Is Sonic hot garbage?

No, if anyone wants to train with Sonic, get in touch with me and/or read this thread, do not listen to that asshole.

Post is almost done btw. Just making sure all of my info is right currently

^^^^^^^^^^^^And what is your problem exactly?

LOL TROLLAN

:rofl:

Ok, so this is what I’ve learned about Sonic and this is how I play him.

Note: Just about every attack that Sonic has can be shield grabbed. If it can’t, then I’ll mention it. Also, if ANYTHING I’ve said is wrong, please correct me and tell me why.

Jab: Not the best jab in the game, but it can do some real work for Sonic. This allows Sonic a change to fight and get hits in without taking any. The kick portion of the combo gives good knockback. You can also kinda do an incomplete or fractured jab combo in order to catch sidesteppers and protect yourself. In this way, if someone sidesteps, they’ll still get hit by the kick at the end. If they roll behind you or roll away, then since you’re not doing the whole combo, you’ll have time to instantly react. NOTE: Do NOT use this if opponent has a longer jab (ex. Peach). In fact, disregard this entire jab section if you’re fighting someone like Peach. Although it can be shield grabbed, in my experience it hasn’t happened.

Dash Attack: Very fast, instant startup, and I think it can start comboes. It’s very laggy though. And if you miss, you’ll pay for it. You have to do it either when they aren’t expecting it or when they can’t do anything about it.

Tilts
Forward: I just recently started using this. I don’t think it’s too good for straight up battle, but this move is absolutely excellent for knocking shielding people off the edge. Otherwise I wouldn’t recommend it using this very often. It’s not exactly his greatest attack.
Up: This is a pretty good move. I’ve seen Sonic players use this attack naked, but I don’t know if it’s any good or if that’s just their preference. Maybe it works in straight up combat, I don’t know. But what I do know is that this is great for building up damage.
Down: It’s a good combo starter. I don’t think it comboes, but I use U-tilt after landing D-tilt. Builds up damage pretty quickly.

Smashes
Forward: This smash is a KO move. It’s slow, so you have to use it only when the time is right. I think it’s pretty safe as long as it makes an impact, especially since it can’t be shield grabbed… except by those with ranged grabs apparently, I just went and tested it with Samus. When you first use this, it feels like… there’s just no way in hell it’ll ever hit. There’s plenty of situations where it will be the best move to use.
Up: I think that this works pretty well for anti-air. Think of this as a stationary shoryuken (doesn’t count with disjointed limbs). I’m not sure on the properties of the attack at all, but so far it’s never failed me vs a limb.
Down: The forward roll of this move can KO, but I don’t think it’s useful to use for that. I try not to use this move because I usually use the D-smashes for protection… this move doesn’t protect Sonic because its slow startup makes it avoidable. Besides that, F-smash hits you slightly further. I suppose it’s good to protect yourself from a running attack though.

Aerials
Neutral: I can’t say much about this since I rarely use it. Only thing I can say about this move is that it does more damage on startup. I use this only as a last resort because it’s quick to start.
Forward: It might not seem like it, but this is a KO move… it’s not one hit though. It has good knockback for a move that doesn’t completely KO. Hell, you could use this move then turn around to use the B-air. Won’t always work like that though.
Back: Strong KO move. It has a bit of startup and a little landing lag, but if you can get past that, it works.
Up: This is good for building up damage and generally controlling someone who’s airborne.
Down: This move, like most of the dive kicks, beats out some of the annoying anti-air. Doesn’t work on disjointed limbs, so beware vs chars like Lucas and Marth.

B Moves
B Neutral: Good to get in a sneak hit on your opponent or force him into a position he doesn’t want to be in… but only when used sparingly. If they know you’re about to use it, you could be fucked because of it.
B Forward: Don’t know much about this… except it hops up in the air on startup and it’s slower than the B-down version. Apparently you can use this and jump straight up in the air. It can be charged, but it’ll hop on startup.
B Up: This is EXCELLENT for vertical recovery. If you do it in the air, the spring you jump off of does a small bit of damage. If you do it on the ground, it leaves a spring there for use for a short amount of time. It’s instant too, instant enough to do a nice KO tactic… if you use U-throw then immediately land a B-air on a high % char, instant KO. I’m not 100% certain on it working every single time because I’ve noticed people DIng from my U-throws and my B-airs become off enough to miss, but it’s been working.
B Down: This is the spindash I like to use. When someone is busy doing something, sometimes I’ll charge this up really fast, hit with it, and jump into a U-air. I do it sparingly. I don’t really like to put down people’s reactions to a certain attack, but many players act very robotic when dealing with attacks like this and forget their original objective. So if you’re on the edge for instance, you could use this and your opponent will basically allow you to go back to the middle of the stage. I don’t think the straight vertical versions of B-down or B-forward can be shield grabbed.

Throws
Forward: I’m not even sure what this is for anymore. If you want them over your head, you can U-throw and that lets you combo them too. If you want damage, U-throw gives highest throw damage AND allows you to combo afterwards. If you simply want them to be thrusted forward, D-throw shoots them forward. I guess in a weird way, it can be chain throwed. I dunno what to say about this one.
Back: I’ve only been using this throw to keep people off the stage. That’s pretty much all I have to say about it.
Up: This is the combo starter. Later on as the % builds, U-throw > B-up > B-air leads to a KO.
Down: This throw pushes the opponent forward and keeps them on the ground. So if you want to put your opponent in a worse position, you could use this to do it.
Note: It’s a teeny bit slower than a running grab, but I’ve found if you let go of the control stick while dashing to do a throw, he’ll do a standing throw instead of a running throw. Also, as far as building up damage with attacking, you can only get about one hit in at the lower %s before your opponent can break out.

Strategy
It’s simple. The strategy is just to build up as much damage as you can, using the attacks that build up damage (U-air, U-tilt, U-throw, jab, F-air, etc.). After that, you start throwing out the KO attacks. I try to build up damage while keep myself safe. I do that by using Sonic’s moving speed. If I’m in a position I don’t like, I just run or walk away. If I’m near an edge though, I’ll do that but then quickly do something about my position (ex. run and throw them, B-down, walk up and throw some jabs, wait for them to roll/sidestep/attack/etc. and then punish). Attack defensively when near an edge or as soon as you’re hit, be offensive as soon as you land even one hit or see one opening. As for recovery, I use B to recovery sometimes since it homes in on the opponent. Other times I’ll use the spring and hope for the best. I’m good at the normal fighting in SSBB I think but I suck at edge guarding and recovery.

That’s it.

Sonic sucks.

omg… after making that long ass post and the first reply is “Sonic sucks”… almost had a heart attack I laughed so hard

Okay, so I posted a while back about my opinion of Sonic, that being rather low. I’ve had more time hands-on with Brawl, and my opinion has completely turned around. Alongside Lucario, he is now my main.

Apart from his ridiculous speed which is fucking fantastic for combos, he’s got pretty nice air moves, good specials (when you’re smart about using them) and a ridiculous juggling game.

He’d be top tier with a decent finishing move. But for now, it’s b-up into u-air. :tup:

HE’S THE FASTEST THING ALIIIIIIIIII IIIIIIIVE

=D…I’ve been playing with him for a good while…so for the time being I know what i’m doing…as there’s usually always some method to my madness even though it may not seem like it.

your lil faq on him I skimmed through and is pretty good…a lot better than certain random replies and barely anyone actually trying to give stuff on their experience with him save for a few people.

Some things you’re missing though is that if you do his dash attack correctly it can’t be shield grabed…you can however be grabbed as the spin is coming too you. Online it can’t be demonstrated too well because of input but sonic players have to be wary of this that sonic can be just nabbed out of most if not all of his rolls coming straight towards the opponent. I wouldn’t know how difficult that is since i’ve only been against a 2-3 sonic matches…however I have fought a pit in real time and he just grabbed me out of it as if it was nothing…>.> of course I was charging that shit from all the way on the other side of final destination…and that was at the beginning of my smash brawl career with sonic…but STILL it’s something to be wary of. That’s another reason why I use Forward b…since it gives him that tiny hop at the beginning and makes it harder to grab.

Another thing…The longer you charge up his forward b and wait till the last second to release…then the more priority the spin has. Example…You do forward b…pit arrows…arrow stops spin, but if you hold on to it and wait till just before the arrow hits you…it will eat right through the arrow. Most other High priority attacks from other characters tend to clash at that close range with his forward b spin…Not really a good thing especially if it’s Metaknight you’re fighting or Ike is just holding onto the normal attack button to get his aaa combo out as soon as possible.

Also his neutral air actually surprisingly has good priority out of most of his moves…as I stated earlier I’ve been able to eat right through Olimar’s up smash if it is timed correctly…also you can do a short hop neutral air and make it so that you touch the tip of their sheild behind them as you land…will probably take some practice…but don’t do it all the time as people will get annoyed and just try to swat you away all day with up smash…Another good tactic is to fast fall it off the stage on people who are trying to come back on and don’t have super armor…works especially good on tether recovery after they’ve latched onto the stage…but of course an alternative is just letting them have it with the spring =D.

Generally though if you’re playing sonic you want to try to keep the person off balance and put them in the ‘speed trap’ as much as possible. Down throw is great for this because Sonic can tech chase like nobody else can.

good god emblem…what happened to your rep? O.o?

Thanks for your input tigerboi it was much appreciated…thumbs up soldier! =D

LOL.

Uhh I got randomly negged for a comment that wasn’t even mean or anything. Then I got kinda pissed and tuanted the guy that did it so he got his SRK buddies to mass neg me.

I guess it made his e-peen bigger or something.

I was totally about to give up Sonic a few days ago, but I’m gonna keep him around. For some reason, learning the timing of homing attack re-invigorated me (it’s scary how instinctive it is if you’ve ever played a 3D Sonic game). Plus, canceling run into shield is no joke. Again, I love the mix up potential.

I really want to do Sonic mirror matches with ya again, Sonichuman. It’s been like a month since then lol.

What could use the most improvements are my match ups. I’m pretty terrible against Snake and Olimar because I haven’t played many competent ones. There are many others, but those are the main trouble makers.

wow. I didn’t know any of that, especially about charging the B-forward. If it’s stronger than B-down, I may use that sparingly. Some people throw projectiles and such to cancel my spinout and that usually puts me in a place I don’t want to be. As for being thrown out of spins, I was snatched exactly once in my entire time with Sonic, and that was that… felt that was a once in a life time chance. As for attacks, I realized a moment ago that I use N-air more than I let on. At first I could only recall when I’m attacking someone and run out of stuff to do so I N-air to avoid punishment, but sometimes I run and attack with it too. It’s got a lot of priority and good knockback.

edit: oh, one othre great thing about N-air, the jab combo can follow up immediately after.

Speed trapping… are you saying that Sonic can chainthrow with his D-throw, or is it a pseudo chain, or something even less than that? I certainly “speed trap”, but I don’t do a throw after chasing. I only chase to stay close and make them feel uncomfortable. That works surprisingly well, even vs Marth. Although my Sonic can compete vs Marth, I’ve yet to beat one… it’s something about getting the last few hits on the last stock.

to be brutally honest, I don’t know anyone here nor do I even care to. even if I did know ANYONE here, I don’t give a fuck about you, Shadow Ace, your rep, your dog,… I don’t know you at all. To me you’re text on a screen that I won’t even remember by tomorrow. you got negged rep cause some asshole neg repped you; I had nothing to do with that decision

Ok Speed trap…most people who play sonic do it but just don’t realize it…I believe someone else refer to it as the speed trap and I like the name.

Speed trap is basically if the opponent is down on the ground within a certain vicinity of sonic…He can react to whatever it is that they decide to do. If they roll one way Sonic is on top of them, if they roll the other sonic will catch them, if they stand straight up he’s got it covered, if they try to attack on wake up…he’s shield grabbing. Speed trap is IMO one of the biggest tools that sonic has in his game and can frustrate the HELL out of people (Hearing the people I play with and listening to them shaking the control and then insulting the game…all that jazz). The most easy way to start the speed trap is down throw. Most people don’t tech that throw and even if they do sonic should be on top of that ass. After a down throw try to watch and predict what they are gonna do. If they are at a very low percentage try to get them in another down throw. If they try to just lay down on the ground in hopes of you running pass…dash attack that ass and make them get up or run and cancel the run into a shield right beside their body. Most people will then attempt to do something…should be relatively easy to react. This trap is only possible because of the fact that sonic moves so fast and he can stop on a dime by canceling the run into a shield. There have been countless times when I’ve been able to run up to the dead body and shield and upon seeing them try to roll backward…quickly adjust so that i’m there right when they wake up with the shield in their face and they’re getting grabbed and kneed in the face again.

However this is also why I know Ice climbers is a horrible matchup for him because they take out one of the biggest aspects of his ground game away…you can’t grab them period if Nana is around…add that with high priority hammers…lol.

Zan…Sonic can definitely beat olimar…especially because any of sonic’s spins automatically knock them off. It can be pretty tough if the Olimar is relatively good especially if they mix in their pikmin throw with their forward smash. Something that I’ve been forced to do in that match is run towards olimar and judge the distance of his forward smash…right before I get to that point I charge up forward b…if you do it correctly it should bowl over the pikmin he chucks at you…Also keep in mind that when sonic charges his forward b he backs up a bit as opposed to his down b. You can be pretty sneaky with that if you get just in side of someone’s attack range and then back out of it while charging…don’t spam it though. If you give up sonic I don’t blame anyone…he’s tough to use and you reeeally gotta work for your kills but i’m fine with that. I’ll try to mirror match you again at some point but I need to make sure I have some Advil to get rid of the headache I’m going to be recieving during the course of that match. I owe shadow ace a couple of rounds first…so I gotta get to him when I can.

Also…as for the snake vs. Sonic match…I have little to no experience with that so I can’t really give any pointers…judging by the way snake hits though I’d say he has pretty good priority on his attacks for not having a sword. C4 should never be much of an issue if you’re able to keep track of where it is…Sonic not really supposed to be standing still. And judging by how long it takes for snake to actually hit the detonator…you could probably fuck with snake if he tries to detonate it since he’d have to do it relatively early. I’d probably even be daring in my first match up with a snake and run right over it to get to snake before he gets a chance to set it off… yes i’m THAT confident in sonic’s speed. (take note though…my first match online…the person i was playing got the dragoon and I sat right in front of the reticule for about 2 seconds…then took off in one of the directions just as he hit the button…That was crazy fun lol :bgrin:). I’ve been hearing things about the damned’s snake and what not and would actually like to try out a snake vs. sonic matchup with him…cause anything I say on it is just on speculation on how I THINK rather than what I know. Maybe you can post what your problems are?

Everyone! look at the big dumbass fish I caught!

Emblem lord: Stop posting about your rep. Nobody cares.

Although I knew it could be done and have seen it done numerous times, I never thought to shield grab a wakeup attack… that’s a pretty good idea. I didn’t know his dash attack could be cancelled, though I have a friend who plays Snake and he cancels his running dash into U-smash. Speed trapping sounds sort of chancey though, and I think you’d lose out on more damage using D-throw than U-throw. With U-throw you can pile up the damage easily because they’re in the air and it’s not easy to avoid attacks when you are, but with D-throw you’re kinda relying on their next response even if you do have a lot of options… but hey, if they do something like sleep (not get up immediately), then you can D-smash them off the screen. I guess they’ve both got their own depths. What I do is use his speed to attack people on wakeup like you’re saying, but I pretty much let any sleepers sleep. I’ll try speed trapping with D-throw if I remember to and see how it works out for me.

My wii isn’t hooked at the moment up, but if shield makes him stop even faster than his normal running stop, that might mean he can do standing grabs much faster that I thought. His dash n grab is one of the things that makes him deadly, but it’s also one of the things that leaves him open.

edit: to the poster above, if you still think Sonic sucks I can show you that he doesn’t if you’d like

Too late. He sucks. (look at the fish struggle!)

C’mon man, throw him back. You’re depleting the environment.

I actually asked him about it…but i’m sure I didn’t need to tell you that…

Attacks done in the air are not guaranteed…Sonic is no exception. Air dodge can be spammed in this game especially with less of a risk of dying from dodging stuff. Anytime you’re the hedgehog and someone is in the air you have to choose what and when you’re going to do next wisely…If the person is dodging a whole lot then neutral air may last long enough while you’re inside of their sprite as they’re air dodging that it could hit them on recovery out of it. Forward air has a good chance of catching people on the last couple of hits out of their dodge if they’re not falling fast enough. You can also try to bait out a dodge before attacking.

Tigerboi: Calm the fuck down.

Also lol@ saying Sonic sucks and then when I implied the same thing about Link you got upset before.

lol, I did? T.I. needs to speak with you again. I recall only calling you a terrible poster.

How many fishes can you catch with only one lure? shit.

ANYWAY, Yes, I find him shitty, but I find him fun to play with regardless. A character’s placing on the tier list never has any effect on whether or not I play them.

Haha. You should read the post where I’m actually serious then tell me I’m a horrible poster.