T.Hawk was good in ST. Just wasn’t popular. There is a difference between not being a popular character, and being a bad character. The reason why T.Hawk wasn’t so popular, is because it took a lot of dedication to get him to a competitive level. Tick negative edge “reverse piano” 360’s all day.
T.Hawk is the Urien of ST. Slept on for so long. Thought to be crap in the beginning. Turned out to be a deadly character if you have patience and execution.
People who actually play ST competitively, know this. Which is why we understand the reasons behind Capcom/Sirlin changing up T.Hawk to have a 360 throw whiff/startup animation in HDR, in an attempt to balance him. This prevented Hawk from doing the extremely powerful and safe loop of death. Hawk is still very effective in HDR.
SSFIV Hawk imo…suffers due to the game engine. Hawk was almost like a paradox in ST. He had the most difficult learning curve in the game. But he had the simplest game plan to counter that difficulty. No matter who he fought, his goal was to simply get one knock down. After that, death loop, GGPO. (of course, under the surface… his strategy may invovle trying to bait certain characters differently to get the knockdown. But his overall plan was the exact same. One knock down. GGPO) In SSFIV however, it feels like the guy has so much going against him. It’s like the engine was designed to beat him. Anti-Air xx FADC backwards to get out of jail from his mixup attempts. Incvincible backdashes beat his shitty uppercut/360/super/Ultra1 attempt after ticks.
Seems like T.Hawk has to work extremely hard just to get a knockdown. His best knockdown that leaves them in range to even attempt a mixup, is jab 360, which does crap damage. Even if you get that jab version 360 to set up more mixups… it seems they don’t have much to worry about getting out of your mixup attempts. anti-air xx FADC backwards, or just backdash. Their anti air beats Hawks shitty DP, condor spire, 360, and super attempt. If Hawk does nothing, they FADC back to safety.
There’s obviously much more to it than this, but just giving an example of something so basic, that screws him so hard.
Eearly tier lists are always taken with a big grain of salt, because they always change. It’s not like they are taking the best players of each character, and pitting them up against eachother in a round robin. It’s basically a bunch of people sharing information, about what they’ve seen or theorize about, and make into a tier chart. This is why down the road, the tier lists change. Because once you start getting tournament experience with this game, you get people who are actually seasoned with these characters, facing off. Early tier lists change, with every game. SSFIV will be no exception
I just can’t see T.Hawk staying at B+. I think he’s going to slowly slide down the tier list, stopping at the bottom of general B, or upper C… unless somebody finds something with him, just shy of a glitch. lol
Jive Out!