The way i see it who gives a fuck how many ppl use IM. If you NIce enough then YOU NICE ENOUGH!!!
With that said i wana play some mvc2=[
The way i see it who gives a fuck how many ppl use IM. If you NIce enough then YOU NICE ENOUGH!!!
With that said i wana play some mvc2=[
good shit i wanna crack it up now too but i got finals =(
Hey Toi, what up where in so cal do you live? Do you stop by FFA once in a while?
Nope. Im not feeling FFA much. Shit is pretty far too.Im trying to get back into Mvc maybe one day ill stop by see wassup
LALA LALA i be smoking
LALA LALA i be choking
them BS trees you be rolling, wont even GIVE me a buzz Me i GET LIT
Music gets me Hyped haha =PP <3
Nice thread. Lots of stuff in here to help improve my [weak] IM game.
I play Sim AAA, IM proj, cable AAA and Sim AAA, Sent ground, IM AAA
To add to your combos/INF set up…this is my fav to use with sim:
Launch, sj.FP xx adf, lp, u+fp xx fly, fly lk + sim AAA, fly fp xx unfly, assist hits, land…
…jump infinite.
…proton cannon
…[with unfly], falling u+fp xx fly u+fp > stuff.
the set up it self does a nice amount of damage…Id say about half life on cable.
yea, Sim AAA is a friggin great assist. a lot of setups can be done with it. i use to mess aroudn with mag/sim AAA
what up IM peeps, i got some more matches, they are from NCR this past weekend. Check em out. Give me some tips please if ya can, cuase i could use all the help i can get.
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you played pretty much the way i would have played. calm and careful, only reseting if it was worth it. the only big mistakes i saw were ground smart bombs when the character was on the other side of the screen, only purpose i saw in that was possibly to bait, but still kinda risky. you also had one air combo ending in the U+hk / and you crossed up with a s.hk. in these situations i ALWAYS call doom because its completely safe. what usually works for me is when i land i call doom and tri jump over them which happens so quick it sets you up perfect for the infinite. the only other tip i could give you was one oyu already knew (against randy lew) one of ironmans worse matchups is against a sent/cyke team and you were being pretty damn aggressive. it might have been okay if you did choose cyke, but still a tough matchup. randy new exactly what to do against ironman. fly, but not high. good shit though, crizzle and the other people oyu beat aren’t easy people to beat haha. i’ve never seen crizzle play so slow! oh, and i do question a few of your DHC/random doom supers lol
god, every random ball super with doom was an accident, they were all attempted dashes, i dont know why it kept supering, but it did and it was pretty disturbing. Also, for the most part, if you ever see me do an air combo that ends in u+hk, u know my fly didnt come out so i quickly switched gears and went for a cross up instead. what match did i do the ground smartbombs, so i can maybe give some more insight as to why i did that. And thanks critique its much appreciated, i am always looking to improve my game in some way. Gotta stay fresh and all.
hey killa… always enjoy see your im matches as illan also…
I get pissed off when the fly dun came out same as you, all my IM tricks came from your videos and old ones from jhon.
c ya!
yea i figured the doom supers were accident. as for the U+hk i figured that too, but it still can work out as a good reset. good instinct on trying to cross up, but just thought i’d mention that it can usually be pretty successful if you call doom. kind of like the way you start up at the beginning of a match with a j.crossup+doom, its the same situation.
i’m not sure which match you did the ground smart bombs, but its not that big of a problem since you really only did it once or so. i’ve had success as using it to bait before, but i’ve also done it by accident and eaten complete shit for it lol. you’re one of the better IM players, i think the best advice (since you already have the strategy down) is to just work on that execution and playing against turtlers (us IM players now how hard that is). i also don’t know if you like to risk shit, but sometimes playing unorthodox will get you wins. randy seemed to be pretty safe and knew what to look for, so sometimes using IM’s bajillion resets MIGHT help as a last resort.
You know, thats not a bad idea, at least against randy, he plays really safe, but from what i have seen, he tends to get crossed up alot. Now, IM aint exactly the fastest character out there, but some of his resets are pretty swift. Also, yeah, i am one to take gambles, especially if what i was originally doing wasnt working.
On the reset thing, it never occured to me to try something similar to what i do at the beginning of a match. Ima try that next time. Cause the way i do it now, i am just launching and trying to make them guess which side i am on. They block it, then they land reletively safely. however, if i try to do it like i like to start a match, even if they block it i should have em pinned down. Next time my fly doesnt come out ill see if i can remember to give that a try. Only thing i can think of that might get me though, is when they are falling they do a jab, but i guess thats what doom is for, he should hit them or something. Hmm, ima run some shit when i get home. Ideas, ideas, ideas. heh. thanks again for the insight. It gets me thinking, cuase pretty much right now, i dont have anything new going on with IM.
heh, i’d be scared as fuck to jab an ironman on my way down. i’m pretty sure people are aware of a crossup coming, but there are just too many possibilities to risk a jab. even if they do jab, thats all part of the game plan. if you know they will jab, then that just gives you the advantage on which reset to perform. however, like i said jab or no jab, if you get hit or don’t get hit, doom will cover your ass. they jab. you get hit, they get hit by doom, but you recover faster and bam, infinite.
I think your IM is pretty good, except that you rely too much on SJing and getting into an air battle. It seems like that you really like the lk hit confirm, and although it’s a pretty good trick, it’s nothing too dominating, and nothing to base your offense. You don’t really gain momentum and it gets really predictable. I think you need to touch up on more basics, because it seems like you want to SJ any chance you get to setup youself up for that lk attack.
IM is pretty slow so you want to pick your spots when/where you want to attack. You cant just randomly SJ. Try waiting it out for a bit and figure out how your opoonent is trying to attack you. Drop doom and see where he goes. If he uses an AAA and wants to damage Doom, use IM as a 1-on-1 character and fight it out. If he doesnt followup, attack his assist. Basic stuff.
You have doom as an assist, one of IMs best partners, so use him. Plant doom, SJ and try to cross him up while he’s pinned down. Use smartbombs to cover doom, or to pin you’re enemy down. Dash up and plant doom. Jump over and plant doom. Plant doom and triangle jump. Play a little keepaway and unibeam with Doom. Unibeam is fast and it chips. A fierce unibeam has a lot of chip (i think maybe as much as Sents HSF), it’s safe as long as you dont miss, and it doesnt require meter.
SBomb more. Opponents can just wait for you to SJ cross you under with an assist, and there goes your IM. You have no protection for your IM, use a simple SB to cover you. SBs is IMs best special and you should use it like a Cable grenade, a Doom photon, a ST akuma double fireball, a regular jumpkick…it’s a GREAT attack. Attack with it, defend with it. It covers space, you can control the direction, pretty quick to come out, and little recovery time.
Those are just some basics, in short just try not to be too predicatble and you should be fine, you know IM combos you just have to be more consistent with them. IM doesnt hit that often, but when you do, you wanna hit HARD. And when you kill a character you gotta kill the next one. U missed alot of guardbreaks. jump HP, sj jab, AD fwd, up+fierce, infinite…that little follow helps alot. If your confident enough in your execution SJ up+fierce, (opponent blocks or gets hit) AD down fwd jab, up+fierce. You can literally up fierce with the opponent comes out, and then there’s nothing he can do.
All in all, thanks for the vids. Its always nice to see IM in action. You know more inf setups than the avg IM so you’ll make some surprises. It seems like Cable is carrying you around most matches, but that’s good. IM is a team player, i notice how you got Counter Switch AHVB always on the back of your mind…and i love that. But remember, if you use more of your basics…instead of just SJing in the air, i think you’re going to find youself hitting that counter xx ahvb alot more, while keeping your IM alive. Another thing is you need to work on your matchup skills. Esp SENT! (thats gonna go more in to depth, and i’ve already written alot, but if you’re interested, let me know, and ill post)
You’ll be fine, keep up the good work
Fuck It im gonna play iron man lol
Thanks for the feedback and i couldnt agree with you more on the SJ lk thing. I have been wathing my matches and there are a couple things i have realized i need to stop doing. One is the aforementioned consistantly doing the sj lk, and the other are the consistant ground launchers that miss, i tink if i just did a quick fly/unfly it wouldnt be too much of a problem but still. I have already noticed with some of the more astute players that the lk gets VERY predictable, in my randy match, he knew how i played already so he straight up didnt attack much against IM. I played ryan last week on friday at MGL, he was ready for that too. So, i have been trying to stop, but old habbits die hard, but hearing it from another source helps reinforce my mind into remembering to slow that shit down. I realize too that my offense relies a lot on it and that aint so good,once more people wise up thats done. Again thanks for you insight there, it helps hearing it from another source.
with doom, i know how to plant him, but as you were pretty much saying, i dont use him enough. Against sent i have troubles, so posting up those strats you have if you could. Fly back sent is the worst, to my knowledge there aint a whole lot you can do against it. Also, Against MSP with my team, if you got any input there that would be nice as well if you could post it up. I have a lot of trouble with that team. I have a general gameplan against that team, but its still tough. My blocking is average at best, so i already know i need to block more, but other than that, let me know if you havea anything. with cabe i agree he kind of carries the team, which isnt soooo bad, but should be corrected so he doesnt have to do so much work. Once again, thanks a lot and post up what u got, All info is helpful. peace
IM vs SENT
IM against Sent: (edited)
Alot of people think this is IMs worst matchup. I feel pretty comfortable playing Sent (id rather fight him than Storm anyday). “Sent and flyback?” People mention this and I dont know how this really helps him beat IM other than stalling the match. What can Sent do faraway that’s completely safe against IM? Short, Roudhouse, frying plan, RP (well lets hope people arent having trouble with this one)? Those attacks are annoying, but there are ways around that. It’s not easy, and you’re going to find yourself blocking alot but remember…Sent is HUGE, and if you hit him, you can followup to easy inf setups.
You want to be in position to counter attack. You HAVE to know what youre fighting against. It’s going to take forever typing it out, but I’m going to generalize the best i can. Know Sent’s spacing and speed, know that he’s vulnerable around his torso-n-up when he does short. Know that if he whiffs it, jumping Fierce has enough distance to hit him. If hes slow with the short, know that IM’s jumping jab is faster coming out. Even SJ jab—its fast, will lead to inf, and if Sent decides to block, GB into inf. (I cant confirm how well this works, but it has worked for me on my better days----but IM roundhouse has ALOT of priority and reach, try launching him). Use Cable as an AAA. Try going under, try GOING OVER. Random Repsular Blast even works (xx to PC, to HVB, and get Cable in). Know his patterns, and if you fail to guess right, keep your composure and block (or if you get hit), guess again. Just remember every attack has a hole, and when you hit, hit HARD.
Know that IMs aerial Fierce - beats frying pans, roundhouses, shorts (everything sent got), just know where to direct it, and cancel the lag with dashbacks of your own.
Know that if he’s flying away, and you manage to get under him, you’ll have SJ Fierce, jab, and up+roundhouse (which you can all connect to ground inf). If you want to bait him into you…try this - SJ and when he’s closing in on you, Kneedive down, land, dash under, and try to catch him flying away. It works well after SJ x AD up, SBs, because Sents have a tendecy to go after you, after a SB. The screen will make Sent drop faster, making him closer to you.
If Sent wants to get laser happy, SJ get your SBs out, and drop from there.
The only really 100% safe thing that Sent can do to you is call out an assist. In that case, hurt it. And if Sent tries to protect him, attack sent. It’s such a simple concept, i don’t know why IM players never go after sents assist when he calls him. A simple IM launch is fast, and leads to more damage if he doesn’t want to protect it. Canel the launch into a SJ, from there, you have the option of going after Sent or going after his assist. And im pretty sure you know how well IM can combo. You can launch, down HP, bring the IM and the assist downwards, jab (to keep the assist in), relaunch, and repeat…if the Sent is still flying backwards. If he wants to protect it, you can launch…get IM in the air, and going after Sent. If you happen to kill his assist, a Sent without an AAA against IM is a sitting duck.
Other than Sent flying back all the time, remember that if you stay on top of him, can really pin him down with doom, and IM’s rushdown (because of his air to ground priority). Kneedives, LK crossups, etc…pin his fat ass down. I have some IM combos from kneedives that combo into ground inf, as well as them crossing up which include Dooms AAA. If you want to know, ill send you a link to the thread I made, it’s too bad people think it’s a hard setup to do; and not worth it during a match…(IM will be safe, and Sent will be between you and doom —> it’s hell for sent).
Also because of Sents size, he’ll take full chip damage from doom and unibeams. Alot of IMs dont use unibeams, but i think you should really check out the CHIP damage a blocked unibeam does. Add that with dooms chipping, and it’ll just pressure your opponent to come after you more. Which is what you want, you just have to be ready for it.
If you manage to get Sent into the corner, kneedive+doom x fly x kneedive x fly, etc. pins him down nicely. Kneedives are too fast and keep IM above Sent. Doom will chip, and keep some AAAs in check.
And If you’re in trouble, and you’ve stayed alive long enough to build meter, get cable in there and Sent is toast.
Generally, try to stay in position where you can try to gain MOMENTUM. Stay above, and if you can, try to go under. Keep IM fast and mobile (as in - you dont want him to be a position where you’re eating alot of blocked strings)…you want the opposite. Keep crap on the screen, and make it hard for Sent to attack you. Notice in your **own **matches, when SBs are on the screen…if Sent is in flight mode trying to go under them, he’s actually coming closer to you…making him vulnerable to IM in the air. If he gets hit by SBs…use that time to close in on him. If you keep his options limited, you’ll know where/when to attack him. Chip him, rush him, and build meter. If you manage to build meter and keep IM alive, AND Sent still has more health than you, your IM did it’s job. Even if your IM is winning…if you enough meter to get Cable in with assist counter xx AHVB, burn it. You want seize every opportunity you get and keeping IM alive is HUGE asset. Cable w/ meter+IM AAA+doom = a pretty dead Sent. (and that’s another thing i noticed in your matches…I dont see a lot of IM AAA assist with your Cable, IM AAA has a huge zone, which will allow Cable alot of time to move/attack freely). You’ll also have a backup character just in case Cable or Doom dies. And im pretty sure you know how useful Dooms’ Supers xx PC is.
I know it’s alot of info, but I hope it helped. There’s just too much to think/too much to type, and matches are so-situational dependent, it gets hard to believe IM matches up against sent pretty well…but imo…he really does. Of course, if Sent has Cyke/Capcom/ or if you’re fighting Sent/Storm/Cable…you’ll have to understand some of the things I mentioned, won’t work as well as some as the others. But like i said…know your options, know your matchups, and know your IM (basics of the game - meter, assists, opponents life; combos, ALL attacks - specials/normals, blocked strings, chipping, mobilty - fly, unfly MODE, kneedives, airdashes, speed, range, and priority…EVERYTHING is useful, and IM got it…you just gotta know when to use it)
against MSP…ill write more another time. But yes, that matchup is tough as well.
Thanks for the 411, a lot of good info in there, i you could provide the link to that thread with the knee dive combo that would be great, ill do a search, but it would be nice to have a direct link in here. Most of the time I let my IM die, which isnt a good thing, i tend to run him till he is dead, I have been trying to remember to keep him alive, and thats what i did in some of those vids i posted up, but usually he just goes and i move on to cable/doom. But yeah, IM AAA is good and covers a lot of area, i will try and remember more to keep him alive. I usually play against sents that fly back so this is gonna be some helpful stuff for me. Chunk is usually the only guy not flying back for long periods of time and calling commando. That guy rushes me with the fury. Anyway, will be looking forward to hearing insight on MSP cause that shit tears me up, oh and if you have any strats against team scrub, that would be helpful too. That matchup for me is usually 30/70. Cable gives my IM the most problems and thats generally cuase i get a little too anxious to get in on him and get hit by just about everything. Cableguy usually plays that on me or storm/cable/sent, i dont mind SCB as much as scrub though. Thanks again. keep that good info commin.
advanced IM+Doom combos
http://forums.shoryuken.com/showthread.php?t=48627
theres the link to the combo. i actually made a combo video of it, but it’s not hosted on the web. if u wanna take a peek, get me on aim, and ill transfer. the vid also got this unblockable sweep combo with doom+IM AAA, it’s pretty funny/useful.
Upon re-reading i just thought of a pretty useful combo u can use in flight mode against a standing Sent. Useful because if ur pinning down Sent, u want to hit him with everything u got. u also cancel the lag of some attacks using flight mode, so u’ll know how this works. and u can avoid HSF using flight mode going up. try this combo for me please, because i dont have the game to practice.
first some info:
aerial up+roundhouse has very little lag, u can even “reset the magic series” after. ex) launch, up+roundhouse, (pause), sj jab (and it will combo)
so try (against a standing sent, w/ IM relatively low to the ground in FLY mode)
dash short, medium, up+roundhouse (Sent lifts off the ground), pause, jab, short, up+fierce, unfly, (land…Sent should still be in the air), then try an inf setup.
it might not work due to Sents’ weight (he falls fast), in that case…play around with the combo/concept.
also, try it on other characters please…thanks
ok ill give it a shot, yeah i know about the flying over hsf. what i like to do is when commin in when sent trys to UB, i do knee divexxfly, fly to sent and hit RH+doomxxunfly land and go into inf. works nicely.