If no, they didn’t know what they were doing, lol.
^truth
Ok during the course of me playing against rioting soul’s Ike I’ve come across another mixup option that sonic has. It’s nothing big but it adds a tad bit more to what he can do and it’s a branch off of his forward b cancel. Since when you cancel the forward b you go into shield if you immediately tap forward after shielding you do a roll. You can do it so fast and seemless that when you’re running in that it makes it look like Sonic is actually doing his roll attack almost towards the opponent since he is in a ball animation when he rolls…but he’s not. If spaced properly this can be used as another fake out technique and get around to the opponents back as they’re attempting to block and/or attack the fake roll attack. Plus if you do it correctly you get the buzzsaw noise to add to the fake. Try it out for yourself and tell me what you think! I’m still trying to get the timing down for it myself but it seems pretty useful.
every Wolf I’ve ever played does that. Meta Knights I’ve played used tornado a lot, but not extremely often. I think one of them was Somns or whatever
Ok more insight from me in terms of the Metaknight vs. Sonic match up…
After having to deal with Zoolander’s spamming of the tornado…I’ve realized that while that may be one of his greatest tools to use against sonic…it could also at times be his undoing. Most characters get ONE free Tornado block…If you have a full shield and Metaknight starts that shit up right in your grill and you don’t have time to do anything…You can just block it entirely. After blocking it YOU ABSOLUTELY HAVE TO PUNISH IT IN SOME WAY. I can’t really stress that enough because if he starts up another tornado you’re not gonna have enough block to deal with it and it’ll just eat right through it. If I can go for the throw with sonic I’ll try to take that but if Mk is trying to get away from me so I don’t punish it…I’ll just take any type of damage on that bastard that I can…be it a dash attack or what have it.
If Mk is spaming down tilt and you have enough space…fake a forward b and see what his reaction is…He might be trying to bait you into trying to jump over it so he can up smash you but if he seems to be just doing that for shits and giggles…ball right over the blade and smash his ass.
Mk can kill sonic at a ridiculous percentage if you let him…Watch out for this set up…Down throw, jump, forward air followed by an up b. That combo will own him horribly. Ways I’ve gotten out of it include DIing away from the stage and away from him. It’ll cause him to chase you and get him out of his comfort zone and may force him to retreat back to the stage. Another way is just air dodging the forward air and trying to get past him…If you’ve already been hit by the forward air and MK is below you…you better be slaming on up b or hope that a dodge is out. Sonic can usually make it back onto the stage just so long as he hasn’t been socked by an Up B.
If you notice that when you’re near metaknight and He’s spamming down smash…don’t even try to challenge him on it by running in or trying to roll behind him while he’s doing it…usually eventually he’ll stop when you’re just staring at him and he’ll try to do something really quick…like a throw if he believes your close enough. I haven’t developed a clear cut strategy for that but so far I’ve been trying to work running forward b fake out to make sonic stop just outside the distance of his forward smash and his down smash. If MK does anything on the ground that’s standing besides his A spam or any of his specials…try to nail him with a stutter step forward smash. That seems to work well against down smash spam as well if you fake out just outside of the distance since you’re not rolling behind him and the first hit wiffs you.
There was a period when forward b canceled out MK’s tornado in one of our matches…dunno how it happened…as most of the time the tornado completely beats it out…this was the first time I saw them clash.
Sonic still has a hard ass time with this match up…and its WAAAYY…uphill for him. He has to RUN his ass off for the most part and take the match VERY slow.
Info in terms of Falco vs. Sonic
Don’t let that Italian Boid chain throw you…If you start to see him doing that, Give him a spring for his troubles.
Falco players like to use his aaa combos and then throw his reflector. If you’re getting hit…get out of the sea of wings and block. If he throws the reflector IMMEDIATELY…punish him with a grab…I’m pretty sure Sonic can guard against it at max range and punish his ass with a throw…preferably a down throw so you can do mix up and keep falco off balance.
Generic Sonic Stuff
That new fake out thing I thought of actually works quite decently…the problem with it is that if you don’t execute it properly you can accidentally do something you don’t want…like a homing attack.
I’m hoping I’m not missing anything…I’ve been getting a lot of Ike experience fighting Rioting Soul’s Ike…fake outs work VERY WELL in that match up since Ike for the most part has to fully commit to a lot of things he has to do in order to stop sonic’s bullshit…still a tough match but with the stuff that’s been found out now I think it’s a bit more managable.
smash boards seems to be slightly behind this thread in terms of knowing things about the blue hedgehog…but they do know something that I found to be interesting while shifting the the bs in the sonic forum over there. Apparently Sonic can cancel the landing of his aerial down b roll into a shield when he hits the ground, it doesn’t work with side b.
Pros and cons
Pro
More mix up!!! You can change the angle of it a tad as he’s coming down to the ground so that you land in front of the person and can be used for a shield grab. You can also do a seamless(when I say seamless I mean you don’t see the shield) roll to the left and right if done quick enough or a spot dodge. It can also be used as another way of approaching
Cons
uh…the way you’re faced…when you start the charge that is the direction your going…no if ands or buts. So if you see Ike Charging up that forward smash when he saw you charge up in the air…you better pray that you hit the ground before that sword slams down on you.
Definitely has some potential…I was messing with it in practice mode…problem is that it’s hard to control…but then again that didn’t stop me before eh?
Still tilting at windmills, huh Brandon?
…I’m sorry I don’t quite get your reference…
Don Quixote?
I figured it had something to do with Quixote…but the whole ‘tilting’ thing sorta threw me off…I suppose I could be but again I don’t really care ^^.
Now I know why Sonic gives me a bad feeling.
HIS SECRET FINALLY REVEALED.
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lol good shit
Anything new on the Sonic gameplay front? Anybody?
Well I did a bunch a few more brawls with The Damned’s snake and ended up figuring out something pretty useful.
Snake vs. Sonic matchup info update
I’m not sure if I mentioned it last time but sonic can actually easily detonate Snake’s proximity mines. Damned was giving me the business in when he was trying his best to keep me out…one of the things that can really hinder sonic getting inside was the proximity mine if He set it correctly. However Sonic can get rid of it by simply running forward and canceling his run into a shield. It works pretty well considering Sonic slides forward a bit because of his momentum. Of course I wouldn’t recommend doing it if your shield is already low but then again…this is sonic we’re talking about. He can run away for a good while to wait for his shield to recharge before jumping back into the fray.
I really don’t feel that there’s a big advantage or disadvantage in this matchup either. Dispite the fact that Snake had disjointed hit boxes it still seems Snake had a hard time keeping the hedgehog off of him. That’s including grenades, c4, etc all being used.
Homing Attack info
There was a sonic tutorial vid that someone posted in the irc chatroom…the first few minutes or so on it was bleh but then it actually gave some useful info especially on the homing attack that I wasn’t fully aware of. I’ll try to see if I can find that vid again because I don’t remember who posted it. Apparently Sonic’s homing attack radius is actually an Ellipse with the furthest distance being to the right and left of him. He also tends to strike for his opponents back. The vid did a pretty good demonstration on this and it could probably explain the properties of it better than I could so more on that later.
Ledge grabbing trick
When you’re holding onto the ledge do a forward b in the opposite direction of the ledge but immediately jump out of it. You should be facing the other way and it will allow you to come back up onto the stage with a back air. I still haven’t mastered that yet and it was featured in the video as well.
I think that’s all for now…
Yeah I posted it. Here it is. This should probably be on the first page.
[media=youtube]1QMRTsGfy0c&feature=related[/media]
the topic creator doesn’t even really have anything on the front page since this thread didn’t start out to be the ‘sonic thread’…Thanks for putting up the link Zoogstin
I always jump over top and use a spring. Snake cant do anything to you about it as long as you position yourself correctly to either Dair back down or DI advantageously.
That video had actually inspired me to start trying to use a lot of Sonic’s bells and whistles. The timing on some of that stuff is insane, but it’s so rewarding when you finally pull off a cancelling homing attack meteor smash.
Instant-edgeguard is very nice too and it can be done with anyone, not just Sonic ^_^.
That vid makes me wanna up my Sonic game. That shit was banannas!
This is true but sonic has such ridiculous run speed that it works really well for him
Very nice.
This is actually what I was going to remind myself to PM you about, Sonichuman. I sort of want to more properly learn Sonic, especially since I still don’t have a main, but this video kind of gets most things out of the way.
Sorry about being such a lazy ass and not replying, but work and other forums have been taking up my attention.