Injustice: Gods Among Us; New Game by NetherRealm Studios

I’m using SF style for the sake of seeing diagonal inputs. It gives me comfort.

Happens when I’m online only. I still gotta’ adjust to the latency of the inputs.

Online isn’t as bad as I expected to be, but it does take some getting used to. I keep dropping Bane’s charge attack and instead he just does a forward X. (Also you should hit me up Sovi3t)

Someone let me know when they find a combo that doesn’t have to do with interactables. Don’t get me wrong, I’m not complaining that they’re there. I think they’re fun. But I’d like to rely on them as little as possible.

So how’s the game overall you guys? Can it be related to any capcom games? Wish I could see for myself haha But yeah never ship with UPS , they suck.

Ya I’m not getting wrong inputs all the time but its still noticeable. No way am I hitting QCF instead of QCB. Man I wish I owned a fight stick lol :frowning:

In the pause menu one of the settings had two options. Reverse controls and some other one (release something???). What do these options do?

Anywho I’m almost done story mode. Going to my dads BDAY party then gonna come home and finish that then possibly do a bit of training.

Martian, can you add me? I’ll let u fuck me up later tonight :slight_smile:

Got damn I like this game but it seems TOO fast for me. Projectiles hitting me before I even know wtf is happening

Release thing = Negative Edge

What’s yo tag?

kinda figured thats what it was. What’s the other feature?

I am wondering if maybe this is why I am getting these fucked up inputs.

Man, I am gonna be all over the Red Son costumes lmfao

and for anybody who wants Arkham Harley, if you beat the second ??? stage in the iOS game, you get a fuckton of coins and should be able to buy joker to unlock that costume. That’s what I did, at least. Ignore this if you can unlock it through STAR missions lol

you need to do alternate input to have SF style inputs…

release control is turning on/off negative edge.

The netcode feels like there’s some input delay. How bad was MK’s?

It was one of the worst netcodes this generation.

Man I facepalmed pretty hard at the invincible pill plot hole. So that’s why you can take a beating and not die? Ok, I can deal with that…

…is it also affecting everybodies ammo? Cuz Joker’s/Deathstroke’s bullets can now hurt Superman…just sayin’

I can deal with a bit of input lag, as long as its nothing bad.

MK9 for the first month you couldn’t land combos. It was fucking barbaric.

points to sig

It kind of feels that way here too. I can’t even pull off Nightwing combos, and those are pretty fucking easy.

ah christ on a cracker, are you using street fighter inputs? that used to happen to me quite a bit in sf. it even happened while i was in training mode, and when i looked at the inputs, they were all wonky.

i keep thinking i hear the fed ex truck pull up, but it’s the garbage man >-<

I’m on this gay ass mobile shit.:confused: I’ll be home soon though so I’ll get ya’.

Mk9 online you couldn’t even do shit besides mash and hope it worked. If you can actually do shit in injustice then its an improvement.

Anybody who’s thinks MK9 has the worst netcode this gen has never played DBZ Budokai Tenkaichi on the Wii online. I think Injustice will do just fine, nothing a patch can’t solve

Has there been any discussion on whether or not the various interactables will mean a new ruleset for stage select in tournaments? Things like loser getting to choose the stage also.

It’s punishable though. You can meter burn charge cancel through them. You get a free combo so…

So mancub is here to provide new scrubquotes?

Oh yeah, so how do those “wager” things get started? They happen to me all the time in arcade and I don’t know how they work or how they’re initiated.