I don’t know if EX CU has invincibility, but EX Zonk definitely does. Then you can try to reversal Ultra if you’re desperate, and it’s worth doing if your opponent gets greedy and you know you can chip them to death.
I don’t know the details on Bad Spray, but it’s another getup option which requires you to do a quick recovery. But it’s really unsafe if it doesn’t hit.
But assuming your opponent knows how to safe jump, you’re better off blocking and option select grab teching. Wasting meter on wakeup is not particularly desireable for Cody. So yeah I’m seeing Cody dittos basically going to whoever abuses Back throw the most lol.
Im not so sure about Cody being better than Ibuki. Personally I think she is going to be the best newcomer when her full game is reached. Shes pretty much a more rushdown akuma.
As for Cody I feel is a less efficient Ryu, who is good at zoning projectiles and rushdown, but does not excell in anything in paticular. I think he would be a very good character to use when first learning the game.
I feel like cody is alot like ryu too. But instead of great zonning, he has great pressure game.
Ibuki is getting figured out, she leaves alot of openings. One of the best usa ibuki’s is phillyone right ? He is losing to all the top tier characters. Ibuki kunai is not good unless it touches you. Maybe someone in japan will master her and my mind will eb changed. But after learning her and watching alot of others use her i see she has alot of flaws. Btw she is one of my favorite characters.
I agree with everything you said
quote me from afew days ago
"cody is good, ibuki sucks. The tiers will change. I dont see any ibuki’s doing well in tournament. And poeple are dropping her right and left. If you excel in cody’s attributes use him. He isnt great anywhere. But he is good everywhere. So i think you just have to keep changing your gameplan with him to be effective. my two cents"
You realize that Vega needs a charge to do anything you just said, right? I specifically said I was talking about footsies, not the opponent crouching halfway across the screen. You can see when the opponent does or doesn’t have a charge…
I play jozhear as vega all the time and he always has a charge… Vega charges so fast he can always do at least a barcelona after blocking a ruffian… He can also c.lp c.mp xx EX barcelona to get the extra time he needs to charge, if the time spent blocking during the startup & blockstun of Zonk wasn’t enough. Or, he could c.lp, s.rh which isn’t huge but still hurts
its one of those things… either zonk landed, or it was blocked and I got punished.
I think ibuki is nowhere near her full potential yet. An ultra that can be hitconfirmed and is high damage is enough to be mid tier. Her kunai is just simply a beast on kncokdowns, and can be aimed to stuff reversal uppercuts. Her normals are not horrible, but her combos are where she really excels. And While Cody is decent everywhere, Ibuki being something like the closest thing to 3s makoto in ssfiv more than makes up for her short comings. SOMEONE will master her, and then shes going to dominate. While she will not be beating th top tier and she might not even be high tier, I still think she will be the best newcomer in the end…
Yeah i dont think she sucks i just dont think she is as good as everyone thinks. Alot of attacks go through kunai, and then hit ibuki. Even if she gets pressure going she has to jump or do something that leaves her open. Her combo power and pressure is all she’s got.
Ok first of all, I’m assuming that you’re spacing the Zonk even remotely decently. Zonk has a lot of pushback, and when spaced at all well, Vega can’t even punish with c.LP, and that says a lot, because Vega’s c.LP has godlike range. So while it’s true that if he starts building a charge at the Zonk’s startup, c.LP, c.MP gives him enough time to build a charge for Barcelona, he shouldn’t feel comfortable even attempting that punish, because most of the time, he shouldn’t be able to use it, because you’re spacing the Zonks well. If you space it well, where c.MP is his best punishing option, then he needs to have building a charge a little in advance before the Zonk to have one ready for the punish. And if you’re spacing the Zonk so poorly, that he’s able to c.LP, s.HK, then I don’t know what to tell you.
saying “hey throw out zonks from 1/3rd screen like crazy cuz Vega can’t punish” is just bad advice, sorry. Its waste of meter and poor tactical decision against anyone who is halfway competent. if you want to catch Vega doing a poke, how about doing a well spaced c.mp xx forward ruffian OS to catch a poke? Accomplishes basically the same thing, uses no meter, does more damage, and is safer… like I said, if Vega is shutting you out with his pokes with such effectiveness you get frustrated to the point of using an EX bar and a slow ass invincible move to hit him, he’s probably using c.lp and c.mp so he already has his charge before you even do your move. the reward for EX Zonk is too low compared to the risk, especially with the other, better options Cody has
I use EX Zonk to beat kara throw attempts, because from that range he could also be using c.mk, s.lk, and he’s probably standing up so he doesn’t have too much of a charge… I’ll use it to keep him from chipping me with fierce RCF… I’ll use it on his wakeup. That’s it
I’m gonna go out on a limb here and say Hunter probably means a regular Zonk. The EX doesn’t really have pushback at all, it more or less pulls you towards them with the second hit. The regular zonk punches them a good amount away, atleast a whole body I would think. I can see it working well in this situation. If he meant an EX, then disregard this, you win.
I wasn’t aware me saying that I wanted to test its use in a specific matchup is suddenly saying to do it all the time. I clearly put it in perspective that it’s not solid, yet I justified why I think it could be worth the risk occasionally, due to the reward.
Meter? Regular Zonk uses meter now? I thought I made it clear enough I was talking about regular Zonk by qualifying that the matchups I was thinking about were were those where the other character mostly uses high/mid pokes. Why would it matter what kind of pokes they were if I was talking about EX Zonk. Soledge understood completely, I think you need to reread what I wrote.
Because Vega’s pokes destroy Cody’s in general. That’s a great thing to do in theory, for sure, but c.MP isn’t going to beat Vega’s pokes very often from the range Vega should be poking from. And Vega can completely control the range he’s poking you from because his walk speed is infinitely better then Cody’s.
Everything else you wrote is regarding EX Zonk, so it’s all irrelevant.
Again, I clearly wrote how I feel about Zonk’s riskiness, and playing Solid in general. You’re trying to argue with a theory I shared to give people something to think about, so that people who already use Zonk in their play could experiment with something. Of course it’s risky, but the truth is, no matter how solid you want to play, sometimes you just have to take a risk, that’s the nature of the game.
You know, all this talk of Zonk makes me realize I don’t use regular enough to catch pokers. Fuckin Chun and Bison and Vega and all these characters that use mid/high pokes get real annoying, thanks for the input Hunter. And btw, Bingo Punch = Regular Zonk, Crash Punch = EX!
Yeah, I mean, like I said, bottom line is that random Zonk is unsafe, you can’t get away from that. But looking closer, I realized that it’s not that unsafe where it’s automatically reduced to useless. -8 is bad enough to get swept by a large majority of the cast, which puts Cody in the worst possible situation, for sure. But if you space the Zonk (and only use it in situations) where a sweep is the best punish they’re going to get, like against Chun for example, that makes the potential reward actually better then the maximum risk, which is actually better then a lot of the risks real players take on a regular basis. So for those situations where you need to make something happen, I definitely think it’s at least worth considering.
his ruffian kick alone is a strong move(i think I’ve been smacked out of the air by it a few times)
knife is always good for putting pressure on the opponent(either they constantly block or try to knock it out of your hands while risking getting stabbed and losing more health)
zonk knuckle is more or less a come and get me move(if they don’t have a fireball they got no choice but to come towards you anyways)
criminal uppercut is cody’s shoryuken(is it better then dudley’s? who can say…)and it appears to work well every round mostly