how I came to get the game recently when I was already disgusted with the launch version
[details=Spoiler]When SFxT came out, I was extremely dissatisfied. The fighting bored me, the fun characters were locked away, gems were a hassle to set up and an obvious ‘pay-to-win’ scheme, it was about as visually appealing as Gears of War, etc etc etc.
About 6 days ago, I finally paid off my SFxT Vita reserve at GameStop. I figured, why the hell not, I already had most of it paid off and I could use a new fighter for my Vita. If I liked it, I’d buy the PS3 version later on.
The very next day, I picked up SFxT for the PS3. I dunno if it was just the new characters or maybe that it was v1.07, but the game was suddenly really fun. The fighting felt satisfying.
Why did I decide to get it now? Well, honestly, it’s because of that PSN mistake where a chunk of the DLC was accidentally made free for everyone. Pretty silly, I know. The DLC characters being unlocked from the get-go on Vita and coming with a voucher for the DLC characters on PS3 also made it feel like the game was only $20.[/details]
Will it be appreciated later on? Maybe. That all depends on the community, really. I think the netcode is solid enough that it won’t make too much of a difference, though. It’s rare that I’m not able to find a match. The 2013 patch will be a big opportunity, but I don’t think the community should wait for the patch like a lot of the Skullgirls community did.
I think the biggest thing going against SFxT is also the biggest thing that is going for it, the gem system. Implemented correctly, the gem system will make SFxT a very interesting game with a lot of possibilities. Without the gem system, which is how it’s currently being played in most tournament environments… it’s painfully boring. To me, that’s like if every CvS2 tournament forced players to use C-Groove - it gets rid of a huge chunk of what makes the game what it is.
The first thing they should do is make it much easier to edit gem load-outs - specifically, on the character select screen. Backing out the character select, going to customize, then gems, the selecting character, the deleting a load out and making a new one - fucking ridiculous. As if that’s not enough, the gems are just categorized by Boost and Assist. Shouldn’t they be categorized by Attack, Defense, Speed, Vitality, Cross Gauge and Assist? It’d make it a lot faster to edit gem load outs if we didn’t have to Filter every time.
They should also have just had all the gems unlocked from the very beginning, but since that ship sailed a long time ago, they should have a Boost Gem bundle that gives you access to all the gems for, at most, half the price of buying them all separately. In fact, cutting the price on a lot of the DLC would be a wise move - I still very rarely see DLC characters online, and I think part of that is because $20 is steep for an add-on. I mean, hell, I paid $25 for SFxT alone. I honestly believe that the majority of the hate with SFxT stems from the feeling of being used. All this DLC fucking adds up in a quick way. Most people haven’t played the game since it first launched.
There is a good game here - it’s just hidden behind menu after menu after menu. This alone will probably keep it from being a high volume tournament game unless it gets fixed.
Until then, I’ll just enjoy it as an online-only game.