers

The move your talking about is a special cancel. If you chained (rapid fired) the attack you want to cancel into a special it will not work. You have to link your weak attacks in order to cancel them into specials.

can you give me example please (combo)?

first thanx canton for fast replay

but still confused :confused:

anyway is chain mean light punch then light punch? and can you give me example?

sorry for asking more ,still this confuse me a lot than tekken :expressionless:

and what is different between

c.lp XX c.lk
and this
c.lp, c.lk

i know xx mean chain and comma is link, but i dont see any different if i want to do it i just press crouch low punch then press crouch low kick what is the different between two of them?

A chain is when you cancel a weak attack’s recovery frames with another weak attack.

So an example of this is: lp xx lp xx lp xx lp (xx = canceling recovery frames)

A link is where you do not cancel the recovery frames of an attack. Instead you time your next attack to come out after the previous attack has fully recovered, but while you still have frame advantage to link another attack.

example: cr.lp > cr.lp xx special

In the above example, since you linked the 2 weak attacks the combo system allows you to cancel your linked attack into a special. If you had chained the attacks, you would not be able to do the above combo since you cannot cancel a chained attack into a special.

Also keep in mind that you are able do a chain into a link into a special cancel.

Example

cr.lp xx cr.lp > cr.p xx special

what i understand chain and link

chain for example = after doing cr.lp xx cr.lp (in the game they wont show 2 combos after doing it)

link for example = after doing cr.lp , cr.lp (in the game they show us 2 combos after doing it)

is that correct?
oh by the way what is “>” is that same as “,” (link ) ?

my english bad but i hope you understand what i said

thanks again and appericiate your help ;]

Yes “>” means link.

I’m not sure what you mean by “in the game they wont show 2 combos after doing it” and “in the game they show us 2 combos after doing it”.

You really need to go back and try and understand my last post. I can’t explain it easier then this I’m afraid. All the examples I gave would be combos.

thanx again dude
i feel i bothered you much with stupid questions that confused me :confused:

anyway what i meant about (( in the game they wont show 2 combos after doing it)) what i understand about chain is light punch then delay second light punch (for example if you do 2 light punch then under life bar it shows you 2 hit combos but if you delay between 2 punches it shows you nothing )
i feel i didnt make it clear ,if not i ll upload video

just one last thing please!?
why c.lp then c.lp then c.mp then any special (the special move will come )
but
c.lp then c.lp then special move (not work)
i said then because im not sure its link or chain (confused)

i will try reading more about chain and link but please answer me

my english sux (sigh) i feel bad for asking more

what is different between
lp xx lp xx lp xx lp
and this
lp , lp , lp , lp

i know its about chain and link, but what i ask is about how to perform it?. i think it will be jab jab jab jab or for ps3 square square square square , so am i wrong? if its true so why chain and link? what is the different

really confused

I see the mistake you are making. It must be a communication problem because I have answered your question the best way I know how :-). Let me try a different way.

Chain = canceling recovery animation of light attacks. Do you understand this part so far?

So if you do cr.lp xx cr.lp xx cr.lp this will register as a 3 hit combo.

Link = waiting for recovery animation of any attack to finish before using a specific follow up attack (link) that will still combo providing you have enough frame advantage. Do you understand frame advantage?

So if you do cr.lp > cr.lp > cr.lp this will still register as a 3 hit combo. (if it doesn’t, you have not done the combo properly)

If you now understand the difference between a link and a chain you should be able to go through my previous posts to explain your question. However, I will quickly explain again:

cr.lp xx cr.lp xx special will NOT work because you chained the last cr.lp meaning you cannot then cancel into a special.

However…

cr.lp > cr.lp xx maxout WILL work because you linked the last cr.lp before canceling it into the special. (this will be a 3 hit combo)

The combo you mentioned will always work because it is a link combo. In order to connect cr.lp into cr.mp you have no choice but to link the cr.mp since you cannot cancel a normal into another a normal besides chaining weak attacks with each other or certain target combos (don’t worry about this!).

As you have already been told, the difference is that in the last combo (lp > lp > lp) you wait until after then recovery animation ends but before your hit advantage ends, to do your next attack.

good shxt canton. i honestly never asked anyone to help me with the combo notations just figured it out by trolling threads.

finally i got it thanx canton :slight_smile:

its all about timing ,what a hard game :confused:

anyway i found the best video tutorial
[media=youtube]Qa4GJQFYM1s[/media]

bye ;]

i have problem with escape from throws , any uppercut moves and good anti air normal when i try to jump on opponent and attack him

plus i always when i jump attack i press medium kick is this bad idea? or is there a timing on jump attack? i want to force my opponent to block and give him no chance to hit me

and how do you know if he is going to throw?

i hope someone answer me my previous post :frowning:

Does anyone have the hitbox images from the torrent that was released a while back? This would be a great thread to put those images in.

  1. I have the same problem with reversal happy opponents, so i’ll leave this answer to someone else.

  2. You never “know” if anybody’s going to throw, but you can make an educated guess. Failing this, of course you can crouch tech, which is (basically) holding down-back and tapping throw.

Okay, I need a little help figuring this one out.
I accidentally managed to do a cr.LP to s.MK into his up kicks/jack knife kicks (POW right in the kisser!). How was Dee jay able to do a standing kick into the up kicks? It was pretty cool and I tried recreating that combo again, but it just ended in defeat. Is this even practical, or was I just lucky that it even came out?

down-back + c.LP -> back + s.MK -> up[-back] + Kick

I think that’s how you pulled it off as I know bison can do s.mp to headstomp that way

is this works?
charge for ultra 2 then run then ultra 2
i tried a lot but failed

i need commands and shortcut if you can make it :confused:


how many second to charge ultra 2?