Fact: Capcom spent immense amounts of time on PW, putting crazy amounts of thought into his design, not just visually and mechanically but also in terms of play and balance.
Opinion: Capcom gave PW precisely what he needed to be a perfect opportunist…and not a smidge more.
Problem: people play him as a keepaway character. But Capcom didn’t design PW to halt rushdown; no, I think Phoenix Wright was designed with a different ability in mind - to control your opponent. To funnel them into making specific decisions through screen control via Maya+assists, and to then take advantage of mistakes. When the match starts, you’re already given slight control - your opponent has to prevent you from gathering evidence, necessitating rushdown. Maya’s shield then further controls by narrowing options: bash away the shield, or get over it somehow. The first can be punished via the shield’s front invincibility, and the second is where prediction (assists), counters, and character-specific knowledge (teleports) comes into play. You’re meant to narrow the opponent’s choices and predict their remaining movements; they WILL be aggressive and they WILL make mistakes. PW then has to be the opportunist and punish those mistakes (combo/team hyper -> evidence).
Deliberate precision is key. A good PW player will know precisely how much evidence they can gather by who they’re against and what’s happening on the screen. You have to know exactly how much time each assist gives you on block and hit, how much time you have after a team hyper, how much time Maya stays out, everything. PW should never be getting caught collecting evidence or switching modes; you should only be getting comboed after some crazy unblockable or ridiculous mixup. Everything else should be in your control the entire match. Again, that’s how I believe Capcom designed PW - they gave him the health to last long enough to carefully watch and predict opponents’ movements, along with the specials to protect him while doing so.
Yeah, he’s got horrible normals, and practically no jump-in combos. Well, duh. That wouldn’t make sense with PW’s playstyle - he’s not Spencer, Wesker, or Zero; he’s an opportunist. Otherwise, you might actually start rushing down with PW; Capcom took obvious pains to completely prevent that until Turnabout mode (and what a good job they did). Of course, once turnabout mode is reached, everything changes. What with his suddenly high damage output, spammable projectiles, x-factor infinites and crazy lvl 3, a good PW should be able to do at least a few one-touch kills in Turnabout.
Summary: Phoenix Wright was created to be and should be played as an opportunist - controlling the flow of the match and patiently waiting for an opening, NOT running away and hoping they can’t figure out how to jump. Then, once Turnabout is reached, you should literally be able to turn the tables and start rushing down yourself; using your own mixups, resets, and able to land several of your own one-touch kills.