It'll Be Done Before You Know It -- The Steve Fox Combo Thread

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LK, MK, HK and EX Ducking are all cancellable into any of the follow-ups on the same frame. They can all be used to carry to the corner, but it’s always best to use HK Ducking because you travel further.

There’s no trick to it; it’s just raw execution to hit the link from a recovering Skyscraper into Ducking at the earliest opportunity, and then cancelling into Skyscraper as early as possible, preferably on frame one.

Actually, thinking about it, you can plink input HK~MP when performing Ducking so that it comes out on frame one everytime, giving more leniency on the Ducking link part.

This should be the go-to combo midscreen towards the start of a round; the corner in this game is just TOO important. I’ll copy and paste the notation from my YouTube:

"Not his most damaging combo, but it is the most meter efficient and carries 4/5 of the screen.

Uses one bar, and builds 60% of a bar. With the right Gem loadout, it becomes (almost)* self-sufficient.

cr.MP xx HK Ducking xx Fox Hunt xx EX Ducking xx Skyscraper > HK Ducking xx Skyscraper > HK Ducking xx Skyscraper > Ducking Body > Ducking Hook > Flicker xx Flicker High Jab"

Flicker High also gives the furthest knockback and as they all cause a hard knockdown, this is generally best if you still have a few character lengths to go before they are in the corner. Obviously, this can be optimised for max damage with a heavy starter, and/or a heavy ender provided you’ve already reached the corner after less than three Skyscrapers.

*Perform a meaty British Edge with the right gems after landing it and you have another bar, and frame advantage.

More to add on my previous posts about fox hunt xx EHDC cl. :hp:. Because the ex cancel forces counter hit, it’s actually pretty simple to combo fox hunt xx EHDC cl. :hp: xx flicker cancel (walk a few steps forward) into FFF. Working on seeing if the damage numbers are worth it though.

EDIT: combining this with nevilles post i get 509. Carries corner to corner.

first two were mistake recordings… so it didn’t show that they were actually cornered. but the third one shows they start cornered and end cornered.[media=youtube]rEsLaC5064M[/media]

^ can u make a full written notation of all the moves in this video ? I know you have one listed above, but you added some stuff to this one. Also why do you use HK ducking after the cr.mp is there a reason why u don’t use LK ducking?

As impressive as that is dude, that’s not getting done in matchplay. With any consistency.

Alright i’ll admit in match play i omit the bonus cl :hp: which drops it to 489 dmg, but i’m working on it. But for the transcript it’s cr. :mp: xx :lk: Ducking xx Fox Hunt xx EHDC, cl :hp: xx FCC walk forward, FFF xx :lk: ducking xx skyscraper, :hk: ducking xx skyscraper, :hk: ducking xx skyscraper, ducking body > Ducking Hook xx Flicker xx Flicker High Jab.

I was rushing out the door hence the bad video, with the outtakes still in and using :lk: but i think that I may be able to get to the corner before the last hit if i didn’t use :lk: ducking as a habit off of cr. :hp:. I think the link after EHDC is 1 frame because i can’t land cl. :mp: off the dash ever. But buffering the dash with the qcf of the EHDC it’s not too bad.

I was wondering, why is the st. :lp: to cr. :mp: have such weird timing, its only a 4 frame link and yet it feels a bit faster.

I was listening to team spooky stream and i heard dieminon say there is an infinite with steve fox in the corner with his command grab saying that it can be done over and over and over, im not near a console right now someone should confirm and see if its tru

There was a Tool-Assisted video that had 5 reps of Cl. :hp: flicker canceled into walk forward cl. :hp:. it mentioned that it may be infinite. That’s all i’ve heard of a possible infinite.

Here is the video.

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oh, i knew u could get up to 3 reps, so yah its probably an infinite but its way to hard to execute with consistently.

How the hell do you dash cancel Hellfire?

I use :d:,:df:,:f:+:lp::mp:, :f:

I get nothing

QCF+2P… then QCF+3P, then F ?

I am so baffled

QCF + 2P, hold the 2P and dash. You are trying to not actually use EX Hellfire. If done correctly, he should flash yellow and then dash.

I have a question, I’m trying to do better tag in combos with Steve.
I’ve been attempting to land cr. :h: xx ducking L or M xx Skyscraper to juggle but I keep whiffing the ducking xx skyscraper part.

Does it have to be the light or medium versions of Ducking?

Hit the cr. :hp: as late as you possibly can. shouldn’t matter which ducking you do as long as you cr. :hp: low to the ground.

whats the moves list being used here??

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Look at the 2nd combo. It looks really hard, border line impractical, what do u guys think?

Most of those feel a bit outdated, but first one is: cl.HP xx MP ducking xx skyscraper , MP ducking xx skyscraper, MP ducking xx skyscraper, f.mp xx lp xx b.lp
next part is a series demonstrating possible links after f.mp xx lp xx downback (flicker cancel)… starting with just a LP… then LP, HP… then LP, HP, HP (launcher)… then just cr.HP
next: j.HK, cl.HP xx ducking fox hunt xx EX fang, cr.HP xx ducking skyscraper, cl.HP xx flicker LP
next: MK sway xx LP xx MP, f.mp xx lp xx b.lp xx downback (flicker cancel), f.mp xx lp xx b.lp
next: f.MP xx lp xx downback (flicker cancel) , cr.LP xx cr. HP xx EX Fang, cr. HP xx ducking skyscraper, f.MP xx lp xx b.lp
next: HK (spin) xx HP (causes wallbounce on crouching counterhit) , j.HK , cl.HP xx LP Fang
next: downfoward MP (causes groundbounce on crouching counterhit) , f.mp xx lp xx b.lp , lp
last is the basic steve tag in combo: cr.HP xx ducking skyscraper , f.mp xx lp xx b.lp

I forgot this video is relevant to Steve. 1203 damage combo using Steve’s counter hit fox hunt to combo into Cross Assault and spamming EX foxhunt to keep the opponent in a grounded infinite for the duration of Cross Assault (which gives unlimited meter).
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