Ironman gameplay questions

I’m on ps3 yes… psnid: astalas (and yes… rating ~3200… only 75% win ratio or so… but I’ve got quality wins over a lot of people and every match I played my buddy hulk has been with me) pretty sure I’ve double crush killed your mags at least once…lol (and then you got pissed and wasted on me.) I’m the only good hulk player I’ve seen on PSN so you should recall me if you played me…

“Its physically and graphically impossible for it to only be 4 frames between the push block and the 2/3rd set of drones.”

In this game you can’t do much in 4 frames… the best and greatest thing you can normally do is prebuffer (by mashing like a mofo) an assist so that when that 4 frame stiffness ends for cyke… his assist is already moving even if he doesn’t really have time to move himself… try it… bet you can get that assist in between those drones no?

It does apply in exactly the same fashion for him in our gb scenario I believe… which is how people DO stick that assist in there once in awhile… they just need guard stiffness time that will end the pushblock with a frame to spare before IM makes contact again… most toons don’t have that quick of stiffness… but a couple do… in theory… im still also not seeing why a 1 or 2 frame poke couldn’t sneak in there as well if prebuffered via mad mashing… there may be reasons… but I’d like to hear em.

no madtitan. you will NOT be able to poke im out…you can try mt/ahvb/tempest. when you pushblock, your guard ends regardless after a short period of time (the same for everyone iirc). though some people stay in guardstun a bit longer and so they can PB later. anyway, it won’t matter.

there’s an ad/uf before AND after a lp (lp, aduf, lp, up hp) you are not sticking a poke out. even then, you can’t poke because you pushblocked. only specials/supers iirc. you block, you get hit with the sj.lp. you pushblock, you get hit with the moves after the sj.lp

IM’s moves will combo regardless of you blocking, getting hit, pushblocking. what you’re saying really makes no sense

He’s speaking in theory based off frame data. I don’t think his frame data is correct though. He says he’s seen it in person too, but for some reason I think the IM probably just did it incredibly sloppy.

MadTitan, you probably have killed my magz. There is one match in particular I remember with hulk getting me lol. Its probably you. Thats when I tell my hoe storm she needs to bring her pimp the big W lol.

We can try it if you want, although i’d rather not lol. Im actually pretty sloppy with timing and execution. I’m getting used to jap sticks and the new speed of the newgen marvel. I’d be more enticed if they had a public training mode. That would be fun. I just don’t want to mess up 10x in a row and have to start a new game. But we can still try if you like. I just need to practice in training mode a few times.

Well i guess instead of doing the entire guard break, we can just have you pushblock IMs U+HP and see if you recover/can call an assist before i jump back up. Im pretty positive you can’t, but for your sake we can do it.

Add me: Sikwitsix

oh and Im not sure what time i’ll be on. probably around 10-11 PST… thats only if i stay home though. Regardless, we can try the next time you see me on.

“IM’s moves will combo regardless of you blocking, getting hit, pushblocking.”

I said it can be a 100% chance in theory… no matter what they do… but IM has to alter his timing and/or be in better position to start… else you are suggesting the character length of distance that is put between you by pushblocking doesn’t matter in EVERY scenario… which i know isn’t the case. To many character sizes, fall rates, and stiffness times. I never said IM can’t do it… only that he must successfully alter his timings once or more than once from his standard to “catch all”… which naturally makes it… not a “catch all”…

and I also said…

simply by sometimes pushblocking and other times not… you can do a bit of “mix up” in terms of making him adjust on the fly… so that what he is adjusting to… isn’t the same every time…

It doesn’t mean you can MAKE him miss… but you can certainly encourage it…

Thats all I really ever said… but tend to drag on and on and get lost in the details.

regular blocking varies extremely slightly, pushblock ends the same for everyone. and it does end in between the hits in the GB. after you block, you cannot poke. you can only special/super

no, position and timing does not really need to be altered. you just don’t seem knowledgeable on his GB. if you’re talking about very slightly longer time between the commands, which just happens anyway, it’s very small, irrelevant, doesn’t matter…your post is pointless

Thats just it dood, you dont need to alter your timing ever.

Do a meaty/late U+HP, and immediately sj.lp, immediately dash, immediately cancel the dash in to a lp, U+HP, immediately cancel to fly, and immediately lp+magz, neutral HP.

Its pretty much the same timing on everyone.

wait wait, you said the characters length of distance from the pushblock?

this is a corner only guardbreak lol. No distance is put between you when they push block because you’re in the corner.

pushblocking does cause some pushback…depending on your timing of the upFP plus their timing…but it is really irrelevant lol. the pushblock while pushing you away slightly, just lets you get them with the sj.lp air dash lp easier.

tech… I said I just normally do the standard gb with IM…

So in the opinion of both of you vets here… there is 100% no way to escape the combo (other than pulling a quick air super or hyper) and it doesn’t matter at all what Im’s timing is at any point? No matter the character size, g.stiffness, or fall rate?

I swear by all that is holy I’ve seen it escaped… but if you guys say otherwise… I’ll fold until I find otherwise… (ill be trying…lol)

nope no way…if the IM executes it right…which isn’t too hard

If you are right it could be nice and I’ll def be trying that gb out. With the lag spikes that occur while fighting some opponents… such a lax timing gb could prove very handy…

yah :-\

after playing BB Hood’s FUN team of bbhood/doom/IM I came up with an unfly air to ground utilizing bbhood’s projectile assist. may have already been discovered…but here’s a vid with some inputs on side

[media=youtube]P5lp4OoYPB0[/media]

also, a bonus 24 fierce + bbhood assist unfly/a2g combo into infinite (coulda added more fierces though)

enjoy!

i cant refly or do any of the combos i get owned by the (typical teams)

anyone? :frowning:

To refly, thats easy dude. Just fly, unfly, refly with the common infinite combo strings…

its not that easy

plus im new to the game and im tired of getting beat by the same characters

well that’s what happens. keep playing, but play with a purpose and learn. pretty much all the info you need is here too. that’s why no one really responds to your posts…there’s nothing to respond to. if you truly want to get better, you need to get that experience and, at the least, give us more specific questions (though most are probably already answered)

Think I may try IM for reals now. All I need to get is the MP SJC. I know the timing, but can’t wrap my brain around performing it since you’re already holding down for the mp. I cna do it sometimes, but does anyone have a reliable technique for doing this. THis is basically the only thing holding back by IM since it’s a crucial technique if you want the most our of IM, especially if he’s solo

most of my IM came before really getting that cr.mp down. it really isn’t too essential. you’re holding yourself back with it, there’s definitely more you can work on without getting that down perfectly.

just think of the SJC in there as an extra motion. of letting go of the stick (going to neutral) and then SJCing

thanks

Thanks for the tips