Is the game really scrubby? I don't think so

I agree with this 100% - a sufficient level of broken makes the game fun for everyone playing. Everyone that the scene has seen in action so far has been shown to be broken tier, other than Ryu. Sentinel’s at the top of the food chain at the moment, but even if he’s S-agat Tier, that’s not always the end of the world in a game where everybody else is A+ tier.

I mean, for crying out loud, even Captain America is amazing with a few bars of meter. And he’s probably one of the worst characters in the game.

@BitterSweet, I say you’re just bad at MvC3 and are mad salty about it and everyone who likes it. http://gamersmafia.com/storage/comments/791/91/trollface.png

Absolutely agree.

I don’t bust this out often for fear of looking like a child but… ‘LOL’

any game released prior 2009

No you arent right. SSF4 AE will out last MvC3.

Game Balance =/= Character Balance

So how do you beat someone using Sent/Deadpool/Dante spamming rockets, guns, missiles, flies, nut kick, hypers, DHCs, assists. Everything? Let’s say I went with a balanced team, maybe Morrigan/Ammy/Hsien-Ko. I can’t even close in, everything got beaten except for Ammy. Hsien-Ko’s gongs and stars won’t keep up with the spam, rushing down with Morrigan get’s AA’d, I tried to zone and fireball, too slow and I eat a hyper. So that just leaves Ammy… what then? Pull off a lv3 XF win? Possible. But yeah, there’s pretty much some kind of imbalance in team composition. I’d probably win easily if I chose another keep away team but that’s something I consider “cheap & scrubby”.

play to win, consider something cheap &/or scrubby its being scrubby

Dude it’s clearly not just sentinel. The game is just not good. You are basically going from thread to thread at this point defending this game just to play devil’s advocate. It has problems, and what is most bothersome is that they are problems that could have been eassily avoided. Think for a minute and you will see how much of a joke it is that an entire design team seemed to think that Level 3 X-factor was a good design decision. People will try to rationalize it in any number of ways. They may call it random, or say that there is easy “do it yourself” combos or whatnot but in reality it isn’t something you just explain. It’s simply this bad feeling you get in your stomach everytime you watch this game get played. It is so self-evident at this point that anybody defending the game in the name of some false “deal with it” ideal is looking mighty ignorant right now.

because ssf4 is very interesting and has no problems and it is very easy to judge mvc3 when it’s barely been out
oh wait

all i saw was somebody get fucked up by someone who was using x-factor, not some sort of gross accidental win
boo ho random morrigan j.c didn’t beat sentinel, surprise

When you create your balanced team, you must factor in the possibility that there will be people who throw tons of shit at you.

I remember playing someone online who was firing Deadpool guns across the screen, and he had Dante Jam Session and Doom missiles as assists. It was very tough, but it’s a legit strategy. After playing some incredible Sentinels online, I can see why some people would rather put up a wall of defense.

Basically this…Justin was mad at it for like a day but then he figured out how to deal with Sentinel and now he likes it. Plus he always said it was fun, just wasn’t sure of its tournament viability. Marn is just salty that he can’t figure out a way to get passed X-Factor Chun, and is such an egomaniac that he can’t accept the fact that someone that isn’t in the ‘elite few’ might be able to beat him.

This game is so random that at the big west coast tournament scrubs such as Justin Wong, Floe, Clakey D, Neo, and Mike Ross were even placing well.

The thing i don’t get with this. is that calling the game too easy is basically a double middle finger to newcomers like me. they’re saying that we don’t deserve to play the game because we’re not ‘pros’ like them. the game may seem scrubby now, but people will adapt to scrubby stratagies just like in any other fighting game. and if they don’t. MvC2 is still there.

also calling the game unbalanced compared to MvC2 is just fucking hypocritical.

It’s scrubby by comparison. That’s all. Many of the older games due to the nature of the players at that time and the developing nature of the internet required people to spend a lot of time to understand things. The benefit is because you spent so much time gaining knowledge you also gained a lot of experience in the process and got a good ‘feel’ for things.

Newer games are broken down instantly, come with tutorials, have lengthy explanations by ‘pro’ players, etc. That kind of stuff simply wasn’t part of the package ‘back in the day’. You just had to put in the time and figure shit out.

So coming from that kind of environment and then looking at things today it is very different. There’s a lot less effort required to get into things now. That’s totally fine but what it costs is the sense of accomplishment gained from mastering some of the older games.

When the game itself is easy it’s harder to respect someone who wins. It’s like people who are serious about smash brothers. Most people here laugh because the game is piss easy compared to basically any traditional style 2d fighting game.

Regardless cream rises to the top so the better players with more overall experience, dedication, better execution, etc. will always win in the end.

So wait, if someone has a working strategy that is working, and you can’t counter it, that is “cheap & scrubby”?

(By the way, scrub used to refer to someone who did NOTHING to improve his or her game and whined about every time they lost…it did not mean using a popular team.character.or working strategy)

If you can’t beat it, adapt to beat it. If whatever magical awesome team you thought up is not cutting it, just tweak what is not working.

When did this scene devolve into so much hate? I remember when we FIRST saw AHVB x 3 in MvC2 (old guy reference, I know) and it was not this bad (Although there was a time when the thinking was Camble/Cammy/xxx was all you needed to win…how is that working out?). Akuma has an infinite, so what? X-factor lvl 3 is powerful…yes, because it is supposed to be. Capcom loves putting comeback systems in their games now…it’s the lay of the land now. Sentinel hits too hard? I thought that is what he was supposed to do. Jesus, the last thing I want to see is this turning into a Smash-like crap-fest where we tweak the rules to be fair for everyone.

For people that think that the system has been “figured out” and that everything we know now is all we need to know: You need to understand that the things that are EASIEST to exploit will be figured out first, but that does not mean that they are the best exploits of the game’s system. Things like AHVB x 3 in MvC2 came around pretty early, whereas things like Fast Fly, Unfly, Unblockables, etc. took longer to figure out and (go figure) turned out to be much more powerful in general.

The overall quality of this product in all of its aspects is inferior to that of SSFIV. But SSFIV sets an impossibly high bar, IMO.

MvC3 is a lot of fun and I intend to play the fuck out of it for a long time. It doesn’t have to be as good as SSFIV to be a good game.

:rofl:
:rofl:
:rofl:
:rofl::rofl::rofl:

:rofl::rofl::rofl:
:rofl::rofl:
:rofl::rofl:
:rofl::rofl::rofl:

:rofl:
:rofl:
:rofl:
:rofl::rofl::rofl: