You can definitely get stuck into a situation where you’re constantly -frames. If you lose a normal exchange, it’s in your best interests to wait until their offense ends which feels a bit longer than it does in SF4.
I’m not sure about that. It seems like a lot of punishes are possible before it appears visually possible, kind of like punishing Cammy’s spiral arrow in sf4.
Otherwise, there’s the issue of sf4 players just not grasping the concept that they can’t just keep pressing buttons, and need to back off every now and again.
I’m starting to notice that. I played an R. Mika last night that with an offense that felt really safe. Turns out I wasn’t punishing certain moves when I actually had the chance to.
This makes me so mad when I play. Not because my opponent is upsetting me by being totally derpy and doing things that I KNOW are wrong, but because I don’t yet have the execution to punish it all, so I end up “punishing” random DPs with a jab or something terrible, and then eating a Tatsu to the face. Then I get so pissed at myself that I want to Sanford Kelly my stick. ><
Fought a Laura last night that just kept hopping. Just hopping all over, but I kept missing anti airs or doing the wrong one for the angle she was at and ended up just getting worn down by one little hit after another. I knew it was silly, and I knew that a better player would just destroy her for doing that, but I just couldn’t deliver and it pissed me off so much.
You should set your training dummy in the training mode to do those things so that you can get good at reacting and punishing those things on reaction. It’s tough to program yourself to do those things while playing live. Trust me I’ve tried, but if you practice actually punishing those things with proper combos and such it becomes much easier when you do it in the match. That’s how I started crush countering DP’s instead of just walking up and throwing them.
Yeah, practice and experience, I guess. Just need a lot more of both.
Part of it is that I get too “excited” or “panicked” whatever, which I know is a clear sign of inexperience. I’ll practice the same CC combo over and over in practice, then get in a real game and see a whiffed DP and my brain says, “There it is, do the thing, DO THE THING!!” and then I frantically wiggle the stick and mash the buttons and… a single c. mk comes out. ><
The hardest part is to get off the combo the first couple of times in a match. Once you can bridge the gap between training mode and live, it becomes much easier to do on the fly. I’ve had your problem before and my best answer to that is to just keep trying while practicing the execution over and over so it is as close to muscle memory as possible. That way you only have to go through the motions when it is time. DP’s are the easiest CC’s in the world to practice your combos on too since you have all day to get ready to do the combo while you are waiting for your opponent to land. Especially heavy and ex versions.
Your problem is not the execution. Your problems seems to be that you dont “think” enough during the match.
That leads to you being actually surprised when someone does an uppercut and you cant react in time.
You need to expect, better: bait, uppercuts and punish them.
Pressure them in neutral with long range pokes and fireballs to make them jump -> anti air as hard as possible.
put on close pressure and bait panic DPs (lower lvl only tactic) so you can crush them.
When you just “do stuff” and suddenly theres a DP and only then you think about punishing, you’ll always be one step behind