First of all, thanks for not resorting to needless name-calling, everyone.
THIS, F###ing THIS (and I LOVE that Hectacom liked it too, double win)! You just admitted it! The faster people realize this was all I was saying, the faster we can move on.
I understand it’s easier to argue against “one-button fighter” over “inputs were arbitrarily assigned,” but the minute you said this, you agreed with my fundamental point.
I am indeed saying that the input has no relation to the move executed. That’s what I originally getting at:
It’s something people have to learn to accept. The minute you admit this truth, the sooner you have to admit that “execution as a tool to making the game fair” is not something that should come up, unless it is the ONLY way to balance a game. If that’s how narrow anyone (not you) thinks, then there’s no point in speaking with them about this.
I agree wholeheartedly with your Tekken comment about taking years of training to execute, lol! That was my WHOLE point. Yes, the kinect was a little over-the-top and I apologize if that came off as offensive, but you’ve hit what I’ve said bullseye (but someone how made it sound like you were disagreeing with me the whole time, lol). Controls != result.
@Gimnbo, that’s what I think. I strongly think the original design was so everything could be put in, not something they had planned with 10+ years foresight.
@tataki (and Anemone), you just pointed out another aspect of “controls” I was talking about. If SSB seems hard-yet-simple, do you feel that’s a flaw in the control scheme (as in, are you admitting there MAY be a better way for things to be done?), or do you think it’s just part of the game and accept it as is?
Does everyone see this? If you think SF4 controls are “the best of all possible worlds” then you have a screw loose. As soon as we establish this as something reasonable, then does my opinion seem that far-out?
I don’t know who Mike Z is, but I would like to know if he thinks “SF4 controls are flawless in design and schema.” Of course, just because he is a game designer doesn’t make him more right off the bat. What he says has to make sense. Even world-renown physicists can be wrong (Tyson…
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