It was fun and all, but lets get real for a second

One thing about Dudley and his “footsies” is they deal a lot of damage, and especially c.hk which can deal good damage and a free super after duck straight or whatever. Dudley has a legitimate footsie game, they’re just slow footsies, so he easily gets beaten. s.hp is tbh the best footsies tool to use especially against rolling Abel’s who go for Tornado Throws. Trust me, this works and some of you probably do but just don’t take advantage of his long range pokes.

No, it’s not true, well in the way you mean it anyway. The overhead only has 2 active frames [correct me if I’m wrong], regardless of how many it is, it’s incredibly difficult to time a meaty, because if it isn’t meaty, and it’s not a hit, then you can just get thrown, if you throw it too early or too late. That’s one of my gripes, about the overhead needing about 2 more active frames.

I cannot agree to that…play anyone with a decent poke and knows that they can keep you out with it. It’s a nightmare. Even if his footsies were faster, they don’t go anywhere, so you’d still have the problem of getting in.

I actually have played against people who have played footsies or are just good overall. I can manage with my footsie game except for whee I can only use s.hp because it’s the one I mostly use. I never use c.mk unless onI have seen them back dash a couple of times. c.hk is okay, but just very sow on startup lmost like c.mk. I guess I’ll change the work from legitimate, to somewhat reliable because Dudley’s footsies are okay, though they should and can be improved.

I also read on page 1 that people block the overhead and get throwned; you can use c.lk because it’s really fast and is very good especially on blanka, and people are mostly expecting you to overhead (only those smart and good players,) those who are not aware of Dudley’s game may block low and get overhead’d and eat a 30%+ combo. I usually use the c.lp and during round 2 or 3, I switch to overhead back to c.lp. I have been winning more matches because **almost everything has been going **my way. But yeah, East I agree with you, Dudley’s footsies are not so legitimate but are still good in some cases.

c.mk is actually probably one of his better footsie options in my experience.

I haven’t used it except for back dashers because of its active frame and it always nets me a free knockdown. Very good OS too.

Cr.mk is alright, but once a good player falls for it once it’s a free jump in the next time they see it. It’s 10 frame start up, so landing it relies on you predicting that they will do a low. That’s more of a poke than a good footsie tool, and even then the range and recovery aren’t that great.

Liquid, i thought u were the hero in this forum, wtf bro?

As for me, i wont stop playin Dudley cuz he fits my style, despite the bullshit of this stupid game. U know.
Its still early man.

Liquid, i was watchin ur video of the Dudley Infinite and had a couple questions, how did you get that S.MP xx LP MGB combo? whats the timing, also what the hell is the timing for FADC jab, i’ve spent hours in training and can’t get it down

cr.LK > cr.LP > st.HK xx LP MGB > st.LP xx LP MGB > st.LP xx LP MGB etc etc It’s 1 frame so don’t expect to do it often.

Dudley’s rush down game is god tier. His Frame trap combos are actually obscene. That’s why he has awful footsies.

Every other character in the game has up close moves which push back. Dudley’s overhead has zero push back on block and leaves you at -1 in throw range. f+MK > cr.LP is a true string and leaves you at +2 in throw range. st.HK xx LK Duck leaves you at -3 in throw range.

F+MK and st.HK were actually sent down from God to punish crouch techers for their sins.

Dudley shuts down options.
Just wait and profit.

Also start using c.LK + Buffered Low MGB. May or May not always combo vs low short/forwards.

I really dont see the point of this thread.
Pretty sure this was answered but start mixing up your blockstrings with low MGB. Everyone’s been through the low MGB stage.
Not a bad option. Beats out mash DP/Jab if you’re do it before your 3rd jab I believe.

lol people need to stop bitching and play the game. everyone is complaining about how dudley has no footsies ur wrong. people need to learn how actually play their character before they make threads or cry on the forums.

I actually complimented Dudley on his footsies because of how much damage they do, not by the distance and disadnatage. But yeah you really need to play offensive, but really smart too with Dudley.

Yo, I’m pretty confused as to what the fuck everybody is complaining about. I’ll try to argue some of these points.

  1. Overhead is safe on hit, that’s all.

  2. If your opponent is expecting an empty duck then don’t empty duck. You’re not going to magically be able to infinitely blockstring somebody because of duck, only use it as a mixup.

  3. How do you get grabbed out of a f+mk frame trap? If you are, then you’re timing it wrong. Don’t just stand in your opponent’s face and try to f+mk them, it’s a slow move.

  4. If your block string isn’t safe, then do a safe block string? Howabout LP, LP, MP xx LP MGB? Don’t complain because you’re doing an unsafe blockstring…

  5. Same thing.

  6. Have you ever played somebody like Dictator, Chun, Makoto, Rose, or Abel? Their only reversal options require meter, are unsafe, and you can’t even FADC them. Or how about characters like Fuerte and Hakan who have NO wakeup reversal options? Be thankful we have so many options.

  7. Then don’t do that mixup? That or condition them to block, then mix a throw in.

  8. Even if they backdash, you get meter and a healthy amount of chip. Backdashing also means backing themselves into a corner, you end up ahead. If their backdash is predictable, Dudley has some of the best anti backdash options in the game. Just play smart.

Seriously, I have no idea what you’re complaining about.

yup, he got that one wrong.

you can’t actually frame trap with f.mk…there’s no timing you can do to make it a legit frame trap. unless you count doing a frame trap if your c.lp hit.

dudley doesn’t have a safe blockstring outside of target combos and c.lp chains iirc. people can mash out between lp, mp i’m pretty sure.

Dictator can teleport without meter. all of them can back dash. especially chun/mak/rose. they can all fa backdash as well.

you can’t condition them to block when s.rh xx duck puts you at -3. he was saying that by frames s.rh xx duck is a useless “mix up” since all the options he has puts dudley at negative frames and thus unsafe.

duck -> nothing -> gets thrown/dp’ed
duck -> straight -> gets comboed
duck -> upper -> gets comboed
duck -> throw -> gets teched/space reset
duck -> c.lp -> gets thrown/dp’ed

it’s the same thing when you use FA. dudley’s FA1 forces you to backdash everytime since it also puts you a -3 on HIT. Yes it has range but when you can’t even build momentum from it it’s kinda not good. not to mention it teleports you to the other side if you tried to FA jump ins alot of the times, so you get thrown out of it.

I kinda have to laugh at this, when chars like ryu/chun has lp, os lp/c.rh for free, and you say dudley has some of the best anti-bd options in the game.

if you think dudley is top tier at this point you’re kidding yourself. unless someone has a revelation of some sort dudley is staying mid tier at best.

overhead is -1 on block. Which is safe against nearly all of the cast.

f+MK IS a frame trap against players who intentionally crouchtech late to avoid getting poked. You use it when you see the opponent not only teching your tick throw attempts but also blocking your st.HK counter hit bait.

practically no one has safe block strings in this game. Ryu’s jab jab cr.mk fireball isn’t safe either. that’s a non-point.

if you are playing against someone who is continually reversal DPing your empty duck, focus backdash cancel it and bait the SRK.

Dudley is ALL about landing one enormous combo and stripping the rest of the life down with his excellent keep away normals.

I thought cr. MP x LP MGB was a true block string.

Anything cancelled into LP MGB is a true blockstring. But that’s not a hit confirm.

why are we still going on about this?

I assumed he meant f+mk, then frame trap into another normal.

Most characters don’t. By safe, I meant not punishable on block.

I suppose Teleport is an option. Everyone can backdash though, my argument still stands.

Do st.HK xx LP MGB three times in a row, and the fourth time, I seriously doubt that your opponent will throw you out of an empty duck, because they will be assuming the MGB. Most mixups aren’t safe, but they’re hard to read and deal good damage, that’s the nature of mixups.

You haven’t seen any of the option selects? You should look them up, OS into ultra against backdashes is GDLK.

Mid tier is strong. Players win with Vega and Fuerte and they’re mad low tier. Hell, a Dan has even beaten Daigo. Mid tier is a fucking luxury.

Where can I find this legendary Dan?