You should have a match versus Dark Phoenix using X factor, literally only about 5 pokes is enough to kill Sentinel at full health. Though it was pretty damn funny when the time was running out only Phoenix left I decided not finish off so that person can’t revive and just waited for the clock to run down.
Most of the whine is about Sentinels damage and XF3, Capcom should probably look into that and patch them and after that look for other superbroken things. I understand its marvel, so shit has to be broken, I remember watching some mvc2 tournament and seeing a Iron-Man “1 touch kill” and thought it was broken (shit was hype though), but it took a LOT more than a 5 hit sentinel XF3 combo to do that.
i think the only reason sentinel is found to be broken is because he is a popular character and everyone has figured him out because lots of people play him. Give some time for people to figure out other characters.
Well I think that’s kind of been the whole point of this thread.
Touch of death combos weren’t something people had access to without a very solid chunk of time dedicated in training mode. Especially not pre-youtube and all the other wonderful things we have today.
When I joined in 2001 it was for James Chen’s MVC2 combo videos (which I still have to day on an old hdd) and as much as I tried to replicate most of them at the time, I never could figure out how he was able to relaunch or otg or get back into the air etcetera. It was only after looking deep into the combo mechanics of the game that people were even able to perform those combos, you couldn’t just replicate it by sight or with a transcript without understanding how or why those exceptions were happening in the combos.
In MVC3 you can pretty much look at any combo on youtube and have it down pat in an hour. You need no prior knowledge to reproducing any combos you see in this game (so far) and most if not all have 50-70% damage for very little skill involved.
Good or bad, time will tell I guess. I do feel personally that it is a step down for fighting game evolution.
I think even a lazy mans fix to XFC would balance the game out abit, instead of overhauling the whole thing they should reverse the duration effects of X1 and X3. So it would be like
X1: 20s
X2: 15s
X3: 10s
I know its not a complete “fix”, but I myself would be fine with this change until they come up with something else, the damage would still be absurd ofc, but with a 10s X3 you have more time on escaping and can (hopefully) avoid a 5hit Sentinel killing your entire team
Or they can make it have universal benefits.
The 100% fix is removal, but that is not happening.
I don’t need X-Factor to kill your assist. I can kill your assist and take 75% of your point character with two meters.
As much as i love this game, and as much as i love the fact that it is balanced. Lets be real here instead of nut hugging fanboys. You guys just want to go around the simplicity level of this game because of the fighting gamer mentality. But this game being simple and scrubby friendly is actually true.
lets compare mvc3 with mvc2… note, i’m not saying mvc2 is better, but it required more skill and learning than 3.
Regardless of this game being “balanced” and a wider viable roster, MVC2 was allot harder in terms of execution and maybe even strategy. Sentinel in mvc3 is allot easier to use and kill with than in mvc2; MVC2 required you to work and learn sentinel greatly in order to compete because his ground games were easily punishable against other characters (random spiting to rocket punches). Sentinel could not even beat doom or BH if he didn’t know how to fly. In MVC2, the flight gameplay required allot of experience, matches after matches to learn how to be effective. Learning how to FF, unfly accurately took allot of practice and it was needed because if you didn’t unfly properly at the right time you could get punished by cable, spiral or strider in the air.
Sentinel in mvc3 is much more stronger than he was in mvc2, because 100% combos here require less hits while in 2 his combos required more command inputs. In MVC3, Sentinel’s ground game is one of the best in here because the armor gains, the damage, the speed, the range and the massive increase of those stats with a level 3 x-factor but in mvc2, you can not compete if you played a grounded sentinel; because everyone can rush you down, hit you with an infinite, and you are just sitting meat for cable, strider and spiral. .Magneto in mvc2 did require more practice in order to be a complete killer. His basic magic series in mvc2 had a higher dexterity and execution level than it does in this game. His basic magic series in mvc3 is just too simple and deals already higher damage than magneto-mvc2’s basics. This factor with Magneto goes with all the characters.
MVC3 has too much simple combos that dish so much damage and it can be learned on the first time of playing. When i played mvc3 for the first time, it took me like about 5 matches to get zero’s basics properly… his basics are devastating in damage.
I really love this game, allot… but i’m not going to front. It is easy; a smaller learning curve and less competitive than mvc2 and other top rated fighting games (sf, cvs, tekken…).
Exactly. Xfactor ISN’T the only issue with this game. That said, don’t think I’m stepping away from it any time soon. Wesker and I have a lot of work to do.
I don’t understand.
From how I’ve always heard the terms used, I always thought **unbalanced **meant a character/move/strategy/team that gave the player a significant advantage over many/most others in the scope of the game as it is currently known. The balance changes as people discover new things and what was once unbalanced may no longer be considered so, or vice-versa. This is where I personally feel Sentinel is.
**Broken **being the ultimate form of unbalanced to the point where the game is no longer played as originally intended due to a severely unbalanced element. For something to truly be broken, I think it has to border on the bug/exploit level. I don’t think MVC3 has reached this stage.
Is Xfactor broken? I don’t feel so since it is being used as intended. However, I would like to see some more drastic scaling on the damage or maybe even a damage scale that compares the amount of characters left on each team. (I suppose you could argue this is already in place with the length of time it lasts.)
I guess I don’t understand how something can be broken without being unbalanced.
If there are 10 characters in a game and each of them have a easy 100% combo then all 10 of them are broken, but the game is not unbalance because everyone has it.
If the game has 10 characters and 9 of them are equally rounded, but 1 character is far superior to the other 9 that means the game is balance, but that one character is broken.
Do you get it now?
Lowering execution barriers is nothing but a step up as it means that new players can focus less on combo practice and more on getting actual matches in. The better player will still win a majority of the time regardless of how easy it is to pull off big damage.
^^ dnt u mean, meow? hahaha
Yo
the leap from Mvc1 to Mvc2 was fuckin stupid…
so dnt you ever fuckin talk about the change from Mvc2 to mvc3
Fighting games are ass these days. Surprise!
Let’s go back to ST, CvS2 and a Tekken that isn’t garbage with Rage mode.
I don’t think anyone’s seriously argued that MvC3 doesn’t have very easy to pick up elements. The main counter arguments have basically been that that doesn’t invalidate the tactical aspect of the game. MvC2 certainly requires more executional knowledge on a general level ( general being the key word, I think some people are forgetting how relatively low execution certain high level tactics are in Marvel 2…seriously guys, AHVB and Storm xx Sent DHCs are not hard, at all… and ignoring some of the higher execution stuff in Marvel 3… like… Viper’s TK just frame feints and all that jazz ). Of course the assumption about it being a more tactically sophisicated/more skill intensive game can’t truly be determined until the metagame of the newest iteration has actually evolved.
CvS2 and ST are scrub games, just go ask FG pros from 1994 and 2001 respectively.
Removal isn’t a fix, it’s dumbing down the game for no logical reason.
This is the most reasonable post I’ve read so far on these forums. It’s a different way of playing, and it remains to be seen how things will shake out. If the whiners are proven to be right, they will get their "itoldyouso"s in. If the players saying give it time are right, then we’ll have a good game for people to enjoy at all levels of play.
Unless the logical reason is that the fundamental design is broken. Then there’s, you know, a logical reason. Involving that thing called logic. You should maybe look up the term sometime.
Yea I have a friend that Has played fighters for a very long time and doesn’t care about frames or how the game mechanics work he just pushes the buttons as fast as he possibly can to get his moves out and beam supers me to death… doesn’t know the science of the game at all. Pisses me off a lil bit.
But the fundamental design isn’t broken and any problems with the details of the mechanics are things to be adjust rather than arbitrarily stripping the entire subsystem away, hence “no logical reason”