It is critical that you pay attention! The Nova combo thread

Who does this work on in the corner? Just big people. I had a bit of time in the lab but not a lot but it seemed to work on Zero without the ADD. It worked on Dorm like in the video. I couldn’t to get it to work on Chris.

Would Fly ADD :h: Unfly for the autocorrect work or is that too impractical/impossible. I’m not sure I have the technical dexterity to test that out.

I’m pretty sure you can adjust for anyone, but that involves adjusting both for your opponent and the character you’re tagging in. This is definitely not practical for anyone but Strange… still kinda cool.

I have two more POC’s uploading. Tried to get Morrigan to work with Shadow Blade -> fly cancel etc. but I couldn’t get anything more than j.H, Soul Fist, and Thor fell out. For some reason snap backs don’t come out until your assist recovers so they are not the missing link as I thought.

edit: here they are.

Hulk (Anti-Air Gamma Charge, 5F for all versions)
Viper (Thunder Knuckle H, 5F)

[media=youtube]qgaJgFLScGE[/media]
GOD DAMNNN the Nova corps be busy in the lab!!!

[media=youtube]IWdErX3yPig[/media]
The nova bit at 4:04 was quite impressive. Loads of H

I was gunna post this but I knew someone else would so i didnt bother lol. yeah that part was cool…reminded me of my video
[media=youtube]6D_nAXTl1tQ[/media]
I wish I knew how much Infrit’s combo into the crumple does…I’m tempted to say it still doesn’t do as much as the combo into crumple I found the other day (gunna post that below) or if it does, it may not be significant…especially for that much effot
[media=youtube]mOe1p6ixJFU[/media]

<blockquote class=“Quote” rel=“dougiie-OVRKLL”>Sorry for the double post…I actually put this in the Video Thread instead of here by accident >_<<br />
[media=youtube]foLCqknk3RM[/media]</blockquote>

Well that was impressive, could I still break a mill without the strider extention? Im planning on running sentinel instead of strider. Oh and is that corner only? And if so, what variation should I got for mid-screen?

Sorry for all the questions, just been considering picking up the centurion and Im just curious.

dougiie sick combo sir…unfortunately vid is super blurry on my phone and cant make out the damage aafter the first hyper. looks beefy as hell and was wondering what the tech behind it was since i can only land two hypers using a powered pulse!

This new design is fucking terrible…

Wtf Kineda. Christ…

Anyway,

I started playing Doom recently, and I figured out a way to raw tag him and OTG even small characters. Normally S would whiff on the small characters, but if you slightly walk forward a tiny bit before you st.M, the S will connect. Thought I’d let everyone know who uses Doom with Nova.

<blockquote class=“Quote” rel=“jak d ripr”><blockquote class=“Quote” rel=“dougiie-OVRKLL”>Sorry for the double post…I actually put this in the Video Thread instead of here by accident >_<<br />
[media=youtube]foLCqknk3RM[/media]</blockquote>

Well that was impressive, could I still break a mill without the strider extention? Im planning on running sentinel instead of strider. Oh and is that corner only? And if so, what variation should I got for mid-screen?

Sorry for all the questions, just been considering picking up the centurion and Im just curious.
</blockquote>

Oh word? if that’s the case don’t even worry about this combo. What team you going to run with Sent? Doom with beam?

<blockquote class=“Quote” rel=“motion51”>dougiie sick combo sir…unfortunately vid is super blurry on my phone and cant make out the damage aafter the first hyper. looks beefy as hell and was wondering what the tech behind it was since i can only land two hypers using a powered pulse!</blockquote>

Thank you =)…and na it’s not your phone…my capture card is ass…it’s something I got from a friend for 5 dollars lol…I just wanted to be able to plug something into my tv instead of stacking shoe boxes on my bed for my camera. The tech behind it is you do a delayed tiger knee Super Nova after a launch (either raw or Centurian Rush). What happens is when they launch and you wait, the super will be the air variation since you delayed the tiger knee…they won’t take all the hits because they will only be getting hit by the tip of the hitbox BUT, the fact that the first half of the super causes hard knock down allows you to land on the floor from the tk super and then just do the regular one. Also, a friend of mine Insaynne posted a video showing how to link two supers but it doesn’t work once you have red health to burn. This will always work =)

<blockquote class=“Quote” rel=“Marvelo”>This new design is fucking terrible…

Wtf Kineda. Christ…

Anyway,

I started playing Doom recently, and I figured out a way to raw tag him and OTG even small characters. Normally S would whiff on the small characters, but if you slightly walk forward a tiny bit before you st.M, the S will connect. Thought I’d let everyone know who uses Doom with Nova.</blockquote>

I actually lost my notification from before the revamp

ok seeing an actual explanation helped a lot! also good to see our nice input icons have gone to shit!!!

with that i bring this…

from round start - qcb.H, j.H w/spencer assist y, H, S, (armor piercer hits,) sj up to just below normal jump height j.qcb.H, j.H, (land,) H w/nemesis assist y, S, (rocket hits,) TK dp.M, S, j.H, qcf.M, dp.HYPER.

full mashing nets you 941k for one meter!

with 30% red life used on the dp.M and careful timing of a qcf.HYPER. you can follow up with a dp.HYPER for 1,121,700 fully mashed on both hypers.

It’s so tempting to go for full out combos with Nova because he has so many ways to follow up, but I’m noticing real quick that leaving a character alive, even if it’s just a sliver of life, will come back and bite you hard, so help me out with mix ups.

I need mix ups, resets, and general oki from combos that lead into a hard knock down from jump S. Having cold star is nice to set stuff up, but what do I set up? Instant overheads are nice for people who like crouching. Sneaking in lows on occasion is nice, too, but I need some grimy stuff that makes people rage like they do against Vergil, Logan, and Mags. What can I do to do that? I’m sure there’s a few vids out there, but I don’t feel like navigating new SRK right now. I’ll search later, though.

Say no more.
In the corner, the basic idea is to reset them after the OTG ground bounce from Nova Slam. So after that:
…walk/dash forward, s.L (forced air tech) xx call Cold Star. People generally try to hit Ammy out of this so mashing s.L will hit them if they try to do that. Neutral tech and back tech will put them in Cold Star, forward tech is their one escape option. If they do this you can go for an air grab, but it’s probably in your best interest to change it up from here.
…dash back c.M (forced low air tech) xx Fly call Cold Star. Forward teching will put them right in Cold Star. Any other tech, go for an air grab; if they tech it, they’ll hit the ground and Cold Star so you can go for a high/low mixup.
…S (or end your combo with Cent Rush H) TK Energy Javelin. Anyone with a brain will know not to press buttons or tech against this. But, if they do the former, enjoy your combo. If they do the latter, dash backwards to make the falling javelin mix them up. If they’re smart, either go for an air grab after the falling javelin is blocked, or fake it by super-jumping up back and doing HRP L if you see them whiff their H.

However, Cold Star is way better mid-screen as it opens up some left/right mixups as well.
…if you’re doing the H fly/unfly loops mid-screen, land after the first set, do s.H and call Cold Star then cancel into Cent Rush L/M for a mixup.
…off of a hard knockdown, OTG with Cent Rush L while calling Cold Star purposefully late, causing them to tech instead of combo, then Cent Rush M over their head (or right into their face) for a mixup.
…on their ground tech wake up, read or react to their tech and do this (just time the cross-up instant overhead late, otherwise auto-guard will help them block it).

Cold Star is at its best for incoming mixups. For this reason you might want to consider snapping in their last character even if they’re not a threat, just to mess with their synergy and force them to eat this shit:
…call Cold Star, immediately super jump into j.S. This might cross them up, it might hit them, it might get them on the ground for an instant overhead setup. It’ll also hit opponents trying to fly or double-jump away. This option is so stupidly good that the other ones are almost irrelevant. You can do something similar with Cent Rush M but it can be thrown if mistimed and won’t cross up anyone big.

Hope this helps. I’d post more solo Nova setups but I hardly ever do them lol

Straight up gold. Ooh, I can’t wait to lab this junk out. Thanks mah dude.

Just to add the Ammy setup with Jump S is not exclusive to incoming, you can use it in neutral setups and resets too, it’s one of the only reasons to EVER do a raw Jump S.

I’ll have to look into this a bit.
Actually last night I got hit out of the j.S incoming setup by a very button-pressy Dormammu who hit j.H on incoming and hit both Nova and Ammy. So I guess there’s a bit more spacing involved against some characters than I thought.

Came up with another setup vs. less mobile characters:
On incoming in the corner, back up, call Cold Star, kara c.M into Cent Rush L. This will cross them up and ground them at the same time, allowing you to go for an instant overhead on either side if they block Cold Star. Larger characters can stand block to avoid the crossup, however.

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/73493/dougiie-OVRKLL">dougiie-OVRKLL</a> said:</div>
<div class=“QuoteText”><blockquote class=“Quote” rel=“jak d ripr”><blockquote class=“Quote” rel=“dougiie-OVRKLL”>Sorry for the double post…I actually put this in the Video Thread instead of here by accident >_<<br>
[media=youtube]foLCqknk3RM[/media]</blockquote>

Well that was impressive, could I still break a mill without the strider extention? Im planning on running sentinel instead of strider. Oh and is that corner only? And if so, what variation should I got for mid-screen?

Sorry for all the questions, just been considering picking up the centurion and Im just curious.
</blockquote>

Oh word? if that’s the case don’t even worry about this combo. What team you going to run with Sent? Doom with beam?</div>
</blockquote>

<br><div>Yea Im thinking bout running nova/plasma beam/drones. Not sure if its overkill on the assists but I think it’s a solid enough team that should allow for a lot of adaptation depending on the match-ups. </div><div><br></div><div>But yo, been tryna practice the unfly h combo midscreen and it keeps dropping on anyone that isn’t big body, either the second unfly h whiffs because Im too far away, or the launcher misses but the problem usually is the second h whiffs. Im not sure what I might be doing wrong, I go for a basic lmhs h flight h unfly h so I don’t think Im adding any unnecessary hits to the combo. Any of you gentlemen have any idea what I may be doing wrong? Im learning the basic flight combo just as a placeholder till I can get this one down.</div>

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/12662/jak%20d%20ripr">jak d ripr</a> said:</div>
<div class=“QuoteText”><blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/73493/dougiie-OVRKLL">dougiie-OVRKLL</a> said:</div>
<div class=“QuoteText”><blockquote class=“Quote” rel=“jak d ripr”><blockquote class=“Quote” rel=“dougiie-OVRKLL”>Sorry for the double post…I actually put this in the Video Thread instead of here by accident >_<<br>
[media=youtube]foLCqknk3RM[/media]</blockquote>

Well that was impressive, could I still break a mill without the strider extention? Im planning on running sentinel instead of strider. Oh and is that corner only? And if so, what variation should I got for mid-screen?

Sorry for all the questions, just been considering picking up the centurion and Im just curious.
</blockquote>

Oh word? if that’s the case don’t even worry about this combo. What team you going to run with Sent? Doom with beam?</div>
</blockquote>

<br><div>Yea Im thinking bout running nova/plasma beam/drones. Not sure if its overkill on the assists but I think it’s a solid enough team that should allow for a lot of adaptation depending on the match-ups. </div><div><br></div><div>But yo, been tryna practice the unfly h combo midscreen and it keeps dropping on anyone that isn’t big body, either the second unfly h whiffs because Im too far away, or the launcher misses but the problem usually is the second h whiffs. Im not sure what I might be doing wrong, I go for a basic lmhs h flight h unfly h so I don’t think Im adding any unnecessary hits to the combo. Any of you gentlemen have any idea what I may be doing wrong? Im learning the basic flight combo just as a placeholder till I can get this one down.</div></div>
</blockquote>

Nice assist choices. Nova and Drones is ridiculous, Nova and beam is ridiculous, Doom and drones is ridiculous…good shit. <div><br></div><div>As for the midscreen combo troubles, I haven’t had the problem for months so I forgot the things I had to adjust to get it but off the top of my head, the only reason why the second H would whiff is because you’re not jumping up forward after the super jump cancel. </div>

Aii, thanks for the vote of confidence, and thanks for the tip, ill try to make a conscious effort to jump up forward on the combo now.

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/46940/discovigilante" style=“font-family: ‘lucida grande’, ‘Lucida Sans Unicode’, tahoma, sans-serif; line-height: 1.7em;”>discovigilante</a><span style=“font-family: ‘lucida grande’, ‘Lucida Sans Unicode’, tahoma, sans-serif; line-height: 1.7em;”> said:</span><br></div>
<div class=“QuoteText”>
<blockquote class=“UserQuote”>
<div class=“QuoteAuthor”><span style=“font-family: ‘lucida grande’, ‘Lucida Sans Unicode’, tahoma, sans-serif; line-height: 1.7em;”>…S (or end your combo with Cent Rush H) TK Energy Javelin. Anyone with a brain will know not to press buttons or tech against this. But, if they do the former, enjoy your combo. If they do the latter, dash backwards to make the falling javelin mix them up. If they’re smart, either go for an air grab after the falling javelin is blocked, or fake it by super-jumping up back and doing HRP L if you see them whiff their H.</span><br></div></blockquote>
</div></blockquote>I went to a big monthly in Seattle yesterday, and I can now add an addendum to this mixup that actually makes it good against much of the cast. <div>Cold Star’s assist cooldown is pretty fast, so even if you do Cold Star/Cent Rush L, Cent Rush M, Cent Rush H TK Energy Javelin for a reset, you can call Cold Star again almost immediately. A lot of characters cant get out of the Javelin cleanly, and some are just going to fall into Cold Star’s blockstun and allow you to go for an instant overhead mixup. ONE person escaped this out of several that I played. </div><div><br></div><div>Here’s how I think you can get out of it:</div><div>*Try to clip Ammy on the way down (this might hit, but it might trade with Cold Star also so you can get a combo if you block or do c.M/H to get under the hit)</div><div>*Downward super like Legion Arrows or Shinkuu Hadouken (nothing you can do about this besides try to hit them out of it when they do it)</div><div>*Air-dash or double jump out at the right time. This is risky because the window in-between the second Javelin hit and Cold Star is small, and if you read it properly you can air grab them or go for the aforementioned Nova Strike L frame-trap. </div><div>*Calling Haggar Lariat (god damn it)</div><div>*Doing an air super and DHCing into something</div><div><br></div><div>I’m trying to see now if Nova can jump up when they’re coming down to ensure a meaty setup with j.M or something.</div><div>Long story short, people get hit by this shit, if you’re playing Nova/Ammy please utilize it and see how well they can get out of it.</div>