This youtube channel has lots of video of Zero tech. I’m sure there is video of a sentinel extend. I don’t always play sentinel but when I do I use call sent, otg Dive land buster S drones hit, jump lightning L j.Dive H.
http://www.youtube.com/user/kbkoolio Nini Heart’s channel
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this one is sentinel high damage but doesn’t end in knockdown, so you must end in lightning loop or something quick (rekkoha DHC, another assist.)
If Sentinel is your last assist and you need to get a knockdown, this is the one I came up with a while ago.
When shooting the buster when starting/during the lightning loop, do you have to jump as high as you can before shooting in order to land the lightning after? Im not sure if its just me not throwing out the lightning fast enough or not.
Im having trouble with my Zero combo, my team is Zero/Hsien-Ko/Doom. (Hsien-Ko just because DHC options are good with all chars + i always wanted to play her, but never had a team that she could fit in and Doom’s plasma beam assist makes comboing possible after Zero’s air throw)
I know that Doom’s hidden missiles would be better choice for Zero’s combo, but i gotta ask this anyway:
So my real problem is that i cant do a combo which ends with Rekkoha. Atm my combo is:
:l: , , :h: , Forward :h: , :s: ,
,
, :h: , :s: , (Plasma Beam), H Sentsuizan, :s: ,
,
, :h: , :s: , H Sentsuizan, Lvl3 Buster, L Raikousen
Only way to spend meter on this combo is using Genmu Zero (Lvl3). I have tried to mix this combo with different ways, but i cant figure out a combo that ends with Rekkoha. So if you guys have any ideas how to do so, i would really appreacite it.
EDIT: I could learn the lightning loop, but doing it online… no way, lol.
You should REALLY read the opening post with all the combos, magic series relaunch using plasma beam does no damage compared to just doing his solo-corner to corner carry combos which really aren’t difficult at all.
On top of that you can use Senpu Bu assist as a Lite Steb Extender ender i.e. after your last knockdown S. land, call Senpu Bu ASAP. Wait, jump, H Dive, (Senpu Bu hits), S (still hitting), j. lv3 Buster xx L Raikousen, TK M Sentsuizan. land, Rekkoha.
Nini, since you played Zero/Sent/Dante for while, I’m assuming you had to use jam session to combo off of Zero’s throws,
Do you have a good midscreen confirm off of forward throw with jam session?
If I use jump loops to bring them down, I end up having to neutral jump to air combo them, and I can’t get anything off of it
Everyone really should read this thread. Do 1 hit of s.:h: before you launch and you should be able to sj. forward when you launch.
Awesome! thanks for pointing that out, ill just do a jump loop into M, H(1 hit) then S
Hey everyone… I’m finally learning some zero combos from this thread so thank you all very much.
Now I’m trying to move iponto something a little more advanced, in other words, lighting loop. I’ve seen a bunch of videos but I still have no idea how to do it. Any help?
I’ve seen people talking about TK L Raikousen but I have no idea what T! Means. Also, do I need an assist to do the ll? I use Amy and spencer as my two other chars but I d don’t really use their assists for combos because I don’t know how t do that yet.
TK means tiger knee. in complex terms, it’s buffering an input before you super jump. in simple terms, basically do 62369 L on your stick. it’s timing based. if you do it too quickly, you’ll get ryuenjin. if you’re too late, you’ll just super jump. you’ll also need to learn this for spencer as well as his combos require TK as well.
get practicing on that and then the lightning loop is pretty easy to do once you have the timings sussed. all i can say is that the timing’s are slower than you might think.
hope that helps.
Thanks a lot! Made a lot of progress after reading your post.
So what are some Sogenmu combos I can do after I self OTG with Zero after a throw or the rare occasion i catch someone mid screen while powered up?
I just do S>S>Dive>S>S>Dive> till the install super is almost done then I try to get a knockdown with Launch>J.2H>S.
Would make a video but I don’t have an xbox anymore, smh
What’s the best solo combo you can get off a Buster -> L Raikousen confirm?
Jump loop…Read the opening post, this aint the Dormammu board.
Is there a difference between the M and H versions of Sentsuizan? Which versions do people use in combos, and in which situations?
M does less damage and i believe less damage scaling.
It also doesn’t have the same angle while diving. The H will get you in the corner from the middle of the screen (kinda) while the M won’t.
H is almost always the best one to use. There are some exception like with Grimey’s self relaunch combo where you do a M sentuizan that wiff in order to postion Zero for an easy relaunch.
I think the M dive has a shorter startup but I could be wrong.
1 hit of damage scaling is 1 hit of damage scaling; there is no difference. Since they are both specials (obviously) they also both have the same minimum scaling as well.
M has less startup, does less damage, and travels at a different angle.
H should be used most of the time for that little bit of extra damage/meter, but M can save you a little bit of time when HSD is an issue (for instance, M sentsuizan xxbusterxx will work in situations where H sentsuizan xxbusterxx barely won’t).