Ironman in depth

as in a neutral hp? thats pretty cool, honestly didn’t know you could do it. i’ll put it in

yeah practice it for a while and you’ll find out how odd the timing is… to start you need to do the LK and HP at the immediate starts and ends of the jump

i’m not sure who else it works on honestly… i would guess anyone but not something you could do to 40 hits

what does addf and adf mean?

Air Dash Down forward and Air Dash forward

alright, thanks a bunch man :slight_smile:

tech master:

i played with it a little more and you can do it anywhere, but your initial jump has to leave you point blank in the air with storm… there’s also a kooky variation that has nazi timing.

trijump LK-LK, c.LK+psy-s.LP, dash, jump forward j.LP-MP-MK-HP, then either

[j.LK-MP-MK-HP]xN
or
[j.LK-MP-MK-u+HP, j.LP-MP-MK-HP]xN

end either with … HP, s.LP-c.MP xx PC

you can probably also start it with a hit off the 1st part of doom, or rocket punch, or mag-a (c.LK+mag, s.MP, dash, j.LK-MP-MK-HP, etc)

i only read through half of ur stuff quickly but do u ever do in the corner. [j.lk j.lk j. U+HP]

like u do the inifinite as normal and then when u get into the corner ucan just do lk lk hp repeat.

yea but theres no real point besides to get fancy, and if you want to get fancy theres much more you can do :slight_smile:

j.lk j.mk j.u+hp should be able to take the opponent, what, 33% farther than j.lp j.mp j.mk j.u+hp, right? Just don’t mess up.

hey, fun little setup i have with unfly and RP assist

tri-jump lk, hp / c.lk+RP, s.mp, slight delay, c.hp xx fly, fly foward, f.lk, f.U+hp, unfly, delay as late as possible this U+hp / s.hk, /\ sj u/b, U+HP, adF, U+HP, U+HK xx fly, f.U+HP, unfly, U+hp, adf, lp, U+hP xx fly, f.lp, f.U+hp, unfly, U+HP, j.infinite. i think i got all the necessary moves to get them down to the ground, but i dont really pay attention when i’m going it

random fact: you can link a s.hp, s.hk midscreen on a falling character

i like the thread good post for real like all the other iron guys said i wish this would have been around when i was learning him =D

thanks, just trying to get more people playing him and to get real good. i think the lack of more great IM players would help clear his name up. there are still a lot of players out there who think he’s crap, and i just cant see why.

Random fancy EASY combo in the corner

s.hk /\ sj.D+HP, lk, lk, U+hp / s.hp, s.hk+doom, nuetral hp, hits rocks, D+HP, hits rocks again / sj.lp, sj.lk, U+hp, adf, lp, nuetral hp, opponent knocked to the ground OTG hk / FSD infinite.

to make it prettier with more strict timing:

s.hk /\ sj.D+HP, lk, lk, U+hp / s.hp, s.hk+doom, nuetral hp, hits rocks, U+HP, adF lp, U+hp and if they’re the right height, infinite. if not, fly combo :slight_smile:

its funny looking because you use your air dash hella late and after a FS animation

I Love Ironman just like everybody else but if you think about it, the character fucking sucks, I just play him because he’s My favorite and becuase i put so much time and effort into the guy. But it’s just fucked up when you have to fight chars. like Sent. and then you realize there’s nothing you can do, because people see Ironman and start running away (smart thing to do) when all Ironman wants to do is talk.
(How’s it going ironman) - (Just chillin)
(pap, pap)…bloop, bloop, blow,blah,…repeat :rofl: It’s cool though yall better run. Maybe There should be more Ironman players to help elevate his game and make him become recognized because most ppl only see him as a gimmick char.

Good Shit Guys! :tup: :tup:

yes, running away is definitely his weekness. tell you the truth, i’d rather fight against a runaway sent than a runaway storm. she jumps too damn high. thats why i tried to make it a point to bait and counter. solo ironman rush will get blocked every single move and he relies on assists. thats why its so important to try and get that first hit/dhc/guardbreak or whatever may give IM the head start.

sent gets beat out hard core ya just gotta use some different teams with him. against sent caps i use IM/Sent/Cap IM himself is like a smaller sent and has fast flys into unibeams. I play with smoothviper, justin, sanford, random other NY heads who have beastly sentinels and ive had to switch around my IM style many times to fight their sents but theres an IM team for every situation. im probably gonna put up a thread about IM teams really soon.

one thing i’ve never done really was a IM/cap team. i’ve thought about it, but for some reason never practiced. have any setups/tips/combos for that duo?

yea lots of damaging combos with that team. theres stuff like air inf into commando+fierce unibeam and the way it hits makes it unpunishable by cables hyper. theres alot of strats for IM/sent/cap its alot of support for IM and sent i would post more but i gotta go when i get a chance ill post more about em

iroman is underated 4 realz… we need more IM playaz 2 rep his shit… You Techmaster holla atcha boy so we can burn something and get on some crack hour…

yea, i use msp, santhrax, row more than any other teams but i usually do the best with IM teams hah his infinite is just too good. you bout to be in town today mike? blunts + marvel sound good

nah blunts + marvel + IM now thats how its should be done . but seriously before i kill this thread with comments like that . Its true its challenging to play IM against the top 4 especially when they know what to look out for and keep away, but IMO I would never like to consider IM a Gimmick char. Lets give Tony Starks more credit than that : )