Oh And on the Combofiend Situation
God damn why’s he such a stand-up guy, even giving credit where it’s due. Good stuff Combo and good stuff FlyingVe. Ve, you’re like a weapons dealer :tup:
Then Combofiend should know that Danke’s version of the Tag combo is better. My Spencer is pretty damned basic.
Your videos are on the Front Page more often lately. So I guess he went to you by default
not the best combo execution wise (since im terrible when it comes to it,) but it works midscreen and in the corner on all characters.
j.H, M, H, (nemesis rocket assist,) [all sequential button presses, think basic magic series] L centurion arts [wait here a bit if midscreen] H, S, j.H, j.S (j.S has to be done early so it only hits twice) [watch for side switch here if midscreen its pretty rare though] fH/spencer armor piercer assist, [dash here if side swithced] M centurion arts, L centurion arts, hyper of choice.
836,600 with super nova (full mash)
846,400 if after the M centurion arts you do S, j.H, super nova (full mash)
796,300 with gravimetric blaster (no red life, full mash)
828,600 with gravimetric blaster (<30% red life, full mash)
873,200 with gravimetric blaster (>30% red life, full mash)
no red life is preferred against taller characters in the corner since you can sub the first L centurion arts with a L/M gravimetric pulse for much better consistency.
subbing the first L centurion arts with L/M gravimetric pulse with any red life really scales the damage.
you can add a L/M gravimetric pulse with >30% red life for an additional wall bounce after the last M centurion arts for more options.
818,100 after additional wall bounce with gravimetric blaster (full mash)
824,800 after additional wall bounce with L centurion arts with gravimetric blaster (full mash)
859,700 after additional wall bounce with super nova (full mash)
872,500 after additional wall bounce with L centurion arts with super nova (full mash)
EDIT -combo shortened, damages verified.
Hey i need scrub help from you guys…I play on a ps3 pad and I’m having trouble doing the flight loop and was wondering if you all had tips.
after ABCS I jump up and right now hit C and then have trouble doing flight/unflight since sometimes the Tag combo will come out. I’ve been trying to do a full half circle to make sure I get the input right, but I was seeing what other people think.
I’m a pad player too. After you hit C, you have to make sure you press :s: comes out after the full motion to make sure TAC doesn’t come out. You can even do :d::db::ub::s: to make sure there’s no input error.
Pad warrior here too.
Just be sure to let go of the cross BEFORE you press S.
what do you mean by the cross?
Think he means the D-Pad
Yeah i meant the d-pad. (also known as directional cross).
Ok I’ve been searching around for a point character. I was stuck on Vergil but a lot of his advanced combos remind me of Dante. I already use Dante on anchor and went through hell learning his advanced combos. I really don’t want to go through that again, especially now that I can finally rely on my execution with Dante’s combos. My point character needs to be some one who’s simple with decent health, and can level up Frank West fast. Vergil dies too fast and based on this combo thread, I’m gonna switch to Nova. He can get 70 hits with ease. It takes Vergil all-day plus serious execution to do that.
Nova and Frank are pretty great friends.
[LIST]
[]Decent health
[]Useful normals with decent range
[*]Can Level up Frank West
[/LIST]
With at least 2 bars, you can Level up Frank West to 5 with Nova’s Power of the Nova Force. Nova’s Hyper causes an untechable knockdown if you DHC out of it halfway. Check this video out.
[media=youtube]5zSwFNun92k[/media]
I need a bnb that works anywhere. A lot of the time, I find myself unable to get them in the corner to land Nova’s bnb, so I need something that works when I’m in the corner facing out and I get a hit.
Well during of the usual bnb instead of human rocket, just do S then otg hyper?
You can do the H loop, land, HS, super jump HS groundbounce OTG relaunch H super.
the first bnb in flyingVe first nova vid
Like I said
Not sure how useful this is, nor if its relevant in the new patch but.
Generally you can end an Air S Combo with dp L OTG into Super.
Well on a Far away or High Throw. When you land, you can do dp L OTG into Launch again for combos. Not sure about the scaling, but I was going straight for super. Now I know If Throw them from one side of the screen to the other, or if I throw them from high so that they land late, my dp will hit at almost the last frame, leaving combo potential.
On that Note, NOVA is fun as hell. I’ve been gettin 700-750 K, but seems I can get more.
Useful?!
Uhh, I think we already know this o.o, and also to help you out, if you and your opponent are near a corner, you can throw your opponent to the corner and on the way down hit j.:h: and you can combo.
Wow! Shoutouts to who came up with that, this is amazing. I used to DHC from nova to Zero’s rekkoha for 900k damage. Now it seems i can DHC into Sugenmu (shadows) and start lightning loop for instant kill combos :)!!