oof
But unfortunately Nova’s DHCs to Dante are ass lmao
Unless you use the Gravimetric Blaster into Dante DHC…
Not even, you can DHC into Dante fine if you use the correct combos. After any Cent Rush M in a combo, just do Rocket Punch L or Grav Pulse L into Nova Force and you’re able to DHC into Million Dollars fine.
lol marvelo niggas dont know
What I mean is the combos have to be so specific to get a DHC…but once again this just comes from being spoiled with the ability to DHC basically from any situation
Haha. Niggas don’t know yo.
Well, Dante lets me DHC also from any situation, you just gotta modify the combo is all. Sure, Taskmaster does so as well AND better since it’s easier. However, Dante also has Devil Trigger. Which lets me DHC from Speed Tackle(which if blocked and immediately DHC’d into Devil Trigger you’re like +10 at least, so you get a free mixup) and Nova Force with the hard knockdown.
I might do this for RR
thanks
What is this unfly glitch everyone is talking about?
It’s just adding a normal to the unfly command. Qcb S+H for example. The unfly and the normal have to register together for it to work.
^^that question was asked in another thread so I decided to post my reply here also
Is the damage from human rocket worth spending a meter on it? Also I must play around with that GBlaster into Super Nova, that sounds hot for kills
Not really lmao…it gets Nova to break 800k …that’s just about the only good thing. The second option is way better…gets you to 890k. I actually got the idea from a video posted by Insaynne a few days ago
Sorry for the double post…I actually put this in the Video Thread instead of here by accident >_<
[media=youtube]foLCqknk3RM[/media]
what combo are you doing post tag with dante?
post air throw tag if you have Strider assist. You do volcano, j.H, airplay, killerbee, cr.H+call strider, S, SJC+Million Carrats, backdash, S, claypigeon, Stinger, boldcancel, hammer, call Nova, delay, volcano, hammer, volcano, beehive, million dollars. It does roughly 850K and around 620K pre-super.
If you don’t have Strider, then just do j.M, j.H, killerbee, backdash, S, claypigeon, Stinger, Boldcancel, Hammer, call Nova, delay, Volcano, Hammer, Volcano, Beehive.
Depending on what assists you have you can always modify the combo.
Honestly Marvel you could do to improve your own combo. after stinger boldcancel, you can do Skydance, instant beehive, stinger + nova, hammer, beehive, stinger, volcano, beehive, million dollars. Or does your version do more damage?
This does more damage, builds more than a bar, and is easy as fuck.
The reason it does more damage is because it minimizes the amount of hits while using his most damaging attacks. Dante’s scaling is ass so getting the most hits out of Volcano, Million Carrats, and Nova’s Cent Rush in the combo guarantees the most damage. If I do skydance within the combo it will definitely build more meter, but it would scale the combo. However, this combo is optimized for damage and I’ve found it to be the most optimal way to deal high damage while maintaining consistency. Nova has a chance to hit them out of beehive so to avoid that I implemented this combo.
Ok cool, just wanted your input on this
Does anybody have reliable notations for Up and Side TAC infinite initiators? I already have my infinite combo and my Down starter so that they’re reliable enough that with practice I can get them down pat, but I can’t find a Side or Up that works well enough to be consistent.
For Side I’ve been doing Air Dash Down Back, Flight LMH L Punch ADD H L Punch H or LH depending on the height. Up TAC has been ADD L Punch H Flight LMH L Punch ADD H L Punch H or LH depending on height as well. That said in both instances sometimes I can’t even get the dash low enough to be in range to initiate the TAC without having the opponent fall out.
I know both are dependent upon the height at which the TAC is initiated which is a factor, but I imagine there’s at least something out there a bit more stable. Any input would be appreciated.