Injustice: Gods Among Us; New Game by NetherRealm Studios

Yeah my bad I confuse him with Nite Owl since they are both from the DC universe.

Actually in the new 52 they emphasize on owls as his greatest foe yet in contrast to owls being the natural predator of bats. I have the trade paper back for Batman Court of Owls by Scott Snyder its a pretty awesome read

actually i was thinking this.

http://i.imgur.com/QK5Xa.jpg

meh fun fact from memory i believe when i looked into those issues involving the parallel universe the “owlman” is not Bruce Wayne in that Universe but Bruce Wayne younger brother.(forgot his name) {he apparently had one in the parallel universe}. Bruce Wayne mom died from child birth, Bruce and his dad were killed after the movies leaving the younger brother being the survivor. He instead saw how humanity as destructive beings as he grew up and i think used the owl emblem for “wisdom” ironically since he “understands” the universe would be better without his kind with would result to “saving” the universe. (yes Owl is also the common foe to the bat which was a nice touch)

point/counterpoint:

http://trolledbot.net/pix/4547.jpg

So, any confirmation that they’re making stages without any gimmicks?

Without stage gimmicks the game has a decent chance at being a tournament game.

The stage hazards are really well implemented though, and the game’s pretty much balanced for them.

I’ll believe it when I see it. It’d be nice if they were balanced but guarantee you it’s only a matter of time before broken shit is discovered.

they do look like part of the game which is good, its just how usefull they actually are going to really be

no, they seem to be placing quite the amount the effort of making the stages apart of the gameplay. It would be like playing SC without ring outs or 2d fighters with infinite corner space.

But there are stages in SC and VF that are boxed in to prevent ring outs…

They don’t seem to be that particularly strong though, which is a good sign.

Beyond that NRS is extremely good about patching, so anything truly broken would get fixed.

edit:

and SCV has infinite stages too.

Various stage sizes/shapes and various wall heights are a good example though. They can significantly change the way you play sometimes (seesaw anybody?) but usually don’t degrade the competitive experience.

Yes, instead you get wall hits which is still a “stage hazard”

Thank you captain pedantic.

Probably the worst behavior of the FGC is when people try to invalidate a game feature by calling it gimmicky and ask to turn it off. It must be the biggest sting a designer feels to have someone wave their hand dismissively at your brilliant new idea at first glance. So you have to learn two BnB combos instead of one depending on where you are in the stage, oh no, the game is ruined.

Stage interactions are the corner stone of Injustices’ design, they’ve said so in every interview since day one. And they’re already teasing 15 stages, so clearly they have some ideas. It is entirely possible they will mess it up royal, but a potentially crap outcome doesn’t mean no one should ever try.

History lesson: Assists were totally stupid in MSHvSF. Now you couldn’t imagine Marvel without them, right?

I see it as genius. Raw transition (motion confirmed to be f/b + H on TYM) is meter free, but has a big risky charge attached. Meanwhile, wall bounce / ground bounce infinites are impossible due to meter restraints. You force players to be aware of what combos they start where and transitions won’t “randomly” happen unless players want them to.

In theory it addresses all the complaints of randomness people have been making since ring out was invented without totally taking away the environments merit. My only concern is that it looks like some specials may cause transitions too (batman zip line kick and slam). It could work out just fine, but it grants more avenues for the very real risk that NRS will simply botch the balance. NRS is usually spot on with their ideas, just criminally short sighted in their implementation.

Based on their history though, I think its far more likely they will botch clash, footsies (they’re new to trades) or something else totally unexpected Situational transitions didn’t kill Tekken 6 and the idea of a three dimensional tier list that considers both character matchups and stage setting makes me analytically wet.

seriously, deducing that superman x batman is 7/3 for supes except on Gotham stages where it is 10/0 Bats is the kind of shit a comic book fighting game is made for. I sure hope the tiers don’t wind up that skewed but boy would it almost be worth it, just for the validity.

They should totally do that but make a stage that is The One True Stage, wich is symmetrical and all characters were balanced with that stage in mind, so we know wich stage to pick for tourneys.

that’s my point entirely. the fact people had to gut melee to make it competitive means the game wasn’t competitive. Its nice that players found a way to make it work, but that should be a feather in the players caps, not the devs. The inverse is a game like SFxT thats already been written off despite nobody actually playing with a full deck of cards.

We should be encouraging devs to find ways of making “gimmicks” competitive rather than just shoving them under a rug and pretending they aren’t there. Stamping a big red X on concepts just cause they didn’t work the one time is a good way to teach devs not to bother. Then you wind up with pointless annual update titles like CoD and Madden.

Well that’s the hope isn’t it?

The question is if they have the wherewithal to pull it off, I tend to think they do.

I really hope they avoid pulling a “final destination” in this game or the time they invested on showcasing the stage interactions being tourney viable every chance they get would just be a waste outside the casual crowd.(they even stated that they actually on making a competitive game for Injustice some time back)

Then again… I’m assuming if their is a selectable “training stage” i doubt it would have any stage interaction…or their is a “kode” to simply turn them off (really hope the meta game does not op these choices for tourney play)

God I hope not. A final destination style stage would completely suck.

Why would it?

If the meta game is good then let’s just play it traditional style with no gimmicks.