Is Cody strong enough?

I have been reading a lot here about cody but not posting anything.

I went from Akuma in SFIV to play Cody in SSFIV. And after many many matchen (online, so def against a mixed skill range, but still) I find him to be a LOT worse than Akuma. He has so many disadvantages compared to Akuma (I’ve only played akuma, gouken and Ryu, but mostly Akuma so thats why im comparing those two).

So imo: Cody is to weak. He will never be a big threat. He isn’t the guy any player will fear to face. He is decent, but nothing more. He has some fun tools, he is fun to play but when it comes down to being a top notch charachter and dont have to be the underdog in most of the matches - he fails.

Those are just my thoughts. I still like him but I’m trying to be realistic here. I’m thinking of switching back to Akuma since he is so much better IMO… Maybe by saying “better” im just meaning “a lot easier to play in nearly every situation of this game”.

What do you guys think about this? Feel free to flame me, but think about it and compare him to other chars first! :razzy:

Why isn’t there a no whining clause in the SRK rules?

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Cody is a Powerhouse.
He can Make a comeback pretty easily.
It’s just his wakeup game thats booty.
If the Cody player is playing smart. A bad wakeup game won’t be too bad.
All it takes is 2 combos to honestly take more than 50% off the opponents life.

Cody is a Powerhouse.
He can Make a comeback pretty easily.
It’s just his wakeup game thats booty.
If the Cody player is playing smart. A bad wakeup game won’t be too bad.

I don’t think Cody is bad at all. He has lots of good tools. A bunch of good normals that leaves him with frame advantage on block, nice frame traps, great combos, great mix up, fantastic anti air options, choice between great comboable ultra or great punish ultra, and the dude hits like a truck.

I find him to be a fun and rewarding character. Not to mention he’s got a delightfully dirty fighting style. Throwing dirt in peoples faces, shanking fools and throwing rocks at them just makes me smile. He’s just downright fun to play.

I’m not sure where people get this idea that Cody isn’t any good from. He seems to be on par with most of the cast. Pretty well balanced. So unless you define “weak” as “not overpowering” and “doesn’t give me abusable advantages over most characters”, I don’t see him as weak at all.

His only real weakness is he doesn’t have very good wakeup options, and he has some trouble when pressured. But I would say that personally, I found that “weaknesses” like that make me work to grow my game and improve my defense rather than just mash dragon punch. The only times I find myself outmatched is when I slip up and get my shit rushed down. Usually because I’m not teching throws or anti airing properly, or just plain guessing wrong. And that’s my fault, not Cody’s. Having trouble dealing with pressure without a dp to bail you out just means you have some weaknesses as a player, doesn’t necessarily mean it’s a weak character.

Personally I’ve noticed that a month of playing Cody, a character without a 3 frame get out of jail free card reversal, has been making me a better player.

Cody is a low tier character… going from SF4 Akuma to Cody is a huge step back. He’s fun to play and is stacked, on paper, but in practice he is missing some key ingredients from his game.

His biggest strong point is that he does tons of damage and stun, but that is more than outweighed by his weak points… hard to find openings, bad walk speed, poor throw game, poor zoning game, bottom tier reversal options…

All too true.

I don’t think we’ll be seeing him often or at all in big tournaments. I just hope the Japanese will use him though cus the “pick the character most likely to win AKA: Sagat, Ryu, Abel” mindset that lots of Americans have isn’t as popular in Japan.

I don’t agree with the poor zoning and throw game weaknesses. But fuck it!

i love how people bitch n whine instead of getting bettter, maybe it ur skill not the character if u think he isn’t strong pick rufus

Where do you think Cody ranks in footsie/poking? I think this is a significant strength for him. He’s no Chun but he does have:

  • c. lk (with buffered MK Ruff)
  • st. mk
  • c. mk
  • st. mp
  • t.mp
  • cl. mp

Agree on his lack of worthwhile reversals, horrendous walking speed…and I wish his back throw threw opponents back into the corner instead of basically just reversing places. Cody is at his best when pressuring in the corner – a proper back throw is sorely missed.

Cody isn’t strong but I play him anyway and deal with his shortcomings, of which he has many

It seems that most of the people here understand what I’m saying but two guys are just seeing “WHINE-WHINE-WHINE”, which really isn’t what I was aiming for with my post. I’m no whiner nor a sore loser. FWIW I doens’t consider myself as a good SF player at all. Hell, I’m even playing with standard controller… I was just trying to see what other players thought about Cody.

And what I can see is that many ppl consider him being low tier, which is excatcly what I was thinking

I’d say he has good pokes. He’s not Chun, Rog, or Dictator but they are still good and viable. As for not being able to get in to do damage, Balrog has that same problem. Then you say he doesn’t do a lot of damage/stun? I think a basic BnB that does 200 damage is pretty fuckin solid especially since he can frame trap like a mother fucker. He also has a cross up unlike Balrog. Balrog is better because he has better zoning tools. But Cody is completely viable and I expect him to be high mid.

wut
I said “His biggest strong point is that he does tons of damage and stun.” All this talk of frame traps is ridiculous. Frame traps are mixups - but with Cody, what is the mixup? He is so slow on his feet his throw game isn’t that strong, unlike Rog’s. He can’t hit confirm from a low and quite a few chars can punish jab criminal so you can’t just be tossing those out there. His overhead is strong but it is still a SF4 overhead, so it is slow, easy to block and doesn’t start combos. So the mixup with Cody is just… block, block some more, or tech a throw you can probably see coming from a mile off. Good players aren’t going to panic and hit the button you need to start a counter hit combo. When I mean “openings” I don’t mean getting in… I mean legitimate damage opportunities. Cody has to really force them, more than Balrog does and (IMO, this could be controversial) more than Vega did in SF4.

He has some great normals no doubt and some really good jump ins, but I just don’t think it is enough. He is viable but he is not top half of the cast… he can win, but he is going to have to work his ass off to do it.

Nice Theory Fighter…let’s wait 4-6 months and see if that comes true.

I do think, though, you’re exaggerating those weaknesses alot…

Not theory fighter… this is all Totally In Practice Fighter with some theory-ish comparisons thrown into to give people a point of reference.

Cody is upper mid. He’s solid overall and he can generate some good pressure. His bingo is a mixup all its own.

Well, in the end, cody is pretty kick ass in my opinion. He just has a lack of good reversals. Aside from that, he’s pretty G.

Learn everything about Cody humanly possible then play really good people than you ll know if hes truly good or bad.