Game isn’t officially out yet, so let’s not jump to conclusions about whether it’ll be as bad as MK9 (which isn’t that bad for me, but it could be where I live). Besides, Max constantly comments about UMvC3 online and how he feels there’s slowdown there, and that fighter is considered to have the best netcode out now.
First, there aren’t enough people online for matchmaking to function properly, so you can’t really judge anything by these early reports.
But that aside, there isn’t a positive correlation between network performance and the tournament life of a fighting game. Complete the following and see if it sounds right…
“The tournament success/failure of _______ was largely determined by its netcode.”
I’d be pretty happy if it was on par with SSF4…but if it’s close to MK9, I think I’m probably gonna be done with NetherRealm altogether.
On an unrelated note…I’m not sure if this is okay to ask, but I’m too curious not to - has anybody heard anything about the reward for 3-starring everything in STAR labs yet? I’d expect at least a couple people to have done it by now, but I can’t find anything anywhere.
Injustice will be fine as a game. But people will be less inclined to buy NRS’ next offering if the netcode is ass.
KOFXIII could’ve had a bigger scene if the netcode wasn’t completely horrid. If people can’t train in the game properly people will be less inclined to enter tourneys. It’s not a hard concept to get.
I like to think of it as “playful experimentation”. Looking back, six months or a year from now it’ll be painful to watch, but for that brief time it’s fun.
There’s no proof of that. If network performance impacted sales, it would be a higher priority than it is.
It’s not hard to get, but it isn’t true. Let’s take a look at the U.S. scene:
MK and MvC3 have poor network performance, and they have healthy tournament scenes.
Skullgirls, SC5, and BB have good network performance, and they don’t have healthy tournament scenes.
TTT2 has good network performance, and it does have a healthy scene.
T6 did not have good network performance, and it had a healthy scene.
Smash has no network performance (as far as I know), and it has a healthy scene.
There is no proven correlation between network performance and tournament scenes. You may wish there was, some guys you know might use poor network performance as an excuse to not attend events, but the numbers tell a different story.
I did not say that games will DIE or have terrible scenes if they don’t have good netcode. But the scenes don’t become as big as they can be and can peter out a bit faster if they aren’t big name games. But in the end, you’re right, netcode doesn’t matter. Name brand does, nothing else.
Poster from the upcoming event (which is Sunday the 14th). I wonder if since he will be there, if they’d let EB games honour pre-orders for that day lol…
Yeah? How can you be certain that the netcode was what hurt a scene? There are plenty of games with poor network performance with very healthy scenes, so I’m not convinced that there is any correlation.