Thx i was just asking advice to see if i could get some new ideas, my favorite thing i like bout my team is versatility, i usually pick my point characterbased on opponents point. I use orbital grudge for get off me wall, triple arrow and gun
if you want to do the day 1 BnB for a mil you can do j.S, s.M, s.S, j.MMHS, OTG rocket punch, jazz hands super DHC into skrull inferno. c.M scales the combo a bit.
I haven’t tested it yet but the fly/unfly combo should do about the same damage.
could you direct me to those hawkye/skrull combos?
Sadly, I don’t know them myself, my hawkeye plays anchor, and I have only used Skrull’s assist to add damage to Haggar combos. And I can’t find a video clip of it. Thing is, I was just stating the obvious that stone smite’s a powerful wall bounce that’s only one hit. Doesn’t reduce damage as much as, well, a lot of moves. There’s probably some ways to increase damage with Skrull assist on Hawkeye, I just don’t know it. One thought, though, because a gimlet will hit before the assist will if you do your own otg, hawkeye might be able to do at the very least another gimlet after a bnb combo. I have not tested this.
yeah thats the combo I up with before posting. I haven’t found ways to expand damage after that, though. I’ll check out the hawkeye thread.
Also I’d like to hear some more options for wesker/skrull teams. I mean the obvious choices are doom w/hidden missles, sent w/drones, and strider/vajra. I dont play any of those characters (although im trying to pick up doom) and i’d like to hear some more options that might even be a little abstract or less known. Hawkeye seems like a good fit, except I cannot win with him for the life of me. Which that’s my problem and I *should *just get better, but I wanna explore a little bit first. I was thinking task master could work as 2nd or anchor to the team. Except he has the same problem as doom, assist-wise, because vert. arrows I think would benefit skrull more and horizontal. arrows would benefit wesker more. That might not be an issue because wesker might be just as much of a threat even with vert. arrow assist, since its wesker. This problem would be eliminated if i put skrull on point and wesker on anchor, except I’m not sure if skrull fairs well on point. Also feel free to suggest someone other than skrull, no character is a must-have for me because i’m still learning fundamentals
i’ve changed up my team to include hawkeye. having just picked him up, i can totally relate to the statement in bold. but please, if you find some good tech with skrull/hawkeye, please do share. i’ve also been reading the hawkeye threads to hopefully up my game with him.
currently, my team order is generally wesker(shot)/hawkeye(3-arrows)/skrull(OG). as good as dark wesker is, i think dark skrull can be just as good. the benefit i have of putting wesker out front is 1) wesker already beats most of the cast especially if he’s coupled with a good assist like hawkeye and 2) wesker is a great battery. i do occasionally switch though, when the matchup dictates. i’ve actually been thinking of using the stone smite assist, but i’m hesistant coz that would leave hawkeye with a pretty useless assist to back him up. i mean, the OG is for a get-off-me.
if you’re looking to build a team, what i really suggest is you find one character you really love to play or whose playstyle you find very rewarding, then really learn him/her. it makes the game more fun and increases the game’s shelf life. i mean, i could’ve just played Dorm/Wesker/Hawkeye, and be all top-tier, but skrull is just too awesome to play. still kinda sad they took out his “He Loves You” line though
i recently picked up UMvC3 and i want to get a least decent at it. i really liked skrull since vanilla so i wanted to pick him up again but i dunno who i want on my team. I just have a few questions. What are some good assists for skrull? i want to stay away from sentinel and doom because i used them a lot in vanilla. Also what is the best place for skrull? I guess as a side note: i really enjoy playing dorm as well, do him and skrull have good synergy?
Thumper: yeah i love skrull so imma stick with him. As for hawkeye/skrull stuff, if you do a bnb with hawkeye and then call skrull out with stone smite before you do poison shot xx gimlet, you get a wall bounce after the gimlet and you can do another. the damage still isnt great, but its better. Im pretty sure this was mentioned in this thread. the only problem i have with this team is that hawkeye functions better theoretically as an anchor because hawkeye can benefit skrull as an assist more than vice-versa. But I like skrull as anchor (and as a character overall) more the command-grab is pretty scary. Dont get me wrong hawkeye is just as good, if not better, than skrull as anchor, but I just have more success with skrull.
Echoes: well from other posts in this thread, dark hole could be a good lock down. Honestly just read through this thread and youll get some ideas.
Speaking of which Im thinking about putting haggar in front, some other middle character (maybe spencer, hawkeye, or ryu), and then putting skrull with anchor. I have an idea where before using lariat, you call skrull with stone smite and you get the wall bounce of the lariat juggle. Then again im not really sure what hagar can do after the wallbounce, but oh well. It can just be a good combo extender rather than a set up. What do you guys think? haggar/skrull?
So I’m picking up Skrull because of how fun he is. Wanted to ask you guys for some opinions of a team. I don’t really want to use Dorm/Wesker/Spencer. I want to play some of the lesser used characters. I’m going with the classic X/Skrull/Task setup. I was looking around for some point characters though. How does X-23 do? Also I’ve heard a lot of people say Iron Fist is good on point with Skrull and Task.
Echoes: Yes, Skrull/Doom has nice synergy, I personally like Skrull in the middle. He’s a decent battery but I like him sitting on meter and lv2 xfactor w/ Doom. You can also do Skrull/?/Doom or Skrull/Doom/? (Some popular choices: Ammy, Strider, Akuma, Dormammu, Phoenix?)
Dr_W: Hmm Skrull/Task, I’d say maybe Nova, Spencer, Felicia, Cap, or Ghost to name a few. I haven’t really heard much about Iron Fist. Laura might also work, Orbital Grudge for combo extender/resets, Tenderizer for guaranteed Dirt Nap, or Stone Smite for combo extension.
Rich: Haven’t seen much Haggar on Point but I say go for it.
skrull/task is a strong pair. BnB into up arrows does like 900K+ its one of the most damaging supers to DHC into I think (besides gamma crush lol) I’ve tried cap, nova, and x23 and they all work well. For cap and nova I like to use stone smite to help with combo extensions. For x23 I’d do what viciou$ said and use tenderizer to guarantee those dirt nap setups. x-23 (ankle slice assist) also provides skrull and task with unblockables.
Does anyone know anything about Tron/Skrull? I think I was reading something about tenderizer allowing for some crazy tronbos. I’d def like to see more of this.
Been messing around w/ Skrull-Dat Worcestershire/Doom-Rocks/Akuma-Tatsu, 6H+Tatsu is good especially if you catch their assist in which 6H+Tatsu, Rolling Hook, Meteor Smash, Inferno, xfc Stone Smite, S, j.S Meteor Smash, Inferno will kill both characters.
Dr_W: If you check the latest The Runback they have some X-23/Skrull action.
Also, wtf, ETR said Skrull is an anchor only char? Get the **** outta here, w/ that nonsense.
Vicious: what assists would you recommend for skrull and doom?
What other character are you using with Skrull and Doom? I believe View 619 said it best:
‘Skrull & Doom Synergy’
[details=Spoiler]Looking at synergy between Skrull and Doom. Different options depend on the assist.
a) Plasma Beam - Usual beam assistance + you get the option to Rolling Hook off of a beam hit for a full screen combo, or confirm towards :h: + beam assist into :h: Meteor Smash to make towards :h: an even scarier tool.
b) Molecular Shield - My primary assist; strong defensive shield and pressure tool, acts like a single Sent Drone for mid-range purposes (if you like the shenanigans with safe meteor smash cross-ups and drones), really good with towards :h: because you get a safe 50/50 with elastic slam anytime you force the opponent to block the :h:. Add in dash-up pressure to that mix-up for even more opportunities.
c) Hidden Missiles - Protect Doom long enough and go to town…the usual missiles strategy. >_>
Figured I would post up since my days of Marvel play are pretty much lab-time only due to inactive scene and shitty Internet play, so forums are pretty much the only way to get anything out of lab time spent.
Oh, as a bonus a slow-moving projectile assist allows Skrull to combo off of his normal grabs from anywhere on the screen. For, Molecular Shield you need to combine a dash with the assist call ( :l: + + assist 1), cancel into Meteor Smash so Skrull lands on the opposite side of the body and pushes the opponent into the projectile. From there, :h: and finish with a combo that uses everything but a ground bounce. Enjoy.
Molecular Shield is easily Doom’s best support assist for rush-down characters. Missiles are over-rated imo (unless you’re a zoning character, then missiles are for you). The crutch of having missiles protect you from being punished is nice, but hopefully a few more months will find high level players destroying that tactic completely (outside of just hyper punishing Doom). [/details]
RichHobo: You should watch some TA Predator and Bum for dat Haggar on point swag, just put a projectile assist somewhere on the team and it looks straight.
Any opinions on skrull\doom\ammy?
I’m looking for some team advice as a Skrull main trying to evolve my game a little. My vanilla team was always Wesker/Doom/Skrull. This team got a pretty solid buff in the transition to Ultimate, but I’m finding my game getting stale using the same Wesker/Doom shenanigans. I tried swapping Skrull in for point with a Wesker anchor, but the team doesn’t really feel right to me.
I’ve decided to dump Wesker/Doom and build a new Skrull-focused team mostly using Skrull on anchor where I can control the match with XF3 if I dump my first two characters, or DHC him in if that’s not as much of a risk. I’ve spent about 20 hours in the lab, and here are a few that I came up with:
Cap/IM/Skrull
Task/IM/Skrull
Cap/Task/Skrull
I’m really liking the Cap-fronted team with a Skrull anchor, and both IM and Task assists help with Cap’s shield-zoning game to build meter. Cap/Task/IM all have decent DHC synergy if I need an out or a ToD on a problematic matchup, but none of them are particularly meter-intensive on their own which allows me to bank for a metered XF3 Skrull if needed. They also work fairly interchangeably, which is handy if I get a bad matchup on point or want to vary my play a little.
My challenge with these teams right now is that neither Task nor IM is quite what I’m looking for as an A1. Task is really solid, but suffers from the same dull gameplay that turned me away from Wesker/Doom in the first place. IM has superb assists, but the execution barrier is so high that I don’t know if I can invest the time to really master him. Additionally I’m limited to getting most of my match time online where the requirement of high precision is a measurable impediment.
So my question is: can anyone recommend a good middle char for a Cap/?/Skrull team? Bonus if this char has good synergy with a point Skrull since it lets me flip my team order without leaving Skrull naked. Alternatively, can anyone provide some good advice on the teams above to improve synergy? Right now I mostly use air shield shenanigans with cap to control the space, take any combo opportunities available, and keep a few bars in reserve for Skrull’s big entrance (I run h-arrows with Task which facilitates cartwheel mixups, but IM lets me do the same with unibeam or lets me RB to stuff teleporters/rushdown and convert to a full combo). I also am really struggling with what Skrull assist benefits any of these teams the most. I’ve been using tenderizer in most cases to either hold the opponent in place after a corner OTG for an easy relaunch, or to lock incoming characters in block for Cap’s cartwheel mixups, but this doesn’t seem nearly as effective or useful as it was with my former team (primarily because I use Cap as a mid-range zoner where my vanilla Wesker was mostly rushdown).
Thanks in advance for any suggestions.
EDIT: I could be completely barking up the wrong tree with Cap at this stage, so suggestions on a new point/A1 combo are also welcome.
^^^ nova? sentinel? I’d use stone smite with cap. It allows him to relaunch in the corner easier.
Also Nastyy just won a tourney this weekend using cap/wesker/skrull so I’m sure the cap/x/skrull shell works well!
Thanks for the recs! The timing on Nova’s combos always felt awkward to me, and I did audition him prior to going with IM for better assists, though maybe the execution barrier isn’t as much of a factor on Nova (grounded fly-cancelling into combos vs. air fly-cancelling into combos, which is more strict?). I’ve always avoided Sent up to this point because he’s too slow, but it may be worth it for the damage/assist. I’ll hit the lab and see what I can come up with on a Cap/Sent/Skrull team.
I don’t really have trouble relauching in the corner with Cap using tenderizer since I can call it and then OTG shield slash them into it. I just delay my S (I used the same tactic with Wesker).
Also I don’t have even 1/10th of Nastyy’s skill level, but it’s good to know that the team is tournament-worthy!
I don’t play Iron Man so I can’t chime in on his combos but Novas combos are fairly simply. He has an easier BnB that doesnt’ require a bunch of fly/unflys. Also with his Centurion Rush assist you can set up tricky unblockables with Skrulls s.L. The assist also allows you to add a few charging stars to the very end of your cap combos no matter the HDS since the assist always causes a ground bounce and charging star causes soft knockdown (I think?)
Sent drones are godlike with cap and skrull. Cartwheel and meteor smash mixups all day. You can probably TOD ~90% of the cast off a BNB into DHC with any order.