"It's show time!" Dee Jay Beginner Thread

Alright…now I need some tips for Rufus and Rog(Boxer).

First time I faced Rufus, managed to win a round, was dominated the other two. EX Jacknife owns dive kick…if you can get a bloody charge, but otherwise, game over for me. Tips?

With rufus, throw out a lot of pokes and max outs to keep your distance. A real good rufus will probably dive kick his way towards you to put on the pressure game but keep him out with your tools ( S.mp, c.rh, s.fp)… Basically just work on your footsie game because rufus lacks in that area… Once you zone effectively thats when you lay down the pressure with l.sobats and mixups… Don’t jump in too much during this match cuz wake up messiah will rape you… Try to bait out his moves by using max outs or throwing out random pokes… Save your meter for this match.

Rog: Again, max outs are your friend here (preferably ex max outs since i find rogs like to headbut over em or spin punch through them)… Use all your maxouts (L,M,H) to mess around with rogs timing. if he tries to get in close use s.mk, s.rh, or try and go for a sweep (c.mk)… Don’t overuse c.hk too much in this match unless you have rog cornered…Throw down the pressure on him once you do corner him tho (l.sobats, max outs, back away max out, l sobat, max out, mixups)… this match is pretty even and can go either way… Just play footsies with him and try to practice safe jumping so he whiffs his Headbutt on wakeup so you can punish.

I can’t say for sure that its a good idea, but along with the normal BnB I sometimes use cr.lp cr.lp Mgu just cuz its an easy link with fair damage (the most u can get with lights outside of the corner if i’m not mistaken) and ending with Ex Mgu you can link up kicks afterward, and ultra if u got the dash ultra down. :razz:

I find his vortex a bit smoother to input if you do a standing jab instead of going direct to the crouching jab after the jump in. j.MK > s.LP > cr.LP > cr.MK is a very steady rhythm with the inputs all fairly evenly spaced. The timing on it is much more consistent for me as opposed to the more stuttered j.MK (pause) cr.LP*2 or 3 (pause) cr.MK. Mileage may vary. Works on the entire cast both standing and crouching as far as I can tell -tested sample large, medium, and small characters to make sure-.

Also, for giggles: ‘empty jump <land in front of opponent> instant air d.LK knee hop to the other side >> mixup’, catches a LOT of people off guard the first time you do it. :looney: Especially so if you’ve previously trained them to expect an ambiguous j.MK.

if you guys are scared to miss a link while doing a vortex, do cross up j.mk, s.mk, c.mk, i barely miss this. this does 200-ish damage and if you can loop this 3-4 times on someone with added tick grabs, game over.

when my opponent guesses right and blocks all of this, i follow up with lk dread kick, because chances are they are going to low poke when you are done, and if they block that dread kick i back up, when i see them trying to advance, EX dreadkick because it comes out so fast. well thats just my strategy, because i hate gettin reversed by shotos, so i play it the safest way possible.

Couple questions on Dee Jay and focus attacks:

  1. When your opponent perfectly times a focus attack for right when you get up, what is Dee Jay’s best response? I’m used to having Ryu’s easy answer shoryuken. Right now I’ve been using EX upkicks, but when I don’t have meter nothing comes out fast enough and if I jump I get hit in the air and go flying. MGU has armor break but it comes out way too slow. Secondly, is it possible to time a focus perfectly on wakeup? If so, why don’t people do this more often?

  2. When you land a focus with Dee Jay, what are your best options for damage? If I can’t think of anything I throw to set up my “vortex”, but in some cases I will use cr.MP xx EX MGU -> EX Sobat, (if corner = true) then cr.MP xx EX MGU -> Ultra 2, and sometimes I’ll just Ultra 2.

I wish DeeJay wouldn’t start scattin’ and bebopin’ all over his opponent after ultra 2, they get up at like the same time I recover!

Backdash or grab. Focus can be grabbed out of, but if they time it right you will get punished.

And yes, a meaty level 3 focus is possible, but you can just backdash and punish it, even when you are in the corner. EX upkicks i guess could work, not tried it.

People don’t do it often because many characters have different wake up frames, so timing it perfect. Also, focus attacks have a point where they are unable to dash cancle it, so if you got good reactions, you can just wait and block, and if you see they go past “the point of no return” just ultra/ex upkicks that shit.

I just do 2xjab xx MGU EX into EX Dreadkicks or just raw ultra if i got it.

Probably not the best, since it cost alot of meter and not that great damage. But it does not require pre charge and puts them in the corner.

Someone told me gief/thawk could ultra 1 for free. But i found that not to be true. Also, people try to punish with walkup grab, so stay alert. I usually backdash (unless they got a move to punish the backdash.

Awesome, thanks man. Time to adapt my game and destroy my focus happy friends! I’ll test out what you said in training.

Edit:

Ok I went into training. As far as dealing with a meaty focus, EX upkicks sucks if they aren’t right on you when they focus. It hits them once and then you get hit by the focus. The timing for the backdash to get away from a focus is a little tight but certainly doable if they aren’t right on you. If they are right on you, I think backdash is a little risky because they aren’t always going to be doing lvl 3 focus on you and its going to be tough to know when its coming (maybe I just suck). Other options are MGU or Sobat kicks, but they come out so slow! All of the stuff kind of works but I just don’t see a solid answer here.

When you focus them, it should be noted that cr.HP xx EX MGU does ~294 (add EX sobat = 364) and cr.MP xx EX MGU does ~ 290 (add EX sobat = 360). The second one is easier to pull off consistently so I recommend that one. That’s all I got for now.

The classic answer to Rufus’s pressure is straight up jump fierce/jump back roundhouse. He can barely do anything about it, especially this version. Jab him out of his dive kicks (I kid you not).

Turtle Rog like a mother and if the vortex is working, don’t let up.

It’s also good to do no crossup - cr.lk. It scares your opponent into thinking you are going to throw and then you get a free combo.

Very true, and does more damage.

It mainly depends on your execution. I do st.mk, cr.mp most of the time, or cr.lp x2, cr.mp to be safe, or st.mk, cr.mk for vortex.

That would be ridiculous! haha i’d love that.

I’ve been having a lot of success using EX Sobat on wakeup if they are trying to focus attack me on wakeup. Also I typically use Ultra 1 almost always anymore and that also murders focus attacks half the screen away even.

People, please don’t forget that short upkicks have great invulnerability. They work just as good as EX upkicks except for the damage. Also, don’t forget that Rufus’ dive kick can be blocked low. So even if you don’t have a charge, you will soon because you don’t have to block high.

Again focus on wake up, just backdash and punish.

Something about U2 is really bugging me for some reason. I keep getting EX MGU instead :\

Is there a reliable shortcut to this?

same here! in a match i cannot do this on wake up or on reaction on a jump in because the EX comes out! i tried slowing it down, doing it the triangle way, and the “db, df, db, ub” way, it still wont work, the only way i can do this is just to punish someones a whiffed special, gahh triangle charges…

How do you guys incorporate focus attacks in your game? I’ve never really tried to use it before and just did the whole crossup/fake cross up deejay shenanigans but I feel like my game would help lessen the pressure off some rushers by using FA’s.

Hold Down Back then slide your stick/ fingers to down forward then slide back to down back and then go to up back and as you go to up back hit 3 punches.

just go into training and turn on inputs and see what your missing, its not something that needs a shortcut.

actually, i find it easier/faster to in put the following: while charging :db::hcb::ub: :3p:

after you input the forward, pretty much just roll to up back, similar to an SPD. dash ultras work the same, but w/ two forward inputs then roll. hope this helps.

Why isn’t smp used in bnb combo’s for people like me who can’t reliable do 1 frame links? Is it a 1 frame link as I find it really easy to do, it hits crouching and I can combo dread kicks off of it?

I like to use (jhk/jmk) clp mp lk dread for a knock down, then ambiguous jmk mk cmk loops/tick throws/jdlk mixups.

I cannot dash ultra 2. 2 hours of my time… gone. I am so jealous of all you guys that got it down so quickly. i tried changing the timing, speeding it up, slowing it down…
input display says:
db (2), f, f, df, d, db, b, ub + ppp every single time but it just ain’t happenin. the dash comes out every single time, but then nothing. I tried cr mp, ex MGU, then the dash comes out those inputs show up, but nothing happens. i can walk up ultra 2 pretty easily. i can walk over half a box length in the traiing stage and throw the ultra 2 practically every time. but the dash eludes me…
out of literally hundreds of attempts, i managed to do it 4 times. that’s not really the kinda numbers i’m looking for when it comes to an ultra set-up. i guess corner ex mgu to ultra 2 for me. or lvl 3 FA to ultra… lame. cuz high level players are hard to hit with focus attacks consistently. and forget about level 3.

my main is rog. been playing him since close to launch of sf4 so i’m pretty familiar with charge mechanics. what’s stupid is i switched to guile in training mode and did the dash ultra 1 on the first try. :xeye:

liking deejay a lot so far. pretty solid character. vortex is sick sick sick. not a whole lot you can do when even i don’t know if moves cross up or not lol.

You can level 2 focus ch pretty easily for an Ultra set up. Level 2 focus CH works well on slower pokes because Dee Jay level 2’s very quickly. Regarding the dash ultra, I’m not perfect by a long shot but when ever I mess it up it is usually from 1 of 2 issues. Either I didn’t charge quick enough during ex MGU or I didn’t hit the down back position after the dash. Definately check your inputs to make sure you are not doing the same thing.

my inputs are perfect. no extra. it’s the timing that’s wrong. i’ve been trying for hours. my inputs always say: db, f, f, df, d, db, b, ub +ppp. and that’s 100% of the time. my execution is pretty clean. i try to switch the timing around, try letting the stick go to neutral like everyone says, try doing the input when the feet touch after the dash, try getting inputs done before feet touch and hit ub+ppp when the feet land, try waiting a second here, a split second there, slowing the motion down, speeding it up…
my conclusion: this setup just isn’t practical for me. something that’s taking me this long to grasp isn’t something i’m going to comfortably rely on in the middle of a game. usually with new characters BnB combos are kinda tricky at first, but i can always finish them even if it’s not a perfect combo. i can break it into parts. this dashing ultra, is just beyond me. to those guys that can do this consistently, more power to you. if i lose to a deejay because of this i will definitely give props where they’re due. BUT, in my honest opinion i think if i play vs deejay and someone does EX MGU on me and tries to dash ultra, chances are he’ll either wiff or do nothing more often than land an ultra that will end the round.

so… Ultra 1 setups? any good ones? i heard it’s good vs fireballs but are there any ways to lead into it? (PRACTICAL ways?)