You could upload/record Zero’s BnB in a nutshell, like the basic concept, since we have so many different combos. So that people can get the basic idea of how his combos work and then start improvising on random situations.
So in Zero’s case how would you propose I seperate the vids.
[LIST]
[]Solo Combos + Stray hit confirm combos
[]Extenders + Enders
[*]DHC Synergy (mostly about characters that can go into LL).
[/LIST]
Anything else? Don’t wanna bother with throws since it’s pretty much a no brainer + they’ve been covered extensively.
Bleh having a bit of a dilemma ( this is a team/combo kind of question/rant so i’m just putting it here )
Okay so the team i’ve finally settled on after eons of searching is Zero/Doom(Missiles)/Ammy(Cold Star), and I love the synergy all around. I’m having a bit of trouble with a few things though.
TLDR: Can’t fully convert off air throws with Cold Star, bit of trouble with Grimey corner carry, Cold Star+HM combo extension
Air Throws - BLAH, my gameplay is so reliant on airthrows/throws in general, it frustrates me to land like 6 grabs on some mongoloid Spencer and not being able to convert off it very well. So I land the grab, call Cold Star+M Dive, from here the conversion is a little finnicky, as they’re already popped pretty high from the Cold Star so sometimes I glide right under/over after my launch. But whatever, assuming that doesn’t happen, I have a lot of trouble corner carrying off this. The corner carry I usually use is the Grimey, so off an air throw I do Cold Star+M Dive, walk backwards, and st.H, f+H and launch so I have enough time for my buster to charge, then I try to do the Grimey corner carry off that, but they just pop out off of anything I do after the H Rakousen XX Buster. I’m thinking maybe if I TK a dive off the soft knockdown of Rakousen I could maybe convert into LLoop?
Corner carry - Like I said I do the Grimey corner carry, but it seems to whiff at the very last buster relaunch on smaller characters, even if I delay the air j.MM string, any fix or just try to stretch the combo a bit longer? Trying to do this without assists since I use Cold Star to open people up and HM for extension.
I doubt theres a fix for this, but I can’t double extend my combos with Cold Star/Missiles, they just straight up pop out out of either, it feels like I can do it though with a Vergil-esque double j.S extension on cold star, just the timing is extremely tight or something. Just wondering if its possible.
I’m starting to think switching to Plasma Beam would make my Zero a bit more consistent in the conversion department ( Or switching to team Pretty Boys )
You can 'textend with Cold star at the end of combos because by that time, the HSD is too damn high
Hmm have you tried walking back a bit during cold star after air throws? or go for the small jump loop? (I dont have my stick ATM or I would test it for you )
Yea I walk back after I get Cold Star to hit, my problem is that I can’t get anything to land or corner carry after the initial launch before they tech out.