in that case i really have to question why we bother discussing balance as if its some kind of desirable goal. if it doesnt have any meaningful impact on the amount of different options available in the game then who cares?
The game is what it is and I accept that. All I’m saying is that if you’re going to have a dispute with someone your definitions should at least be accurate.
As for balance as a greater issue it does matter. Marvel vs. Capcom is a relative anomaly for three major reasons.
#1 Game systems/“physics”
#2 Selectable Characters
#3 3 player teams and tag style gameplay.
All of them together make it simply impossible to try to balance a game. For anyone to expect such a thing out of a game like this is a fool.
But to dismiss balance as something to strive for in fighting games is even more foolish. In a game like SFIV balance is easier not just because you’ve got less than half the number of characters, but you don’t have to account for as many variables in terms of assists, wonky projectiles, and shit flying around the screen. The pacing is slower, and things like frame advantage/disadvantage are much more meaningful, and thus easier to gameplan for from a developer standpoint.
Just to slightly add to the lag issue, I’m using an HDMI cable with my PS3 to a HDTV and see no lag.
Then again, I usually don’t play with these characters…we’ll see when the full game comes out whether there’s lag with Sent fly combos…
difference is hes looking at balance as a player and seeing the true value of the game but youre looking at balance as a game reviewer and just looking at statistics that in the end dont mean shit
Dude you are an idiot. I said it WAS taken competetivley serious, that it was extreamly imbalanced which made it not perfect but it was still very good. Do you not understand the meaning of the word perfect? How about you actually read a post before responding to it.
Because there are many many many more teams that are totally unusable. 80+%
Yeah it is, I’m not saying the game is not great I was just arguing that it isn’t perfect, it definatley has a few problems. You can freeze the fucking game on command.
you’re “extreamly imbalanced”
Fun fact #1: Did you know that Marvel has a potential 25,000+ teams?
Fun fact #2: http://upload.wikimedia.org/wikipedia/commons/3/39/Dead_horse_in_desert_close.jpg
this shit got announced a week ago and there’s already some static over it? I’m so happy that this game will never stop being controversial.
LOL Ewwwwwwww fun fact #2 is amazing:rofl:
Actually to be exact it has 166,320
I knew somebody was gonna get me on the “each assist” technicality. My brain was too lazy to figure out the combination.
^-- that’s not each assist, that’s actually just 56 *55 * 54 - what math are you using?
Regardless, that doesn’t seem right since on Dreamcast you can have Sent/Sent/Sent. And I wouldn’t think Sent-A, Sent-B, or Sent-Y would be the same strategically.
Well if you want to figure it like that
It’d be (56^3)*3 = 526,848
Combination. 56 possible characters, but can only choose three of each, with no repeats as in the arcade.
56!/3!(56-3)!
But this doesn’t take into the different assists. A team with Doom on projectile is different than a team with Doom on AA.
No sorry this is not a case where you use Binomial coefficients.
I didn’t know that MAHVEL was SO SERIUS with the math niggas. Learn something new everyday I guess.
^Word ninjas be gettin technical with this ish, need that for paypal MMs though :bgrin:
I think it is, though, since it’s an unordered pick of 3 from a size of 56 with no repeats.
With 565554, wouldn’t this imply that order matters? It’s been a while since I took Discrete.
Because the game has been out for damned near a decade and there really isn’t anything new to talk about.
Now to clarify I made a mistake in my last post it’s actually [(56^3)3]-[(56^3)/2](-[563] = 438704
The reason you don’t use Binomial Coefficients is that order maters. Strider, Doom, Sentinel is not the same as Doom, Strider Sentinel thus dividing by 3! (or 6) is not warranted. Also you don’t take “m choose n” in this case because you’re replacing the components (in the case of duplicate characters). The main term is 56^3*3 which accounts for every team and every assist. The remaining terms are subtracting off the cases where you have two characters on a team with the same assist, and all 3 characters with the same.