After using Chris/Frank/Spencer (AKA Team Chuck Greene/Everyman) for quite some time:
w/ Spencer Wire Grapple (Slant)
#1 (Reliable)
[Midscreen] cr. M, st. H, f. H, S, j. M, j. M, j. H, air Magnum, f. H, S, j. M j. M, j. H, (slight delay) j. S, (dash), (call Spencer), cr. H , Grenade Launcher
Try to time the Grenade Launcher to where the ice grenade hits as Spencer stands the opponent up.
{Optional: Time a well-placed Magnum for a wall-bounce after the last grenade hits, and super jump back for an air Magnum finish for style points.}
#2 (Reliable with Extreme Prejudice)
[Corner] cr. M, st. H, f. H, S, j. M, j. M, j. H, air Magnum, f. H, S, j. M j. M, j. H, (slight delay) j. S , (call Spencer), cr. H, Flamethrower xx Grenade Launcher, Flamethrower xx Sweep Combo
Similar to Combo #1, time the flamethrower so it hits as Spencer stands the opponent up And when the last super grenade hits, time the Flamethrower to get as many hits as possible, and then cancel into Sweep Combo.
{Optional: If you have meter left do a Snap Back. Or you can lay down a mine and do a mix-up.}
w/ Spencer Wire Grapple (Slant) and Chris Boulder Punch H
Bonus (Quick Lvl4 Frank)
[Corner] Chris: cr. M, st. H, f. H, S, j. M, j. M, j. H, air Magnum, f. H, S, j. M, j. M, j. H, (slight delay) j. S , (call Spencer), cr. H, Flamethrower xx S, j. H, Up or Down TAC, Frank: (Frank Air Combo of your choice), (call Chris), Snapshot, Snapshot xx Survival Techniques
On the Flamethrower portion, you need to get many hits in while waiting for Spencer to leave the screen so you can do the sneaky TAC. And as for the Snapshots, try to time the first one where the OTG connects with JUST the 2nd hit of Boulder Punch H for the Hard Knockdown otherwise the rest of the combo will fail due to hitstun deterioration.
Can’t really get the damages in due to making this post at 1:00 AM.
Well…mostly I was inspired by GcYoshi13’s videos.