Is SFxT the new 3rd strike of the FG community?

To be fair, this would go a very, very long way to getting people to care mor about it. The presentation of gems right now is cumbersome, and personally I feel like they could do without a ton of the gems that are there. It’s very bloated.

BUT… if gems are at whatever tourney I’m at, that gentleman’s agreement stuff will be MIA. You better pick some random gems or something because I’m going to have mine ready to go. :razzy:

Sfxt is the new cvs

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Oh yeah, there’s that hive mentality too. Regurgitating what other known players give opinions about, whether it be logical or not.

lollllllllllllllll

That was probably the best troll post I’ve seen all day.

SFxT is the new vanilla SF3. For there to be a new 3S you need to fix SFxT till it’s at least enjoyable to play. But even that might be a bit generous for SFxT because at least the SF3 games have parries to stand out and be different from other fighting games, while SFxT lacks that standout, defining factor. And no, gems doesn’t have enough impact in the game to count.

how I came to get the game recently when I was already disgusted with the launch version

[details=Spoiler]When SFxT came out, I was extremely dissatisfied. The fighting bored me, the fun characters were locked away, gems were a hassle to set up and an obvious ‘pay-to-win’ scheme, it was about as visually appealing as Gears of War, etc etc etc.

About 6 days ago, I finally paid off my SFxT Vita reserve at GameStop. I figured, why the hell not, I already had most of it paid off and I could use a new fighter for my Vita. If I liked it, I’d buy the PS3 version later on.

The very next day, I picked up SFxT for the PS3. I dunno if it was just the new characters or maybe that it was v1.07, but the game was suddenly really fun. The fighting felt satisfying.

Why did I decide to get it now? Well, honestly, it’s because of that PSN mistake where a chunk of the DLC was accidentally made free for everyone. Pretty silly, I know. The DLC characters being unlocked from the get-go on Vita and coming with a voucher for the DLC characters on PS3 also made it feel like the game was only $20.[/details]

Will it be appreciated later on? Maybe. That all depends on the community, really. I think the netcode is solid enough that it won’t make too much of a difference, though. It’s rare that I’m not able to find a match. The 2013 patch will be a big opportunity, but I don’t think the community should wait for the patch like a lot of the Skullgirls community did.

I think the biggest thing going against SFxT is also the biggest thing that is going for it, the gem system. Implemented correctly, the gem system will make SFxT a very interesting game with a lot of possibilities. Without the gem system, which is how it’s currently being played in most tournament environments… it’s painfully boring. To me, that’s like if every CvS2 tournament forced players to use C-Groove - it gets rid of a huge chunk of what makes the game what it is.

The first thing they should do is make it much easier to edit gem load-outs - specifically, on the character select screen. Backing out the character select, going to customize, then gems, the selecting character, the deleting a load out and making a new one - fucking ridiculous. As if that’s not enough, the gems are just categorized by Boost and Assist. Shouldn’t they be categorized by Attack, Defense, Speed, Vitality, Cross Gauge and Assist? It’d make it a lot faster to edit gem load outs if we didn’t have to Filter every time.

They should also have just had all the gems unlocked from the very beginning, but since that ship sailed a long time ago, they should have a Boost Gem bundle that gives you access to all the gems for, at most, half the price of buying them all separately. In fact, cutting the price on a lot of the DLC would be a wise move - I still very rarely see DLC characters online, and I think part of that is because $20 is steep for an add-on. I mean, hell, I paid $25 for SFxT alone. I honestly believe that the majority of the hate with SFxT stems from the feeling of being used. All this DLC fucking adds up in a quick way. Most people haven’t played the game since it first launched.

There is a good game here - it’s just hidden behind menu after menu after menu. This alone will probably keep it from being a high volume tournament game unless it gets fixed.

Until then, I’ll just enjoy it as an online-only game.

I kindly disagree on “too many gems”. I like having options. Think about this: gems who may seem useless for character X could be so viable for Y. Heck, I believe that the amount of combinations/loadouts of gems that these days are considered the most “lucrative” are only the tip of the iceberg. Just to mention speed gems for instance, pretty underrated ATM.

Thing is, you can’t force people to use a system they think doesn’t matter. That’s not the game’s fault, it’s all about the mindset. The assist gems (auto tech and block one’s) on the other hand were a failure, these gems ruined this system for most people. But now that they are nerfed to oblivion and irrelevance, I don’t see the problem anymore. There’s nothing to nag about those gems no longer.

Only thing I hope for is that Capcom at some point steps back from the idea to make people pay for them, or at least bundle them in a giant pack with a discount. But even then, the amount of gems/options you get at the start is pretty vast already. You’re not forced to get the DLC one’s at all, what a majority of people out there wants you to believe.

Nothing is comparative to third strike =. Sfxt is already a ghetto cvs2 so… I dunno. Remember, people hating cvs2 until roll cancel was discovered.

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i was wondering. since many people don’t have the DLC characters, how does Capcom will fix them since they don´t have feedback from gamers?.. i mean… i would love to use blanka but paying 20 dollars to discover that it still needs some fixes?..

last i checked this game was called STREET FIGHTER X TEKKEN. Not ghetto cvs2 or 3s. This game isn’t like those games that’s for damn sure. There’s no point in comparing apples and oranges. It reminds me of when people were complaining how this game isn’t like sf4 and how sf4 was great and how sfxt lacked elements that make it not like sf4…oh yeah…REFER TO THE CAPS ABOVE.
So people really, come on, go play the game instead. No need to banter on about the same topics but with different title headings. It makes the ogs shake their head, gives the trolls something to do and prevents us from being proactive as community.
Moreso I think we as a community are doing a mighty fine damn job. At least the fucking “OMFG THE GAME IS LE DEAD…question mark?” posts have stopped, those were hella annoying. It will take time and that’s about it. Those who are going to support the game will do so. Those who want to learn the game will do so. If it reminds you of another said game well then more power to you. But remember this isn’t that game my friend this is street fighter x tekken.

I think raw launcher is like the ‘parry’ of this game. Good read, good punish.
It’d be interesting if in the future if launcher is so scary that lows would be rare and mainly used for mixing people up.

I couldn’t see this game becoming a classic though.
What happens to DLC when a console isn’t supported anymore?
If people are trying to play this game in the future they’d be missing a lot of content(and it’ll be a slap in the face with that character select screen),while dealing with lame music, glowing,and bs. Since Capcom isn’t releasing a ‘definitive’ version and all.

Pretty much what it comes down to at the end of the day.

Lol, some of the people who support this game are making huge fools out of themselves by getting into that defensive mode again, when in fact nobody (not even I) are provoking to argue about the quality of this game.

SFxT may have a similar foundation as earlier 3S and possibly even CvS2 too, however that is where all similarities end. Saying with confidence that it’ll emerge up into the limelight the same way as 3S right now is ludicrous.

We are living in a different time than the old school age.

Most of the posts from the supporters aren’t even all that defensive. Just annoying to start back down this road again of comparing this games history to xyz game when it has been beaten to death already. It just brings unwanted attention because ppl saw sfxt in the same sentence as another game.

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That said, the OP wasn’t bad, which is why I replied in the first place. But unfortunately, I kinda’ knew where things were going to go (though it seems to have calmed down now).

Two things:

I agree in regards to raw launch. That said, while the game’s other systems may not be the freshest things out there, the combination of them is pretty unique and that gives it its own identity as well, I think.

They could always release a “definitive” version far down the line with all of those things included,but I doubt we’ll really have to worry about the DLC not being available for a good while. We’ll see, I suppose.

I think some people here are confused and think the topic is comparing the games gameplay wise. It’s more so just a comparison in similarities of how SFxT is looked at in the community now and how 3S was looked at in the community before.

Roll cancel was something that only the tourney players seemed to like because it made the game less boring. There wasn’t a whole lot of technical or interesting stuff to do in the game until RC was discovered. Casual players thought RC was scrubby/cheap and that’s probably why they removed it from the rebalanced EO versions on Gamecube and Xbox.

People need to give this game another chance, especially after the 2013 patch. I feel like people were too quick to abandon it when the game still had so much untapped potential. For all we know, it could have developed into a great game with less time outs.

Evo banned them because of time constraints. They didn’t want people dicking around trying to find their gems. Everybody else though, who the fuck knows.

The time out thing would have eventually been corrected by top players doing combos that don’t suck. Either way they should have made the timer longer or the red health recharge slower so you’re not forced to learn specific combos and team synergies just to end rounds consistently. They should have figured a 2 character team game needed a longer than 99 real second timer.

That has pretty much been corrected with this upcoming update. Plus with the zoom taken out of boost combos, the game flows much better. And people’s lack of optimizing anything in this game is why most matches end in time outs, and the fact the easy stuff is very abusable.

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