Injustice: Gods Among Us; New Game by NetherRealm Studios

Only thing I see with cost to initiate THEN cost to bid is that the defender will usually be at a disadvantage, having already spent some of their meter.

Its funny though, although there are still some big questions, as I think about it more, I’m warming more to the idea.

I still don’t understand this clash system, it sounds very confusing and difficult to execute. From what I gather its a random sequence that may or may not work to your benefit?

Not random; bid.

So you pick how much meter you want to spend, your opponent does the same, and the one who bid the highest ‘wins’. If the attacker wins, there’s some kind of bonus damage, presumably ending the combo. If the defender wins, the combo damage is undone (at least as of this time).

We don’t yet know (and maybe it isn’t even decided) if the bidding is blind, or what the minimum is, or if there’s a cost to initiate a clash.

Hmm so whoever risk more meter will win…will the damage even be worth it for all your meter just to finish a combo.

Basically, if you have more meter, you can totally negate all the damage the other guy just did to you.

We don’t know how it’s initiated, or if both players have to agree to the clash before it happens. NRS has been very intelligent in their implementation of meter systems, so I assume that it won’t be as simple as “the most meter can completely void a combo every time”

It could be possible that the defender initiates a break, and then the attacker creates a clash from the break, which is how it actually appears in the gameplay video (to me, at least).

The point is we don’t know how it’s going to work, and I’d wager NRS doesn’t either with so much dev time remaining. They do have high level players on staff, so anything obviously silly probably won’t make it to release.

You just crushed my chances for Zann and Jayna.

More seriously, that’s probably the best idea I’ve heard so far about how it might work.

straightens tie Well shit, I guess I’m a PROFESSIONAL or something.

ahem… :slight_smile:

If I’m thinking of it correctly, then I like the change from MK’s meter management to this. In MK, breakers were just guaranteed if the defender had 2 bars (this sucked some life from the game IMO; NR could have made breakers baitable/ whiffable, but that creates issues too). But with Clash, breakers aren’t so free. You have to wager: I can break this guy’s combo and recover health, I can break this combo just as in MK, or I can make a wrong bet and the attacker gets to continue a combo thus costing me even more damage. It turns MVC3’s TAC on its head in a sense. It’s 2/3 beneficial for the defender to initiate this, but there’s 1/3 likelyhood of it backfiring. The cinematic event and dialogue are just fireworks.

Maybe I’m reading way wrongly into this. What do you guys think?

It sounds very risky though, I mean will it even be worth it to try out. Why waste to much meter unless your very desperate, I figure its better to just eat the damage and save the bar. Something so expensive isnt worth merely breaking a combo…I would prefer to just take damage and fight another day in the next round.

From the way it was worded, you don’t continue the combo if you win. Your opponent just gets some extra damage.

This seems like it will make comebacks even harder.

Just saw some footage of this game from the interviews at E3 , I am not impressed.

im gonna update the 1st post with the videos and info when i get at home today

oh, so you admit that you were a capcom fanboy before

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Can you honestly look at this and say it looks great? Just look at how awkward flash looks damn.

why do people here love to assume that because you don’t like this game ,you’re up capcom ass

some of you sound like you got a chip on your shoulder

hell people are gonna like it or not no need to be upset if every person on earth don’t like it

anywhos

I think it will be s train wreck of a game , but I can’t stop being intrested , still hoping for the best

there is still one character that if in will force me to buy

Said this up above, but worth saying again. It’s gonna look weird, we’re not used to people in fighting games looking like people.

edit:

It’s kind of about patterns, there’s a whole set of ‘standard’ reactions that people get annoyed by. Of course tying it to being a Capcom Fanboy is the exact same thing, that’s the standard reaction to people disliking any more unusual games (the number of times BB fans have used that term has to count in the billions at this point, for instance)

Sometimes it feels like we’re not having real discussions but rather just slipping into the proper expected roles for our ‘side’ ><

Damn, I was kinda hoping the stage demo would be an uncut match with Ed Boon walking us through the controls and basics. It seemed like this “demo” was pretty much another interview with stock footage playing in the background.

The game has a lot of development time left, so of course it lacks polish and isn’t completely playable.